mxGraph 2.2.0.0


com.mxgraph.layout
Class mxOrganicLayout

java.lang.Object
  extended by com.mxgraph.layout.mxGraphLayout
      extended by com.mxgraph.layout.mxOrganicLayout
All Implemented Interfaces:
mxIGraphLayout

public class mxOrganicLayout
extends mxGraphLayout

An implementation of a simulated annealing layout, based on "Drawing Graphs Nicely Using Simulated Annealing" by Davidson and Harel (1996). This paper describes these criteria as being favourable in a graph layout: (1) distributing nodes evenly, (2) making edge-lengths uniform, (3) minimizing cross-crossings, and (4) keeping nodes from coming too close to edges. These criteria are translated into energy cost functions in the layout. Nodes or edges breaking these criteria create a larger cost function , the total cost they contribute related to the extent that they break it. The idea of the algorithm is to minimise the total system energy. Factors are assigned to each of the criteria describing how important that criteria is. Higher factors mean that those criteria are deemed to be relatively preferable in the final layout. Most of the criteria conflict with the others to some extent and so the setting of the factors determines the general look of the resulting graph.

In addition to the four aesthetic criteria the concept of a border line which induces an energy cost to nodes in proximity to the graph bounds is introduced to attempt to restrain the graph. All of the 5 factors can be switched on or off using the isOptimize... variables.

Simulated Annealing is a force-directed layout and is one of the more expensive, but generally effective layouts of this type. Layouts like the spring layout only really factor in edge length and inter-node distance being the lowest CPU intensive for the most aesthetic gain. The additional factors are more expensive but can have very attractive results.

The main loop of the algorithm consist of processing the nodes in a deterministic order. During the processing of each node a circle of radius moveRadius is made around the node and split into triesPerCell equal segments. Each point between neighbour segments is determined and the new energy of the system if the node were moved to that position calculated. Only the necessary nodes and edges are processed new energy values resulting in quadratic performance, O(VE), whereas calculating the total system energy would be cubic. The default implementation only checks 8 points around the radius of the circle, as opposed to the suggested 30 in the paper. Doubling the number of points double the CPU load and 8 works almost as well as 30.

The moveRadius replaces the temperature as the influencing factor in the way the graph settles in later iterations. If the user does not set the initial move radius it is set to half the maximum dimension of the graph. Thus, in 2 iterations a node may traverse the entire graph, and it is more sensible to find minima this way that uphill moves, which are little more than an expensive 'tilt' method. The factor by which the radius is multiplied by after each iteration is important, lowering it improves performance but raising it towards 1.0 can improve the resulting graph aesthetics. When the radius hits the minimum move radius defined, the layout terminates. The minimum move radius should be set a value where the move distance is too minor to be of interest.

Also, the idea of a fine tuning phase is used, as described in the paper. This involves only calculating the edge to node distance energy cost at the end of the algorithm since it is an expensive calculation and it really an 'optimizating' function. fineTuningRadius defines the radius value that, when reached, causes the edge to node distance to be calculated.

There are other special cases that are processed after each iteration. unchangedEnergyRoundTermination defines the number of iterations, after which the layout terminates. If nothing is being moved it is assumed a good layout has been found. In addition to this if no nodes are moved during an iteration the move radius is halved, presuming that a finer granularity is required.


Nested Class Summary
 class mxOrganicLayout.CellWrapper
          Internal representation of a node or edge that holds cached information to enable the layout to perform more quickly and to simplify the code
 
