godot-start/scene/demo11_particle_light/normal_map.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://scene/demo11_particle_light/normal_map/azagaya_n.png" type="Texture" id=1]
[ext_resource path="res://scene/demo11_particle_light/normal_map/azagaya.png" type="Texture" id=2]
[ext_resource path="res://scene/demo11_particle_light/normal_map/LightSprite.png" type="Texture" id=3]
[node name="Node2D" type="Node2D"]
[node name="azagaya" type="Sprite" parent="."]
position = Vector2( 270, 199.431 )
texture = ExtResource( 2 )
normal_map = ExtResource( 1 )
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( 306.368, 226.998 )
texture = ExtResource( 3 )