godot-start/script/demo07_collision/kinematic_body_2d.gd

31 lines
725 B
GDScript

extends KinematicBody2D
# How fast the player will move (pixels/sec).
export var speed = 400
# Size of the game window.
var screen_size
func _ready():
screen_size = get_viewport_rect().size
func _physics_process(delta):
var velocity = Vector2.ZERO # The player's movement vector.
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if velocity.length() <= 0:
return
velocity = velocity.normalized() * speed
var info: KinematicCollision2D = move_and_collide(velocity * delta)
if info != null:
print(info.collider.name)