godot-start/script/demo_test/demoTest.gd

24 lines
435 B
GDScript

extends Node2D
const RandomUtils = preload("res://zfoo/util/RandomUtils.gd")
var count = 0
func _ready():
print(RandomUtils.randomBoolean())
randomize()
func _process(delta):
count = count + 1
if count % 100 == 0:
randomTest()
pass
func randomTest():
print(RandomUtils.randomBoolean())
print(RandomUtils.randomInt())
print(RandomUtils.randomIntLimit(2))
print(RandomUtils.randomIntRange(-2147483648, -2147483646))