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com.mxgraph.util.svg</FONT>
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Interface ExtendedPathIterator</H2>
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<DL>
<DT><PRE>public interface <B>ExtendedPathIterator</B></DL>
</PRE>
<P>
The <code>ExtendedPathIterator</code> class represents a geometric
path constructed from straight lines, quadratic and cubic (Bezier)
curves and elliptical arcs. This interface is identical to that of
PathIterator except it can return SEG_ARCTO from currentSegment,
also the array of values passed to currentSegment must be of length
7 or an error will be thrown.
This does not extend PathIterator as it would break the interface
contract for that class.
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#SEG_ARCTO">SEG_ARCTO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment type constant for an elliptical arc.</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#SEG_CLOSE">SEG_CLOSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment type constant that specifies that the preceding
subpath should be closed by appending a line segment back to
the point corresponding to the most recent SEG_MOVETO.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#SEG_CUBICTO">SEG_CUBICTO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment type constant for the set of 3 points that specify
a cubic parametric curve to be drawn from the most recently
specified point.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#SEG_LINETO">SEG_LINETO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment type constant for a point that specifies the end
point of a line to be drawn from the most recently specified
point.</TD>
</TR>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#SEG_MOVETO">SEG_MOVETO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment type constant for a point that specifies the end
point of a line to be drawn from the most recently specified
point.</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#SEG_QUADTO">SEG_QUADTO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment type constant for the pair of points that specify a
quadratic parametric curve to be drawn from the most recently
specified point.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#WIND_EVEN_ODD">WIND_EVEN_ODD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The winding rule constant for specifying an even-odd rule for
determining the interior of a path.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#WIND_NON_ZERO">WIND_NON_ZERO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The winding rule constant for specifying a non-zero rule for
determining the interior of a path.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#currentSegment()">currentSegment</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#currentSegment(double[])">currentSegment</A></B>(double[]&nbsp;coords)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#currentSegment(float[])">currentSegment</A></B>(float[]&nbsp;coords)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#getWindingRule()">getWindingRule</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#isDone()">isDone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/mxgraph/util/svg/ExtendedPathIterator.html#next()">next</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<P>
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<A NAME="SEG_CLOSE"><!-- --></A><H3>
SEG_CLOSE</H3>
<PRE>
static final int <B>SEG_CLOSE</B></PRE>
<DL>
<DD>The segment type constant that specifies that the preceding
subpath should be closed by appending a line segment back to
the point corresponding to the most recent SEG_MOVETO.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.SEG_CLOSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEG_MOVETO"><!-- --></A><H3>
SEG_MOVETO</H3>
<PRE>
static final int <B>SEG_MOVETO</B></PRE>
<DL>
<DD>The segment type constant for a point that specifies the end
point of a line to be drawn from the most recently specified
point.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.SEG_MOVETO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEG_LINETO"><!-- --></A><H3>
SEG_LINETO</H3>
<PRE>
static final int <B>SEG_LINETO</B></PRE>
<DL>
<DD>The segment type constant for a point that specifies the end
point of a line to be drawn from the most recently specified
point.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.SEG_LINETO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEG_QUADTO"><!-- --></A><H3>
SEG_QUADTO</H3>
<PRE>
static final int <B>SEG_QUADTO</B></PRE>
<DL>
<DD>The segment type constant for the pair of points that specify a
quadratic parametric curve to be drawn from the most recently
specified point. The curve is interpolated by solving the
parametric control equation in the range (t=[0..1]) using the
most recently specified (current) point (CP), the first control
point (P1), and the final interpolated control point (P2).
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.SEG_QUADTO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEG_CUBICTO"><!-- --></A><H3>
SEG_CUBICTO</H3>
<PRE>
static final int <B>SEG_CUBICTO</B></PRE>
<DL>
<DD>The segment type constant for the set of 3 points that specify
a cubic parametric curve to be drawn from the most recently
specified point. The curve is interpolated by solving the
parametric control equation in the range (t=[0..1]) using the
most recently specified (current) point (CP), the first control
point (P1), the second control point (P2), and the final
interpolated control point (P3).
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.SEG_CUBICTO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEG_ARCTO"><!-- --></A><H3>
SEG_ARCTO</H3>
<PRE>
static final int <B>SEG_ARCTO</B></PRE>
<DL>
<DD>The segment type constant for an elliptical arc. This consists of
Seven values [rx, ry, angle, largeArcFlag, sweepFlag, x, y].
rx, ry are the radious of the ellipse.
angle is angle of the x axis of the ellipse.
largeArcFlag is zero if the smaller of the two arcs are to be used.
sweepFlag is zero if the 'left' branch is taken one otherwise.
x and y are the destination for the ellipse.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.SEG_ARCTO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="WIND_EVEN_ODD"><!-- --></A><H3>
WIND_EVEN_ODD</H3>
<PRE>
static final int <B>WIND_EVEN_ODD</B></PRE>
<DL>
<DD>The winding rule constant for specifying an even-odd rule for
determining the interior of a path. The even-odd rule specifies
that a point lies inside the path if a ray drawn in any
direction from that point to infinity is crossed by path
segments an odd number of times.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.WIND_EVEN_ODD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="WIND_NON_ZERO"><!-- --></A><H3>
WIND_NON_ZERO</H3>
<PRE>
static final int <B>WIND_NON_ZERO</B></PRE>
<DL>
<DD>The winding rule constant for specifying a non-zero rule for
determining the interior of a path. The non-zero rule specifies
that a point lies inside the path if a ray drawn in any
direction from that point to infinity is crossed by path
segments a different number of times in the counter-clockwise
direction than the clockwise direction.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.mxgraph.util.svg.ExtendedPathIterator.WIND_NON_ZERO">Constant Field Values</A></DL>
</DL>
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<A NAME="currentSegment()"><!-- --></A><H3>
currentSegment</H3>
<PRE>
int <B>currentSegment</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="currentSegment(double[])"><!-- --></A><H3>
currentSegment</H3>
<PRE>
int <B>currentSegment</B>(double[]&nbsp;coords)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="currentSegment(float[])"><!-- --></A><H3>
currentSegment</H3>
<PRE>
int <B>currentSegment</B>(float[]&nbsp;coords)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWindingRule()"><!-- --></A><H3>
getWindingRule</H3>
<PRE>
int <B>getWindingRule</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDone()"><!-- --></A><H3>
isDone</H3>
<PRE>
boolean <B>isDone</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="next()"><!-- --></A><H3>
next</H3>
<PRE>
void <B>next</B>()</PRE>
<DL>
<DD><DL>
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