Field Summary
protected  boolean approxNodeDimensions
          Whether or not to use approximate node dimensions or not.
protected  double averageNodeArea
          The average amount of area allocated per node.
protected  double borderLineCostFactor
          Cost factor applied to energy calculations for node promixity to the notional border of the graph.
protected  double boundsHeight
          The height coordinate of the final graph
protected  double boundsWidth
          The width coordinate of the final graph
protected  double boundsX
          The x coordinate of the final graph
protected  double boundsY
          The y coordinate of the final graph
protected  boolean disableEdgeStyle
          Specifies if the STYLE_NOEDGESTYLE flag should be set on edges that are modified by the result.
protected  mxOrganicLayout.CellWrapper[] e
          Internal models collection of edges to be laid out
protected  double edgeCrossingCostFactor
          Cost factor applied to energy calculations involving edges that cross over one another.
protected  double edgeDistanceCostFactor
          Cost factor applied to energy calculations involving the distance nodes and edges.
protected  double edgeLengthCostFactor
          Cost factor applied to energy calculations for the edge lengths.
protected  double fineTuningRadius
          The radius below which fine tuning of the layout should start This involves allowing the distance between nodes and edges to be taken into account in the total energy calculation.
protected  double initialMoveRadius
          The initial value of moveRadius.
protected  boolean isFineTuning
          Whether or not fine tuning is on.
protected  boolean isOptimizeBorderLine
          Whether or not nodes will contribute an energy cost as they approach the bound of the graph.
protected  boolean isOptimizeEdgeCrossing
          Whether or not edges crosses will be calculated as an energy cost function.
protected  boolean isOptimizeEdgeDistance
          Whether or not the distance between edge and nodes will be calculated as an energy cost function.
protected  boolean isOptimizeEdgeLength
          Whether or not edge lengths will be calculated as an energy cost function.
protected  boolean isOptimizeNodeDistribution
          Whether or not node distribute will contribute an energy cost where nodes are close together.
protected  int iteration
          current iteration number of the layout
protected  double maxDistanceLimit
          distance limit beyond which energy costs due to object repulsive is not calculated as it would be too insignificant
protected  double maxDistanceLimitSquared
          cached version of maxDistanceLimit squared
protected  int maxIterations
          Limit to the number of iterations that may take place.
protected  double minDistanceLimit
          prevents from dividing with zero and from creating excessive energy values
protected  double minDistanceLimitSquared
          cached version of minDistanceLimit squared
protected  double minMoveRadius
          when moveRadiusreaches this value, the algorithm is terminated
protected  double moveRadius
          The current radius around each node where the next position energy values will be calculated for a possible move
protected  double nodeDistributionCostFactor
          Cost factor applied to energy calculations involving the general node distribution of the graph.
protected  double radiusScaleFactor
          The factor by which the moveRadius is multiplied by after every iteration.
protected  boolean resetEdges
          Specifies if all edge points of traversed edges should be removed.
protected  int triesPerCell
          determines, in how many segments the circle around cells is divided, to find a new position for the cell.
protected  int unchangedEnergyRoundCount
          Keeps track of how many consecutive round have passed without any energy changes
protected  int unchangedEnergyRoundTermination
          The number of round of no node moves taking placed that the layout terminates
protected  mxOrganicLayout.CellWrapper[] v
          Internal models collection of nodes ( vertices ) to be laid out
protected  double[] xNormTry
          Array of the x portion of the normalised test vectors that are tested for a lower energy around each vertex.
protected  double[] yNormTry
          Array of the y portion of the normalised test vectors that are tested for a lower energy around each vertex.
 
Fields inherited from class com.mxgraph.layout.mxGraphLayout
graph, parent, useBoundingBox
 
Constructor Summary
mxOrganicLayout(mxGraph graph)
          Constructor for mxOrganicLayout.
mxOrganicLayout(mxGraph graph, Rectangle2D bounds)
          Constructor for mxOrganicLayout.
 
