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<divid=Content><divclass="CClass"><divclass=CTopicid=MainTopic><h1class=CTitle><aname="mxVmlCanvas2D"></a>mxVmlCanvas2D</h1><divclass=CBody><p>Implements a canvas to be used for rendering VML. Here is an example of implementing a fallback for SVG images which are not supported in VML-based browsers.</p><blockquote><preclass="prettyprint">var mxVmlCanvas2DImage = mxVmlCanvas2D.prototype.image;
mxVmlCanvas2D.prototype.image = function(x, y, w, h, src, aspect, flipH, flipV)
{
if (src.substring(src.length - 4, src.length) == '.svg')
{
src = 'http://www.jgraph.com/images/mxgraph.gif';
}
mxVmlCanvas2DImage.apply(this, arguments);
};</pre></blockquote><p>To disable anti-aliasing in the output, use the following code.</p><blockquote><preclass="prettyprint">document.createStyleSheet().cssText = mxClient.VML_PREFIX + '\\:*{antialias:false;)}';</pre></blockquote><p>A description of the public API is available in <ahref="mxXmlCanvas2D-js.html#mxXmlCanvas2D"class=LClassid=link30onMouseOver="ShowTip(event, 'tt29', 'link30')"onMouseOut="HideTip('tt29')">mxXmlCanvas2D</a>. Note that there is a known issue in VML where gradients are painted using the outer bounding box of rotated shapes, not the actual bounds of the shape. See also <ahref="#mxVmlCanvas2D.text"class=LFunctionid=link31onMouseOver="ShowTip(event, 'tt24', 'link31')"onMouseOut="HideTip('tt24')">text</a> for plain text label restrictions in shapes for VML.</p><!--START_ND_SUMMARY--><divclass=Summary><divclass=STitle>Summary</div><divclass=SBorder><tableborder=0cellspacing=0cellpadding=0class=STable><trclass="SMain"><tdclass=SEntry><ahref="#mxVmlCanvas2D">mxVmlCanvas2D</a></td><tdclass=SDescription>Implements a canvas to be used for rendering VML. </td></tr><trclass="SGroup SIndent1"><tdclass=SEntry><ahref="#mxVmlCanvas2D.Variables">Variables</a></td><tdclass=SDescription></td></tr><trclass="SVariable SIndent2 SMarked"><tdclass=SEntry><ahref="#mxVmlCanvas2D.root"id=link1onMouseOver="ShowTip(event, 'tt1', 'link1')"onMouseOut="HideTip('tt1')">root</a></td><tdclass=SDescription>Reference to the container for the SVG content.</td></tr><trclass="SVariable SIndent2"><tdclass=SEntry><ahref="#mxVmlCanvas2D.path">path</a></td><tdclass=SDescription>Holds the current DOM node.</td></tr><trclass="SVariable SIndent2 SMarked"><tdclass=SEntry><ahref="#mxVmlCanvas2D.textEnabled"id=link2onMouseOver="ShowTip(event, 'tt2', 'link2')"onMouseOut="HideTip('tt2')">textEnabled</a></td><tdclass=SDescription>Specifies if text output should be enabledetB. </td></tr><trclass="SVariable SIndent2"><tdclass=SEntry><ahref="#mxVmlCanvas2D.moveOp"id=link3onMouseOver="ShowTip(event, 'tt3', 'link3')"onMouseOut="HideTip('tt3')">moveOp</a></td><tdclass=SDescription>Contains the string used for moving in paths. </td></tr><trclass="SVariable SIndent2 SMarked"><tdclass=SEntry><ahref="#mxVmlCanvas2D.lineOp"id=link4onMouseOver="ShowTip(event, 'tt4', 'link4')"onMouseOut="HideTip('tt4')">lineOp</a></td><tdclass=SDescription>Contains the string used for moving in paths. </td></tr><trclass="SVariable SIndent2"><tdclass=SEntry><ahref="#mxVmlCanvas2D.curveOp"id=link5onMouseOver="ShowTip(event, 'tt5', 'link5')"onMouseOut="HideTip('tt5')">curveOp</a></td><tdclass=SDescription>Contains the string used for bezier curves. </td></tr><trclass="SVariable SIndent2 SMarked"><tdclass=SEntry><ahref="#mxVmlCanvas2D.closeOp"id=link6onMouseOver="ShowTip(event, 'tt6', 'link6')"onMouseOut="HideTip('tt6')">closeOp</a></td><tdclass=SDescription>Holds the operator for closing curves. </td></tr><trclass="SVariable SIndent2"><tdclass=SEntry><ahref="#mxVmlCanvas2D.rotatedHtmlBackground"id=link7onMouseOver="ShowTip(event, 'tt7', 'link7')"onMouseOut="HideTip('tt7')">rotatedHtmlBackground</a></td><tdclass=SDescription>Background color for rotated HTML. </td></tr><trclass="SVariable SIndent2 SMarked"><tdclass=SEntry><ahref="#mxVmlCanvas2D.vmlScale"id=link8onMouseOver="ShowTip(event, 'tt8', 'link8')"onMouseOut="HideTip('tt8')">vmlScale</a></td><tdclass=SDescription>Specifies the scale used to draw VML shapes.</td></tr><trclass="SGroup SIndent1"><tdclass=SEntry><ahref="#mxVmlCanvas2D.Functions">Functions</a></td><tdclass=SDescription></td></tr><trclass="SFunction SIndent2 SMarked"><tdclass=SEntry><ahref="#mxVmlCanvas2D.addNode"id=link9onMouseOver="ShowTip(event, 'tt9', 'link9')"onMouseOut="HideTip('tt9')">addNode</a></td><tdclass=SDescription>Adds the current node to the <ahref="#mxVmlCanvas2D.root"class=LVariableid=link10onMouseOver="ShowTip(event, 'tt1', 'link10')"onMouseOut="HideTip('tt1')">root</a>.</td></tr><trclass="SFunction SIndent2"><tdclass=SEntr
