35 lines
1.1 KiB
GDScript
35 lines
1.1 KiB
GDScript
extends Node2D
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var whiteColor: Color = Color(1,1,1,1)
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# For Draw_Circle
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var circleRadius: float = 10
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# For Draw_Multiline
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var multiLine: PoolVector2Array = PoolVector2Array([Vector2(200,300),Vector2(300,400),Vector2(300,400),Vector2(400,300)])
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# For Draw_Rect
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var rect: Rect2 = Rect2(200.0,300.0, 200.0,200.0)
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# For Draw_Primitive
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var pointsArray: PoolVector2Array = PoolVector2Array([Vector2(700,100),Vector2(800,150),Vector2(900,100)])
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var colorArray: PoolColorArray = PoolColorArray([Color(1,1,1,1),Color(1,1,1,1),Color(1,1,1,1)])
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# For Draw_String
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var dynamic_font = DynamicFont.new()
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func _ready() -> void:
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# For Draw_String
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dynamic_font.font_data = load("res://scene/demo09_canvas/BarlowCondensed-Bold.ttf")
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dynamic_font.size = 64
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func _draw() -> void:
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draw_circle(Vector2(100,100), circleRadius, whiteColor)
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draw_line(Vector2(0,0),Vector2(100,100),whiteColor)
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draw_multiline(multiLine, whiteColor)
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draw_rect(rect, whiteColor, false) # filled is false
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draw_primitive(pointsArray,colorArray, pointsArray)
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draw_string(dynamic_font, Vector2(600,500), 'I draw good!')
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# For Draw_String
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