Method Summary
protected  double calcEnergyDelta(int index, double oldNodeDistribution, double oldEdgeDistance, double oldEdgeCrossing, double oldBorderLine, double oldEdgeLength, double oldAdditionalFactorsEnergy)
          Calculates the change in energy for the specified node.
 void execute(Object parent)
          Implements .
protected  double getAdditionFactorsEnergy(int i)
          Hook method to adding additional energy factors into the layout.
 double getAverageNodeArea()
           
protected  double getBorderline(int i)
          This method calculates the energy of the distance of the specified node to the notional border of the graph.
 double getBorderLineCostFactor()
           
protected  int[] getConnectedEdges(int cellIndex)
          Returns all Edges that are connected with the specified cell
protected  double getEdgeCrossing(int i)
          This method calculates the energy of the distance from the specified edge crossing any other edges.
protected  double getEdgeCrossingAffectedEdges(int node)
          Obtains the energy cost function for the specified node being moved.
 double getEdgeCrossingCostFactor()
           
protected  double getEdgeDistanceAffectedNodes(int node)
          Obtains the energy cost function for the specified node being moved.
 double getEdgeDistanceCostFactor()
           
protected  double getEdgeDistanceFromEdge(int i)
          This method calculates the energy of the distance between Cells and Edges.
protected  double getEdgeDistanceFromNode(int i)
          This method calculates the energy of the distance between Cells and Edges.
protected  double getEdgeLength(int i)
          This method calculates the energy due to the length of the specified edge.
protected  double getEdgeLengthAffectedEdges(int node)
          Obtains the energy cost function for the specified node being moved.
 double getEdgeLengthCostFactor()
           
 double getFineTuningRadius()
           
 double getInitialMoveRadius()
           
 double getMaxDistanceLimit()
           
 int getMaxIterations()
           
 double getMinDistanceLimit()
           
 double getMinMoveRadius()
           
protected  double getNodeDistribution(int i)
          Calculates the energy cost of the specified node relative to all other nodes.
 double getNodeDistributionCostFactor()
           
 double getRadiusScaleFactor()
           
protected  int[] getRelevantEdges(int cellIndex)
          Returns all Edges that are not connected to the specified cell
 int getTriesPerCell()
           
 int getUnchangedEnergyRoundTermination()
           
 boolean isApproxNodeDimensions()
           
 boolean isDisableEdgeStyle()
           
 boolean isFineTuning()
           
 boolean isOptimizeBorderLine()
           
 boolean isOptimizeEdgeCrossing()
           
 boolean isOptimizeEdgeDistance()
           
 boolean isOptimizeEdgeLength()
           
 boolean isOptimizeNodeDistribution()
           
 boolean isResetEdges()
           
 boolean isVertexIgnored(Object vertex)
          Returns true if the given vertex has no connected edges.
protected  void performRound()
          The main round of the algorithm.
 void setApproxNodeDimensions(boolean approxNodeDimensions)
           
 void setAverageNodeArea(double averageNodeArea)
           
 void setBorderLineCostFactor(double borderLineCostFactor)
           
 void setDisableEdgeStyle(boolean disableEdgeStyle)
           
 void setEdgeCrossingCostFactor(double edgeCrossingCostFactor)
           
 void setEdgeDistanceCostFactor(double edgeDistanceCostFactor)
           
 void setEdgeLengthCostFactor(double edgeLengthCostFactor)
           
 void setFineTuning(boolean isFineTuning)
           
 void setFineTuningRadius(double fineTuningRadius)
           
 void setInitialMoveRadius(double initialMoveRadius)
           
 void setMaxDistanceLimit(double maxDistanceLimit)
           
 void setMaxIterations(int maxIterations)
           
 void setMinDistanceLimit(double minDistanceLimit)
           
 void setMinMoveRadius(double minMoveRadius)
           
 void setNodeDistributionCostFactor(double nodeDistributionCostFactor)
           
 void setOptimizeBorderLine(boolean isOptimizeBorderLine)
           
 void setOptimizeEdgeCrossing(boolean isOptimizeEdgeCrossing)
           
 void setOptimizeEdgeDistance(boolean isOptimizeEdgeDistance)
           
 void setOptimizeEdgeLength(boolean isOptimizeEdgeLength)
           
 void setOptimizeNodeDistribution(boolean isOptimizeNodeDistribution)
           
 void setRadiusScaleFactor(double radiusScaleFactor)
           
 void setResetEdges(boolean resetEdges)
           
 void setTriesPerCell(int triesPerCell)
           
 void setUnchangedEnergyRoundTermination(int unchangedEnergyRoundTermination)
           
 String toString()
          Returns Organic, the name of this algorithm.
 