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.root"></a>root</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>this.root</td></tr></table></blockquote><p>Reference to the container for the SVG content.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.path"></a>path</h3><divclass=CBody><p>Holds the current DOM node.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.textEnabled"></a>textEnabled</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.textEnabled</td></tr></table></blockquote><p>Specifies if text output should be enabledetB. Default is true.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.moveOp"></a>moveOp</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.moveOp</td></tr></table></blockquote><p>Contains the string used for moving in paths. Default is ‘m’.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.lineOp"></a>lineOp</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.lineOp</td></tr></table></blockquote><p>Contains the string used for moving in paths. Default is ‘l’.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.curveOp"></a>curveOp</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.curveOp</td></tr></table></blockquote><p>Contains the string used for bezier curves. Default is ‘c’.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.closeOp"></a>closeOp</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.closeOp</td></tr></table></blockquote><p>Holds the operator for closing curves. Default is ‘x e’.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.rotatedHtmlBackground"></a>rotatedHtmlBackground</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.rotatedHtmlBackground</td></tr></table></blockquote><p>Background color for rotated HTML. Default is ‘’. This can be set to eg. white to improve rendering of rotated text in VML for IE9.</p></div></div></div>
<divclass="CVariable"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.vmlScale"></a>vmlScale</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.vmlScale</td></tr></table></blockquote><p>Specifies the scale used to draw VML shapes.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.addNode"></a>addNode</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.addNode = function(</td><tdclass=PParameternowrap>filled,</td></tr><tr><td></td><tdclass=PParameternowrap>stroked</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Adds the current node to the <ahref="#mxVmlCanvas2D.root"class=LVariableid=link32onMouseOver="ShowTip(event, 'tt1', 'link32')"onMouseOut="HideTip('tt1')">root</a>.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createTransparentFill"></a>createTransparentFill</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createTransparentFill = function()</td></tr></table></blockquote><p>Creates a transparent fill.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createFill"></a>createFill</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createFill = function()</td></tr></table></blockquote><p>Creates a fill for the current state.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createStroke"></a>createStroke</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createStroke = function()</td></tr></table></blockquote><p>Creates a fill for the current state.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.getVmlDashPattern"></a>getVmlDashPattern</h3><divclass=CBody><p>Returns a VML dash pattern for the current dashPattern. See <ahref="http://msdn.microsoft.com/en-us/library/bb264085"class=LURLtarget=_top>http://msdn.microsoft.com/en-us/library/bb264085</a>(v=vs.85).aspx</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createShadow"></a>createShadow</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.createShadow = function(</td><tdclass=PParameternowrap>node,</td></tr><tr><td></td><tdclass=PParameternowrap>filled,</td></tr><tr><td></td><tdclass=PParameternowrap>stroked</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Creates a shadow for the given node.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createShadowFill"></a>createShadowFill</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createShadowFill = function()</td></tr></table></blockquote><p>Creates the fill for the shadow.