41 lines
1.1 KiB
GDScript
41 lines
1.1 KiB
GDScript
extends Node2D
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# Declare member variables here. Examples:
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export var a = 1
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export var b:NodePath
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export(NodePath) var c
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export(String, FILE) var e
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export(String, FILE, "*.txt") var d
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export(Resource) var f
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export(Color, RGB) var g
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# Called when the node enters the scene tree for the first time.
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func _ready():
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print("new一个对象--------------------------------")
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var myClass = MyClass.new()
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print(myClass.to_string())
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print("类型信息--------------------------------")
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myClass.typeInfo()
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print("基础语法--------------------------------")
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myClass.some_function(1, 2)
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print("访问静态变量--------------------------------")
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var answer = MyClass.ANSWER
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print("访问const变量,类似于static变量:" + answer as String)
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print("调用静态方法--------------------------------")
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print("调用静态方法:" + MyClass.getAnswer() as String)
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print("数组遍历--------------------------------")
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myClass.arrayIterator()
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print("字典遍历--------------------------------")
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myClass.dictionaryIterator()
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print("内部类测试--------------------------------")
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myClass.innerClassTest()
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