Methods inherited from class com.mxgraph.layout.mxGraphLayout
arrangeGroups, getConstraint, getConstraint, getGraph, getParentOffset, getVertexBounds, isEdgeIgnored, isUseBoundingBox, isVertexMovable, moveCell, setEdgePoints, setEdgeStyleEnabled, setOrthogonalEdge, setUseBoundingBox, setVertexLocation
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

isOptimizeEdgeDistance

protected boolean isOptimizeEdgeDistance
Whether or not the distance between edge and nodes will be calculated as an energy cost function. This function is CPU intensive and is best only used in the fine tuning phase.


isOptimizeEdgeCrossing

protected boolean isOptimizeEdgeCrossing
Whether or not edges crosses will be calculated as an energy cost function. This function is CPU intensive, though if some iterations without it are required, it is best to have a few cycles at the start of the algorithm using it, then use it intermittantly through the rest of the layout.


isOptimizeEdgeLength

protected boolean isOptimizeEdgeLength
Whether or not edge lengths will be calculated as an energy cost function. This function not CPU intensive.


isOptimizeBorderLine

protected boolean isOptimizeBorderLine
Whether or not nodes will contribute an energy cost as they approach the bound of the graph. The cost increases to a limit close to the border and stays constant outside the bounds of the graph. This function is not CPU intensive


isOptimizeNodeDistribution

protected boolean isOptimizeNodeDistribution
Whether or not node distribute will contribute an energy cost where nodes are close together. The function is moderately CPU intensive.


minMoveRadius

protected double minMoveRadius
when moveRadiusreaches this value, the algorithm is terminated


moveRadius

protected double moveRadius
The current radius around each node where the next position energy values will be calculated for a possible move


initialMoveRadius

protected double initialMoveRadius
The initial value of moveRadius. If this is set to zero the layout will automatically determine a suitable value.


radiusScaleFactor

protected double radiusScaleFactor
The factor by which the moveRadius is multiplied by after every iteration. A value of 0.75 is a good balance between performance and aesthetics. Increasing the value provides more chances to find minimum energy positions and decreasing it causes the minimum radius termination condition to occur more quickly.


averageNodeArea

protected double averageNodeArea
The average amount of area allocated per node. If bounds is not set this value mutiplied by the number of nodes to find the total graph area. The graph is assumed square.


fineTuningRadius

protected double fineTuningRadius
The radius below which fine tuning of the layout should start This involves allowing the distance between nodes and edges to be taken into account in the total energy calculation. If this is set to zero, the layout will automatically determine a suitable value


maxIterations

protected int maxIterations
Limit to the number of iterations that may take place. This is only reached if one of the termination conditions does not occur first.


edgeDistanceCostFactor

protected double edgeDistanceCostFactor
Cost factor applied to energy calculations involving the distance nodes and edges. Increasing this value tends to cause nodes to move away from edges, at the partial cost of other graph aesthetics. isOptimizeEdgeDistance must be true for edge to nodes distances to be taken into account.


edgeCrossingCostFactor

protected double edgeCrossingCostFactor
Cost factor applied to energy calculations involving edges that cross over one another. Increasing this value tends to result in fewer edge crossings, at the partial cost of other graph aesthetics. isOptimizeEdgeCrossing must be true for edge crossings to be taken into account.


nodeDistributionCostFactor

protected double nodeDistributionCostFactor
Cost factor applied to energy calculations involving the general node distribution of the graph. Increasing this value tends to result in a better distribution of nodes across the available space, at the partial cost of other graph aesthetics. isOptimizeNodeDistribution must be true for this general distribution to be applied.


borderLineCostFactor

protected double borderLineCostFactor
Cost factor applied to energy calculations for node promixity to the notional border of the graph. Increasing this value results in nodes tending towards the centre of the drawing space, at the partial cost of other graph aesthetics. isOptimizeBorderLine must be true for border repulsion to be applied.


