godot-start/scene/demo11_particle_light/occlude.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scene/demo11_particle_light/image/white_square.png" type="Texture" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -149.743, -150.861, -148.283, 150.259, 150.348, 150.259, 150.348, -151.244 )
[node name="Node2D" type="Node2D"]
[node name="Background" type="Sprite" parent="."]
modulate = Color( 0.427451, 0.392157, 0.392157, 1 )
light_mask = 3
position = Vector2( 514.927, 190.273 )
scale = Vector2( 3, 100 )
texture = ExtResource( 1 )
[node name="Shadow" type="Sprite" parent="."]
modulate = Color( 0.490196, 0.0509804, 0.541176, 1 )
position = Vector2( 478.061, 140.326 )
scale = Vector2( 0.31026, 0.31026 )
texture = ExtResource( 1 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Shadow"]
light_mask = 2
occluder = SubResource( 1 )
light_mask = 2
[node name="Light" type="Sprite" parent="."]
position = Vector2( 462.666, 380.919 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Light2D" type="Light2D" parent="Light"]
scale = Vector2( 10, 10 )
texture = ExtResource( 1 )
shadow_enabled = true
shadow_item_cull_mask = 2