mxStencil

Implements a generic shape which is based on a XML node as a description.

shape

The outer element is shape, that has attributes

  • ”name”, string, required.  The stencil name that uniquely identifies the shape.
  • ”w” and “h” are optional decimal view bounds.  This defines your co-ordinate system for the graphics operations in the shape.  The default is 100,100.
  • ”aspect”, optional string.  Either “variable”, the default, or “fixed”.  Fixed means always render the shape with the aspect ratio defined by the ratio w/h.  Variable causes the ratio to match that of the geometry of the current vertex.
  • ”strokewidth”, optional string.  Either an integer or the string “inherit”.  “inherit” indicates that the strokeWidth of the cell is only changed on scaling, not on resizing.  Default is “1”.  If numeric values are used, the strokeWidth of the cell is changed on both scaling and resizing and the value defines the multiple that is applied to the width.

connections

If you want to define specific fixed connection points on the shape use the connections element.  Each constraint element within connections defines a fixed connection point on the shape.  Constraints have attributes:

  • ”perimeter”, required.  1 or 0.  0 sets the connection point where specified by x,y.  1 Causes the position of the connection point to be extrapolated from the center of the shape, through x,y to the point of intersection with the perimeter of the shape.
  • ”x” and “y” are the position of the fixed point relative to the bounds of the shape.  They can be automatically adjusted if perimeter=1.  So, (0,0) is top left, (0.5,0.5) the center, (1,0.5) the center of the right hand edge of the bounds, etc.  Values may be less than 0 or greater than 1 to be positioned outside of the shape.
  • ”name”, optional string.  A unique identifier for the port on the shape.

background and foreground

The path of the graphics drawing is split into two elements, foreground and background.  The split is to define which part any shadow applied to the shape is derived from (the background).  This, generally, means the background is the line tracing of the outside of the shape, but not always.

Any stroke, fill or fillstroke of a background must be the first element of the foreground element, they must not be used within background.  If the background is empty, this is not required.

Because the background cannot have any fill or stroke, it can contain only one path, rect, roundrect or ellipse element (or none).  It can also not include image, text or include-shape.

Note that the state, styling and drawing in mxGraph stencils is very close in design to that of HTML 5 canvas.  Tutorials on this subject, if you’re not familiar with the topic, will give a good high-level introduction to the concepts used.

State

Rendering within the foreground and background elements has the concept of state.  There are two types of operations other than state save/load, styling and drawing.  The styling operations change the current state, so you can save the current state with <save/> and pull the last saved state from the state stack using <restore/>.

Styling

The elements that change colors within the current state all take a hash prefixed hex color code (“#FFEA80”).

  • strokecolor, this sets the color that drawing paths will be rendered in when a stroke or fillstroke command is issued.
  • fillcolor, this sets the color that the inside of closed paths will be rendered in when a fill or fillstroke command is issued.
  • fontcolor, this sets the color that fonts are rendered in when text is drawn.

alpha defines the degree of transparency used between 1.0 for fully opaque and 0.0 for fully transparent.

strokewidth defines the integer thickness of drawing elements rendered by stroking.  Use fixed=”1” to apply the value as-is, without scaling.

dashed is “1” for dashing enabled and “0” for disabled.

When dashed is enabled the current dash pattern, defined by dashpattern, is used on strokes. dashpattern is a sequence of space separated “on, off” lengths that define what distance to paint the stroke for, then what distance to paint nothing for, repeat...  The default is “3 3”.  You could define a more complex pattern with “5 3 2 6”, for example.  Generally, it makes sense to have an even number of elements in the dashpattern, but that’s not required.

linejoin, linecap and miterlimit are best explained by the Mozilla page on Canvas styling (about halfway down).  The values are all the same except we use “flat” for linecap, instead of Canvas’ “butt”.

For font styling there are.

  • fontsize, an integer,
  • fontstyle, an ORed bit pattern of bold (1), italic (2) and underline (4), i.e bold underline is “5”.
  • fontfamily, is a string defining the typeface to be used.

Drawing

Most drawing is contained within a path element.  Again, the graphic primitives are very similar to that of HTML 5 canvas.

  • move to attributes required decimals (x,y).
  • line to attributes required decimals (x,y).
  • quad to required decimals (x2,y2) via control point required decimals (x1,y1).
  • curve to required decimals (x3,y3), via control points required decimals (x1,y1) and (x2,y2).
  • arc, this doesn’t follow the HTML Canvas signatures, instead it’s a copy of the SVG arc command.  The SVG specification documentation gives the best description of its behaviors.  The attributes are named identically, they are decimals and all required.
  • close ends the current subpath and causes an automatic straight line to be drawn from the current point to the initial point of the current subpath.