edgeLengthCostFactor

protected double edgeLengthCostFactor
Cost factor applied to energy calculations for the edge lengths. Increasing this value results in the layout attempting to shorten all edges to the minimum edge length, at the partial cost of other graph aesthetics. isOptimizeEdgeLength must be true for edge length shortening to be applied.


boundsX

protected double boundsX
The x coordinate of the final graph


boundsY

protected double boundsY
The y coordinate of the final graph


boundsWidth

protected double boundsWidth
The width coordinate of the final graph


boundsHeight

protected double boundsHeight
The height coordinate of the final graph


iteration

protected int iteration
current iteration number of the layout


triesPerCell

protected int triesPerCell
determines, in how many segments the circle around cells is divided, to find a new position for the cell. Doubling this value doubles the CPU load. Increasing it beyond 16 might mean a change to the performRound method might further improve accuracy for a small performance hit. The change is described in the method comment.


minDistanceLimit

protected double minDistanceLimit
prevents from dividing with zero and from creating excessive energy values


minDistanceLimitSquared

protected double minDistanceLimitSquared
cached version of minDistanceLimit squared


maxDistanceLimit

protected double maxDistanceLimit
distance limit beyond which energy costs due to object repulsive is not calculated as it would be too insignificant


maxDistanceLimitSquared

protected double maxDistanceLimitSquared
cached version of maxDistanceLimit squared


unchangedEnergyRoundCount

protected int unchangedEnergyRoundCount
Keeps track of how many consecutive round have passed without any energy changes


unchangedEnergyRoundTermination

protected int unchangedEnergyRoundTermination
The number of round of no node moves taking placed that the layout terminates


approxNodeDimensions

protected boolean approxNodeDimensions
Whether or not to use approximate node dimensions or not. Set to true the radius squared of the smaller dimension is used. Set to false the radiusSquared variable of the CellWrapper contains the width squared and heightSquared is used in the obvious manner.


v

protected mxOrganicLayout.CellWrapper[] v
Internal models collection of nodes ( vertices ) to be laid out


e

protected mxOrganicLayout.CellWrapper[] e
Internal models collection of edges to be laid out


xNormTry

protected double[] xNormTry
Array of the x portion of the normalised test vectors that are tested for a lower energy around each vertex. The vector of the combined x and y normals are multipled by the current radius to obtain test points for each vector in the array.


yNormTry

protected double[] yNormTry
Array of the y portion of the normalised test vectors that are tested for a lower energy around each vertex. The vector of the combined x and y normals are multipled by the current radius to obtain test points for each vector in the array.


isFineTuning

protected boolean isFineTuning
Whether or not fine tuning is on. The determines whether or not node to edge distances are calculated in the total system energy. This cost function , besides detecting line intersection, is a performance intensive component of this algorithm and best left to optimization phase. isFineTuning is switched to true if and when the fineTuningRadius radius is reached. Switching this variable to true before the algorithm runs mean the node to edge cost function is always calculated.


disableEdgeStyle

protected boolean disableEdgeStyle
Specifies if the STYLE_NOEDGESTYLE flag should be set on edges that are modified by the result. Default is true.


resetEdges

protected boolean resetEdges
Specifies if all edge points of traversed edges should be removed. Default is true.

Constructor Detail

mxOrganicLayout

public mxOrganicLayout(mxGraph graph)
Constructor for mxOrganicLayout.


mxOrganicLayout

public mxOrganicLayout(mxGraph graph,
                       Rectangle2D bounds)
Constructor for mxOrganicLayout.

Method Detail

isVertexIgnored

public boolean isVertexIgnored(Object vertex)
Returns true if the given vertex has no connected edges.

Overrides:
isVertexIgnored in class mxGraphLayout
Parameters:
vertex - Object that represents the vertex to be tested.
Returns:
Returns true if the vertex should be ignored.

execute

public void execute(Object parent)
Implements .