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createShadowStroke"></a>createShadowStroke</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createShadowStroke = function()</td></tr></table></blockquote><p>Creates the stroke for the shadow.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.rotate"></a>rotate</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.rotate = function(</td><tdclass=PParameternowrap>theta,</td></tr><tr><td></td><tdclass=PParameternowrap>flipH,</td></tr><tr><td></td><tdclass=PParameternowrap>flipV,</td></tr><tr><td></td><tdclass=PParameternowrap>cx,</td></tr><tr><td></td><tdclass=PParameternowrap>cy</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Sets the rotation of the canvas. Note that rotation cannot be concatenated.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.begin"></a>begin</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.begin = function()</td></tr></table></blockquote><p>Extends superclass to create path.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.quadTo"></a>quadTo</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.quadTo = function(</td><tdclass=PParameternowrap>x1,</td></tr><tr><td></td><tdclass=PParameternowrap>y1,</td></tr><tr><td></td><tdclass=PParameternowrap>x2,</td></tr><tr><td></td><tdclass=PParameternowrap>y2</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Replaces quadratic curve with bezier curve in VML.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createRect"></a>createRect</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.createRect = function(</td><tdclass=PParameternowrap>nodeName,</td></tr><tr><td></td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Sets the glass gradient.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.rect"></a>rect</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.rect = function(</td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Sets the current path to a rectangle.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.roundrect"></a>roundrect</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.roundrect = function(</td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h,</td></tr><tr><td></td><tdclass=PParameternowrap>dx,</td></tr><tr><td></td><tdclass=PParameternowrap>dy</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Sets the current path to a rounded rectangle.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.ellipse"></a>ellipse</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.ellipse = function(</td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Sets the current path to an ellipse.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.image"></a>image</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.image = function(</td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h,</td></tr><tr><td></td><tdclass=PParameternowrap>src,</td></tr><tr><td></td><tdclass=PParameternowrap>aspect,</td></tr><tr><td></td><tdclass=PParameternowrap>flipH,</td></tr><tr><td></td><tdclass=PParameternowrap>flipV</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Paints an image.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.createText"></a>createText</h3><divclass=CBody><p>Creates the innermost element that contains the HTML text.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.text"></a>text</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.text = function(</td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h,</td></tr><tr><td></td><tdclass=PParameternowrap>str,</td></tr><tr><td></td><tdclass=PParameternowrap>align,</td></tr><tr><td></td><tdclass=PParameternowrap>valign,</td></tr><tr><td></td><tdclass=PParameternowrap>wrap,</td></tr><tr><td></td><tdclass=PParameternowrap>format,</td></tr><tr><td></td><tdclass=PParameternowrap>overflow,</td></tr><tr><td></td><tdclass=PParameternowrap>clip,</td></tr><tr><td></td><tdclass=PParameternowrap>rotation</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Paints the given text. Possible values for format are empty string for plain text and html for HTML markup. Clipping, text background and border are not supported for plain text in VML.