godot-start/script/demo16_http/http_request.gd

24 lines
650 B
GDScript

extends HTTPRequest
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
func httpRequest():
var headers: PoolStringArray = []
self.set_use_threads(true)
self.connect("request_completed", self, "doSomething")
#self.request("https://swapi.dev/api/people/1/", headers, true, HTTPClient.METHOD_PUT, "name: Jane Skywalker")
self.request("https://www.taptap.com/")
func doSomething(result, response_code, headers, body: PoolByteArray):
if(response_code == 200):
var data = body.get_string_from_utf8()
print(data)
else:
print('response_code: ', response_code)
print('problem on the server')