Specified by:
execute in interface mxIGraphLayout
Overrides:
execute in class mxGraphLayout
Parameters:
parent - Parent cell that contains the children to be layed out.

performRound

protected void performRound()
The main round of the algorithm. Firstly, a permutation of nodes is created and worked through in that random order. Then, for each node a number of point of a circle of radius moveRadius are selected and the total energy of the system calculated if that node were moved to that new position. If a lower energy position is found this is accepted and the algorithm moves onto the next node. There may be a slightly lower energy value yet to be found, but forcing the loop to check all possible positions adds nearly the current processing time again, and for little benefit. Another possible strategy would be to take account of the fact that the energy values around the circle decrease for half the loop and increase for the other, as a general rule. If part of the decrease were seen, then when the energy of a node increased, the previous node position was almost always the lowest energy position. This adds about two loop iterations to the inner loop and only makes sense with 16 tries or more.


calcEnergyDelta

protected double calcEnergyDelta(int index,
                                 double oldNodeDistribution,
                                 double oldEdgeDistance,
                                 double oldEdgeCrossing,
                                 double oldBorderLine,
                                 double oldEdgeLength,
                                 double oldAdditionalFactorsEnergy)
Calculates the change in energy for the specified node. The new energy is calculated from the cost function methods and the old energy values for each cost function are passed in as parameters

Parameters:
index - The index of the node in the vertices array
oldNodeDistribution - The previous node distribution energy cost of this node
oldEdgeDistance - The previous edge distance energy cost of this node
oldEdgeCrossing - The previous edge crossing energy cost for edges connected to this node
oldBorderLine - The previous border line energy cost for this node
oldEdgeLength - The previous edge length energy cost for edges connected to this node
oldAdditionalFactorsEnergy - The previous energy cost for additional factors from sub-classes
Returns:
the delta of the new energy cost to the old energy cost

getNodeDistribution

protected double getNodeDistribution(int i)
Calculates the energy cost of the specified node relative to all other nodes. Basically produces a higher energy the closer nodes are together.

Parameters:
i - the index of the node in the array v
Returns:
the total node distribution energy of the specified node

getBorderline

protected double getBorderline(int i)
This method calculates the energy of the distance of the specified node to the notional border of the graph. The energy increases up to a limited maximum close to the border and stays at that maximum up to and over the border.

Parameters:
i - the index of the node in the array v
Returns:
the total border line energy of the specified node

getEdgeLengthAffectedEdges

protected double getEdgeLengthAffectedEdges(int node)
Obtains the energy cost function for the specified node being moved. This involves calling getEdgeLength for all edges connected to the specified node

Parameters:
node - the node whose connected edges cost functions are to be calculated
Returns:
the total edge length energy of the connected edges

getEdgeLength

protected double getEdgeLength(int i)
This method calculates the energy due to the length of the specified edge. The energy is proportional to the length of the edge, making shorter edges preferable in the layout.

Parameters:
i - the index of the edge in the array e
Returns:
the total edge length energy of the specified edge

getEdgeCrossingAffectedEdges

protected double getEdgeCrossingAffectedEdges(int node)
Obtains the energy cost function for the specified node being moved. This involves calling getEdgeCrossing for all edges connected to the specified node

Parameters:
node - the node whose connected edges cost functions are to be calculated
Returns:
the total edge crossing energy of the connected edges

getEdgeCrossing

protected double getEdgeCrossing(int i)
This method calculates the energy of the distance from the specified edge crossing any other edges. Each crossing add a constant factor to the total energy

Parameters:
i - the index of the edge in the array e
Returns:
the total edge crossing energy of the specified edge

getEdgeDistanceFromNode

protected double getEdgeDistanceFromNode(int i)
This method calculates the energy of the distance between Cells and Edges. This version of the edge distance cost calculates the energy cost from a specified node. The distance cost to all unconnected edges is calculated and the total returned.