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.plainText"></a>plainText</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.plainText = function(</td><tdclass=PParameternowrap>x,</td></tr><tr><td></td><tdclass=PParameternowrap>y,</td></tr><tr><td></td><tdclass=PParameternowrap>w,</td></tr><tr><td></td><tdclass=PParameternowrap>h,</td></tr><tr><td></td><tdclass=PParameternowrap>str,</td></tr><tr><td></td><tdclass=PParameternowrap>align,</td></tr><tr><td></td><tdclass=PParameternowrap>valign,</td></tr><tr><td></td><tdclass=PParameternowrap>wrap,</td></tr><tr><td></td><tdclass=PParameternowrap>format,</td></tr><tr><td></td><tdclass=PParameternowrap>overflow,</td></tr><tr><td></td><tdclass=PParameternowrap>clip,</td></tr><tr><td></td><tdclass=PParameternowrap>rotation</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote><p>Paints the outline of the current path.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.stroke"></a>stroke</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.stroke = function()</td></tr></table></blockquote><p>Paints the outline of the current path.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.fill"></a>fill</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.fill = function()</td></tr></table></blockquote><p>Fills the current path.</p></div></div></div>
<divclass="CFunction"><divclass=CTopic><h3class=CTitle><aname="mxVmlCanvas2D.fillAndStroke"></a>fillAndStroke</h3><divclass=CBody><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.fillAndStroke = function()</td></tr></table></blockquote><p>Fills and paints the outline of the current path.</p></div></div></div>
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<divclass=CToolTipid="tt1"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>this.root</td></tr></table></blockquote>Reference to the container for the SVG content.</div></div><divclass=CToolTipid="tt2"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.textEnabled</td></tr></table></blockquote>Specifies if text output should be enabledetB. </div></div><divclass=CToolTipid="tt3"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.moveOp</td></tr></table></blockquote>Contains the string used for moving in paths. </div></div><divclass=CToolTipid="tt4"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.lineOp</td></tr></table></blockquote>Contains the string used for moving in paths. </div></div><divclass=CToolTipid="tt5"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.curveOp</td></tr></table></blockquote>Contains the string used for bezier curves. </div></div><divclass=CToolTipid="tt6"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.closeOp</td></tr></table></blockquote>Holds the operator for closing curves. </div></div><divclass=CToolTipid="tt7"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.rotatedHtmlBackground</td></tr></table></blockquote>Background color for rotated HTML. </div></div><divclass=CToolTipid="tt8"><divclass=CVariable><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.vmlScale</td></tr></table></blockquote>Specifies the scale used to draw VML shapes.</div></div><divclass=CToolTipid="tt9"><divclass=CFunction><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.addNode = function(</td><tdclass=PParameternowrap>filled,</td></tr><tr><td></td><tdclass=PParameternowrap>stroked</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote>Adds the current node to the root.</div></div><divclass=CToolTipid="tt10"><divclass=CFunction><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createTransparentFill = function()</td></tr></table></blockquote>Creates a transparent fill.</div></div><divclass=CToolTipid="tt11"><divclass=CFunction><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createFill = function()</td></tr></table></blockquote>Creates a fill for the current state.</div></div><divclass=CToolTipid="tt12"><divclass=CFunction><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td>mxVmlCanvas2D.prototype.createStroke = function()</td></tr></table></blockquote>Creates a fill for the current state.</div></div><divclass=CToolTipid="tt13"><divclass=CFunction><blockquote><tableborder=0cellspacing=0cellpadding=0class="Prototype prettyprint"><tr><td><tableborder=0cellspacing=0cellpadding=0><tr><tdclass=PBeforeParametersnowrap>mxVmlCanvas2D.prototype.createShadow = function(</td><tdclass=PParameternowrap>node,</td></tr><tr><td></td><tdclass=PParameternowrap>filled,</td></tr><tr><td></td><tdclass=PParameternowrap>stroked</td><tdclass=PAfterParametersnowrap>)</td></tr></table></td></tr></table></blockquote>Creates a shadow for the given node.</div></div><divclass=CToolTipid="tt14"><divclass=CFunction><blockquote><tableborder=0cellspacing=0cellpadding=0class="Proto