godot-start/scene/demo13_camera/switch_camera.tscn

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[gd_scene load_steps=3 format=3 uid="uid://cqfcap32ndasf"]
[ext_resource type="Script" path="res://scene/demo13_camera/script/switch_camera.gd" id="1_h3uuu"]
[ext_resource type="Texture2D" uid="uid://dwduwy3y2vipi" path="res://icon.svg" id="2_2b276"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_h3uuu")
[node name="Sprite1" type="Sprite2D" parent="."]
modulate = Color(0.14902, 1, 0.054902, 1)
position = Vector2(-528, 248)
texture = ExtResource("2_2b276")
[node name="Sprite2" type="Sprite2D" parent="."]
modulate = Color(0.67451, 0.211765, 1, 1)
position = Vector2(507, 285)
texture = ExtResource("2_2b276")
[node name="Sprite3" type="Sprite2D" parent="."]
modulate = Color(1, 0, 0.768627, 1)
position = Vector2(-549, 884)
texture = ExtResource("2_2b276")
[node name="Sprite4" type="Sprite2D" parent="."]
modulate = Color(0.690196, 0.639216, 0, 1)
position = Vector2(533, 944)
texture = ExtResource("2_2b276")
[node name="Camera2D1" type="Camera2D" parent="."]
position = Vector2(-512, 300)
[node name="Camera2D2" type="Camera2D" parent="."]
position = Vector2(512, 300)
[node name="Camera2D3" type="Camera2D" parent="."]
position = Vector2(-512, 900)
[node name="Camera2D4" type="Camera2D" parent="."]
position = Vector2(512, 900)