Complex drawing

In addition to the graphics primitive operations there are non-primitive operations.  These provide an easy method to draw some basic shapes.

  • rect, attributes “x”, “y”, “w”, “h”, all required decimals
  • roundrect, attributes “x”, “y”, “w”, “h”, all required decimals.  Also “arcsize” an optional decimal attribute defining how large, the corner curves are.
  • ellipse, attributes “x”, “y”, “w”, “h”, all required decimals.

Note that these 3 shapes and all paths must be followed by either a fill, stroke, or fillstroke.

Text

text elements have the following attributes.

  • ”str”, the text string to display, required.
  • ”x” and “y”, the decimal location (x,y) of the text element, required.
  • ”align”, the horizontal alignment of the text element, either “left”, “center” or “right”.  Optional, default is “left”.
  • ”valign”, the vertical alignment of the text element, either “top”, “middle” or “bottom”.  Optional, default is “top”.
  • ”localized”, 0 or 1, if 1 then the “str” actually contains a key to use to fetch the value out of mxResources.  Optional, default is mxStencil.defaultLocalized.
  • ”vertical”, 0 or 1, if 1 the label is rendered vertically (rotated by 90 degrees).  Optional, default is 0.
  • ”rotation”, angle in degrees (0 to 360).  The angle to rotate the text by.  Optional, default is 0.
  • ”align-shape”, 0 or 1, if 0 ignore the rotation of the shape when setting the text rotation.  Optional, default is 1.

If allowEval is true, then the text content of the this element can define a function which is invoked with the shape as the only argument and returns the value for the text element (ignored if the str attribute is not null).

Images

image elements can either be external URLs, or data URIs, where supported (not in IE 7-).  Attributes are:

  • ”src”, required string.  Either a data URI or URL.
  • ”x”, “y”, required decimals.  The (x,y) position of the image.
  • ”w”, “h”, required decimals.  The width and height of the image.
  • ”flipH” and “flipV”, optional 0 or 1.  Whether to flip the image along the horizontal/vertical axis.  Default is 0 for both.

If allowEval is true, then the text content of the this element can define a function which is invoked with the shape as the only argument and returns the value for the image source (ignored if the src attribute is not null).

Sub-shapes

include-shape allow stencils to be rendered within the current stencil by referencing the sub-stencil by name.  Attributes are:

  • ”name”, required string.  The unique shape name of the stencil.
  • ”x”, “y”, “w”, “h”, required decimals.  The (x,y) position of the sub-shape and its width and height.
Summary
mxStencilImplements a generic shape which is based on a XML node as a description.
Functions
mxStencilConstructs a new generic shape by setting desc to the given XML node and invoking parseDescription and parseConstraints.
Variables
defaultLocalizedStatic global variable that specifies the default value for the localized attribute of the text element.
Functions
allowEvalStatic global switch that specifies if the use of eval is allowed for evaluating text content and images.
Variables
descHolds the XML node with the stencil description.
constraintsHolds an array of mxConnectionConstraints as defined in the shape.
aspectHolds the aspect of the shape.
w0Holds the width of the shape.
h0Holds the height of the shape.
bgNodesHolds the XML node with the stencil description.
fgNodesHolds the XML node with the stencil description.
strokewidthHolds the strokewidth direction from the description.
Functions
parseDescriptionReads w0, h0, aspect, bgNodes and fgNodes from desc.
parseConstraintsReads the constraints from desc into constraints using parseConstraint.
parseConstraintParses the given XML node and returns its mxConnectionConstraint.
evaluateTextAttributeGets the given attribute as a text.
evaluateAttributeGets the attribute for the given name from the given node.
drawShapeDraws this stencil inside the given bounds.
drawChildrenDraws this stencil inside the given bounds.
computeAspectReturns a rectangle that contains the offset in x and y and the horizontal and vertical scale in width and height used to draw this shape inside the given mxRectangle.
drawNodeDraws this stencil inside the given bounds.

Functions

mxStencil

function mxStencil(desc)

Constructs a new generic shape by setting desc to the given XML node and invoking parseDescription and parseConstraints.

Parameters

descXML node that contains the stencil description.

Variables

defaultLocalized

mxStencil.defaultLocalized

Static global variable that specifies the default value for the localized attribute of the text element.  Default is false.

Functions

allowEval

Static global switch that specifies if the use of eval is allowed for evaluating text content and images.  Default is false.  Set this to true if stencils can not contain user input.