Parameters:
i - the index of the node in the array v
Returns:
the total edge distance energy of the node

getEdgeDistanceAffectedNodes

protected double getEdgeDistanceAffectedNodes(int node)
Obtains the energy cost function for the specified node being moved. This involves calling getEdgeDistanceFromEdge for all edges connected to the specified node

Parameters:
node - the node whose connected edges cost functions are to be calculated
Returns:
the total edge distance energy of the connected edges

getEdgeDistanceFromEdge

protected double getEdgeDistanceFromEdge(int i)
This method calculates the energy of the distance between Cells and Edges. This version of the edge distance cost calculates the energy cost from a specified edge. The distance cost to all unconnected nodes is calculated and the total returned.

Parameters:
i - the index of the edge in the array e
Returns:
the total edge distance energy of the edge

getAdditionFactorsEnergy

protected double getAdditionFactorsEnergy(int i)
Hook method to adding additional energy factors into the layout. Calculates the energy just for the specified node.

Parameters:
i - the nodes whose energy is being calculated
Returns:
the energy of this node caused by the additional factors

getRelevantEdges

protected int[] getRelevantEdges(int cellIndex)
Returns all Edges that are not connected to the specified cell

Parameters:
cellIndex - the cell index to which the edges are not connected
Returns:
Array of all interesting Edges

getConnectedEdges

protected int[] getConnectedEdges(int cellIndex)
Returns all Edges that are connected with the specified cell

Parameters:
cellIndex - the cell index to which the edges are connected
Returns:
Array of all connected Edges

toString

public String toString()
Returns Organic, the name of this algorithm.

Overrides:
toString in class Object

getAverageNodeArea

public double getAverageNodeArea()
Returns:
Returns the averageNodeArea.

setAverageNodeArea

public void setAverageNodeArea(double averageNodeArea)
Parameters:
averageNodeArea - The averageNodeArea to set.

getBorderLineCostFactor

public double getBorderLineCostFactor()
Returns:
Returns the borderLineCostFactor.

setBorderLineCostFactor

public void setBorderLineCostFactor(double borderLineCostFactor)
Parameters:
borderLineCostFactor - The borderLineCostFactor to set.

getEdgeCrossingCostFactor

public double getEdgeCrossingCostFactor()
Returns:
Returns the edgeCrossingCostFactor.

setEdgeCrossingCostFactor

public void setEdgeCrossingCostFactor(double edgeCrossingCostFactor)
Parameters:
edgeCrossingCostFactor - The edgeCrossingCostFactor to set.

getEdgeDistanceCostFactor

public double getEdgeDistanceCostFactor()
Returns:
Returns the edgeDistanceCostFactor.

setEdgeDistanceCostFactor

public void setEdgeDistanceCostFactor(double edgeDistanceCostFactor)
Parameters:
edgeDistanceCostFactor - The edgeDistanceCostFactor to set.

getEdgeLengthCostFactor

public double getEdgeLengthCostFactor()
Returns:
Returns the edgeLengthCostFactor.

setEdgeLengthCostFactor

public void setEdgeLengthCostFactor(double edgeLengthCostFactor)
Parameters:
edgeLengthCostFactor - The edgeLengthCostFactor to set.

getFineTuningRadius

public double getFineTuningRadius()
Returns:
Returns the fineTuningRadius.

setFineTuningRadius

public void setFineTuningRadius(double fineTuningRadius)
Parameters:
fineTuningRadius - The fineTuningRadius to set.

getInitialMoveRadius

public double getInitialMoveRadius()
Returns:
Returns the initialMoveRadius.

setInitialMoveRadius

public void setInitialMoveRadius(double initialMoveRadius)
Parameters:
initialMoveRadius - The initialMoveRadius to set.

isFineTuning

public boolean isFineTuning()
Returns:
Returns the isFineTuning.

setFineTuning

public void setFineTuning(boolean isFineTuning)
Parameters:
isFineTuning - The isFineTuning to set.

isOptimizeBorderLine

public boolean isOptimizeBorderLine()
Returns:
Returns the isOptimizeBorderLine.

