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V
 VALID_COLOR, mxConstants
 validate, mxGraphView
 validateBackground, mxGraphView
 validateBounds, mxGraphView
 validateCell, mxGraph
 validateConnection
 validateEdge, mxGraph
 validateGraph, mxGraph
 validatePoints, mxGraphView
 validating, mxEditor
 Validation, mxGraph
 validationAlert, mxGraph
 validColor, mxCellMarker
 validNeighbors, mxMultiplicity
 validNeighborsAllowed, mxMultiplicity
 validState, mxCellMarker
 value
 valueChanged, mxCell
 valueForCellChanged, mxGraphModel
 values, mxStyleRegistry
 Variables
 VERSION, mxClient
 vertex, mxCell
 VERTEX_SELECTION_COLOR, mxConstants
 VERTEX_SELECTION_STROKEWIDTH, mxConstants
 vertexArray, mxFastOrganicLayout
 vertexLabelsMovable, mxGraph
 vertexMapper, mxGraphHierarchyModel
 vertical, mxGuide
 verticalAlign, mxCellOverlay
 verticalLayout, mxCompactTreeLayout
 verticalTextRotation, mxText
 view
 visible
 visibleSourceState, mxCellState
 visibleStateForCellChanged, mxGraphModel
 visibleTargetState, mxCellState
 visit
 visited, WeightedCellSorter
 VML_PREFIX, mxClient
 vmlScale
Defines the color to be used for the coloring valid connection previews.
mxGraphView.prototype.validate = function(cell)
First validates all bounds and then validates all points recursively on all visible cells starting at the given cell.
mxGraphView.prototype.validateBackground = function()
Validates the background image.
mxGraphView.prototype.validateBounds = function(parentState,
cell)
Validates the bounds of the given parent’s child using the given parent state as the origin for the child.
mxGraph.prototype.validateCell = function(cell,
context)
Hook method for subclassers to return an error message for the given cell and validation context.
mxConnectionHandler.prototype.validateConnection = function(source,
target)
Returns the error message or an empty string if the connection for the given source target pair is not valid.
mxEdgeHandler.prototype.validateConnection = function(source,
target)
Returns the error message or an empty string if the connection for the given source, target pair is not valid.
mxGraph.prototype.validateEdge = function(edge,
source,
target)
Hook method for subclassers to return an error message for the given edge and terminals.
mxGraph.prototype.validateGraph = function(cell,
context)
Validates the graph by validating each descendant of the given cell or the root of the model.
mxGraphView.prototype.validatePoints = function(parentState,
cell)
Validates the points for the state of the given cell recursively if the cell is not collapsed and returns the bounding box of all visited states as an mxRectangle.
mxEditor.prototype.validating
Specifies if mxGraph.validateGraph should automatically be invoked after each change.
mxGraph.prototype.validationAlert = function(message)
Displays the given validation error in a dialog.
mxCellMarker.prototype.validColor
Holds the valid marker color.
mxMultiplicity.prototype.validNeighbors
Holds an array of strings that specify the type of neighbor for which this rule applies.
mxMultiplicity.prototype.validNeighborsAllowed
Boolean indicating if the list of validNeighbors are those that are allowed for this rule or those that are not allowed for this rule.
mxCellMarker.prototype.validState
Holds the marked mxCellState if it is valid.
mxCell.prototype.value
Holds the user object.
mxMultiplicity.prototype.value
Optional string that specifies the value of the attribute to be passed to mxUtils.isNode to check if the rule applies to a cell.
mxCell.prototype.valueChanged = function(newValue)
Changes the user object after an in-place edit and returns the previous value.
mxGraphModel.prototype.valueForCellChanged = function(cell,
value)
Inner callback to update the user object of the given mxCell using mxCell.valueChanged and return the previous value, that is, the return value of mxCell.valueChanged.
Maps from strings to objects.
Contains the current version of the mxGraph library.
mxCell.prototype.vertex
Specifies whether the cell is a vertex.
Defines the color to be used for the selection border of vertices.
Defines the strokewidth to be used for vertex selections.
mxFastOrganicLayout.prototype.vertexArray
An array of all vertices to be laid out.
mxGraph.prototype.vertexLabelsMovable
Specifies the return value for vertices in isLabelMovable.
mxGraphHierarchyModel.prototype.vertexMapper
Map from graph vertices to internal model nodes.
mxGuide.prototype.vertical
Specifies if vertical guides are enabled.
mxCellOverlay.prototype.verticalAlign
Holds the vertical alignment for the overlay.
mxCompactTreeLayout.prototype.verticalLayout = function(node,
parent,
x0,
y0,
bounds)
mxText.prototype.verticalTextRotation
Rotation for vertical text.
mxCellState.prototype.view
Reference to the enclosing mxGraphView.
mxGraph.prototype.view
Holds the mxGraphView that caches the mxCellStates for the cells.
mxTemporaryCellStates.prototype.view
Holds the width of the rectangle.
mxCell.prototype.visible
Specifies whether the cell is visible.
mxWindow.prototype.visible
Boolean flag that represents the visible state of the window.
mxCellState.prototype.visibleSourceState
Caches the visible source terminal state.
mxGraphModel.prototype.visibleStateForCellChanged = function(cell,
visible)
Inner callback to update the visible state of the given mxCell using mxCell.setCollapsed and return the previous visible state.
mxCellState.prototype.visibleTargetState
Caches the visible target terminal state.
mxDictionary.prototype.visit = function(visitor)
Visits all entries in the dictionary using the given function with the following signature: function(key, value) where key is a string and value is an object.
mxGraphHierarchyModel.prototype.visit = function(visitor,
dfsRoots,
trackAncestors,
seenNodes)
A depth first search through the internal heirarchy model.
WeightedCellSorter.prototype.visited
Whether or not this cell has been visited in the current assignment.
Prefix for VML namespace in node names.
mxDoubleEllipse.prototype.vmlScale
Scale for improving the precision of VML rendering.
mxShape.prototype.vmlScale
Scale for improving the precision of VML rendering.
mxVmlCanvas2D.prototype.vmlScale
Specifies the scale used to draw VML shapes.
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