50 lines
1.3 KiB
GDScript
50 lines
1.3 KiB
GDScript
extends Node2D
|
|
|
|
|
|
var whiteColor: Color = Color(1,1,1,1)
|
|
|
|
# For Draw_Circle
|
|
var circleRadius: float = 10
|
|
|
|
# For Draw_Multiline
|
|
var array: Array = [Vector2(200,300),Vector2(300,400),Vector2(300,400),Vector2(400,300)]
|
|
|
|
var multiLine: PackedVector2Array = PackedVector2Array(array)
|
|
|
|
# For Draw_Rect
|
|
var rect: Rect2 = Rect2(200.0,300.0, 200.0,200.0)
|
|
|
|
# For Draw_Primitive
|
|
var pointsArray: PackedVector2Array = PackedVector2Array([Vector2(700,100),Vector2(800,150),Vector2(900,100)])
|
|
var colorArray: PackedColorArray = PackedColorArray([Color(1,1,1,1),Color(1,1,1,1),Color(1,1,1,1)])
|
|
|
|
# For Draw_String
|
|
|
|
var dynamic_font = preload("res://scene/demo09_canvas/BarlowCondensed-Bold.ttf")
|
|
|
|
var texture: Texture = null
|
|
|
|
func _ready() -> void:
|
|
texture = load("res://icon.svg")
|
|
|
|
var count = 0
|
|
|
|
func _draw() -> void:
|
|
print("start drawing")
|
|
draw_circle(Vector2(100,100), circleRadius, whiteColor)
|
|
draw_line(Vector2(0,0),Vector2(100,100),whiteColor)
|
|
draw_multiline(multiLine, whiteColor)
|
|
draw_rect(rect, whiteColor, false) # filled is false
|
|
draw_primitive(pointsArray,colorArray, pointsArray)
|
|
draw_string(dynamic_font, Vector2(600,500), 'I draw good!')
|
|
if count >= 90:
|
|
draw_texture(texture, Vector2(400,400))
|
|
# For Draw_String
|
|
|
|
|
|
func _process(delta):
|
|
count += 1
|
|
if count == 90:
|
|
# draw_texture(texture, Vector2(400,400))
|
|
queue_redraw()
|