Variables

desc

mxStencil.prototype.desc

Holds the XML node with the stencil description.

constraints

mxStencil.prototype.constraints

Holds an array of mxConnectionConstraints as defined in the shape.

aspect

mxStencil.prototype.aspect

Holds the aspect of the shape.  Default is ‘auto’.

w0

mxStencil.prototype.w0

Holds the width of the shape.  Default is 100.

h0

mxStencil.prototype.h0

Holds the height of the shape.  Default is 100.

bgNodes

Holds the XML node with the stencil description.

fgNodes

Holds the XML node with the stencil description.

strokewidth

mxStencil.prototype.strokewidth

Holds the strokewidth direction from the description.

Functions

parseDescription

mxStencil.prototype.parseDescription = function()

Reads w0, h0, aspect, bgNodes and fgNodes from desc.

parseConstraints

mxStencil.prototype.parseConstraints = function()

Reads the constraints from desc into constraints using parseConstraint.

parseConstraint

mxStencil.prototype.parseConstraint = function(node)

Parses the given XML node and returns its mxConnectionConstraint.

evaluateTextAttribute

mxStencil.prototype.evaluateTextAttribute = function(node,
attribute,
shape)

Gets the given attribute as a text.  The return value from evaluateAttribute is used as a key to mxResources.get if the localized attribute in the text node is 1 or if defaultLocalized is true.

evaluateAttribute

mxStencil.prototype.evaluateAttribute = function(node,
attribute,
shape)

Gets the attribute for the given name from the given node.  If the attribute does not exist then the text content of the node is evaluated and if it is a function it is invoked with <shape> as the only argument and the return value is used as the attribute value to be returned.

drawShape

mxStencil.prototype.drawShape = function(canvas,
shape,
x,
y,
w,
h)

Draws this stencil inside the given bounds.

drawChildren

mxStencil.prototype.drawChildren = function(canvas,
shape,
x,
y,
w,
h,
node,
aspect,
disableShadow,
paint)

Draws this stencil inside the given bounds.

computeAspect

mxStencil.prototype.computeAspect = function(shape,
x,
y,
w,
h,
direction)

Returns a rectangle that contains the offset in x and y and the horizontal and vertical scale in width and height used to draw this shape inside the given mxRectangle.

Parameters

shapemxShape to be drawn.
boundsmxRectangle that should contain the stencil.
directionOptional direction of the shape to be darwn.

drawNode

mxStencil.prototype.drawNode = function(canvas,
shape,
node,
aspect,
disableShadow,
paint)

Draws this stencil inside the given bounds.

function mxStencil(desc)
Constructs a new generic shape by setting desc to the given XML node and invoking parseDescription and parseConstraints.
mxStencil.prototype.desc
Holds the XML node with the stencil description.
mxStencil.prototype.parseDescription = function()
Reads w0, h0, aspect, bgNodes and fgNodes from desc.
mxStencil.prototype.parseConstraints = function()
Reads the constraints from desc into constraints using parseConstraint.
mxStencil.defaultLocalized
Static global variable that specifies the default value for the localized attribute of the text element.
mxStencil.prototype.constraints
Holds an array of mxConnectionConstraints as defined in the shape.
Defines an object that contains the constraints about how to connect one side of an edge to its terminal.
mxStencil.prototype.aspect
Holds the aspect of the shape.
mxStencil.prototype.w0
Holds the width of the shape.
mxStencil.prototype.h0
Holds the height of the shape.
mxStencil.prototype.strokewidth
Holds the strokewidth direction from the description.
Holds the XML node with the stencil description.
Holds the XML node with the stencil description.
mxStencil.prototype.parseConstraint = function(node)
Parses the given XML node and returns its mxConnectionConstraint.
mxStencil.prototype.evaluateTextAttribute = function(node,
attribute,
shape)
Gets the given attribute as a text.
mxStencil.prototype.evaluateAttribute = function(node,
attribute,
shape)
Gets the attribute for the given name from the given node.
mxStencil.prototype.drawShape = function(canvas,
shape,
x,
y,
w,
h)
Draws this stencil inside the given bounds.
mxStencil.prototype.drawChildren = function(canvas,
shape,
x,
y,
w,
h,
node,
aspect,
disableShadow,
paint)
Draws this stencil inside the given bounds.
mxStencil.prototype.computeAspect = function(shape,
x,
y,
w,
h,
direction)
Returns a rectangle that contains the offset in x and y and the horizontal and vertical scale in width and height used to draw this shape inside the given mxRectangle.
Extends mxPoint to implement a 2-dimensional rectangle with double precision coordinates.
mxStencil.prototype.drawNode = function(canvas,
shape,
node,
aspect,
disableShadow,
paint)
Draws this stencil inside the given bounds.
Static global switch that specifies if the use of eval is allowed for evaluating text content and images.
get: function(key,
params,
defaultValue)
Returns the value for the specified resource key.
Base class for all shapes.
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