setOptimizeBorderLine

public void setOptimizeBorderLine(boolean isOptimizeBorderLine)
Parameters:
isOptimizeBorderLine - The isOptimizeBorderLine to set.

isOptimizeEdgeCrossing

public boolean isOptimizeEdgeCrossing()
Returns:
Returns the isOptimizeEdgeCrossing.

setOptimizeEdgeCrossing

public void setOptimizeEdgeCrossing(boolean isOptimizeEdgeCrossing)
Parameters:
isOptimizeEdgeCrossing - The isOptimizeEdgeCrossing to set.

isOptimizeEdgeDistance

public boolean isOptimizeEdgeDistance()
Returns:
Returns the isOptimizeEdgeDistance.

setOptimizeEdgeDistance

public void setOptimizeEdgeDistance(boolean isOptimizeEdgeDistance)
Parameters:
isOptimizeEdgeDistance - The isOptimizeEdgeDistance to set.

isOptimizeEdgeLength

public boolean isOptimizeEdgeLength()
Returns:
Returns the isOptimizeEdgeLength.

setOptimizeEdgeLength

public void setOptimizeEdgeLength(boolean isOptimizeEdgeLength)
Parameters:
isOptimizeEdgeLength - The isOptimizeEdgeLength to set.

isOptimizeNodeDistribution

public boolean isOptimizeNodeDistribution()
Returns:
Returns the isOptimizeNodeDistribution.

setOptimizeNodeDistribution

public void setOptimizeNodeDistribution(boolean isOptimizeNodeDistribution)
Parameters:
isOptimizeNodeDistribution - The isOptimizeNodeDistribution to set.

getMaxIterations

public int getMaxIterations()
Returns:
Returns the maxIterations.

setMaxIterations

public void setMaxIterations(int maxIterations)
Parameters:
maxIterations - The maxIterations to set.

getMinDistanceLimit

public double getMinDistanceLimit()
Returns:
Returns the minDistanceLimit.

setMinDistanceLimit

public void setMinDistanceLimit(double minDistanceLimit)
Parameters:
minDistanceLimit - The minDistanceLimit to set.

getMinMoveRadius

public double getMinMoveRadius()
Returns:
Returns the minMoveRadius.

setMinMoveRadius

public void setMinMoveRadius(double minMoveRadius)
Parameters:
minMoveRadius - The minMoveRadius to set.

getNodeDistributionCostFactor

public double getNodeDistributionCostFactor()
Returns:
Returns the nodeDistributionCostFactor.

setNodeDistributionCostFactor

public void setNodeDistributionCostFactor(double nodeDistributionCostFactor)
Parameters:
nodeDistributionCostFactor - The nodeDistributionCostFactor to set.

getRadiusScaleFactor

public double getRadiusScaleFactor()
Returns:
Returns the radiusScaleFactor.

setRadiusScaleFactor

public void setRadiusScaleFactor(double radiusScaleFactor)
Parameters:
radiusScaleFactor - The radiusScaleFactor to set.

getTriesPerCell

public int getTriesPerCell()
Returns:
Returns the triesPerCell.

setTriesPerCell

public void setTriesPerCell(int triesPerCell)
Parameters:
triesPerCell - The triesPerCell to set.

getUnchangedEnergyRoundTermination

public int getUnchangedEnergyRoundTermination()
Returns:
Returns the unchangedEnergyRoundTermination.

setUnchangedEnergyRoundTermination

public void setUnchangedEnergyRoundTermination(int unchangedEnergyRoundTermination)
Parameters:
unchangedEnergyRoundTermination - The unchangedEnergyRoundTermination to set.

getMaxDistanceLimit

public double getMaxDistanceLimit()
Returns:
Returns the maxDistanceLimit.

setMaxDistanceLimit

public void setMaxDistanceLimit(double maxDistanceLimit)
Parameters:
maxDistanceLimit - The maxDistanceLimit to set.

isApproxNodeDimensions

public boolean isApproxNodeDimensions()
Returns:
the approxNodeDimensions

setApproxNodeDimensions

public void setApproxNodeDimensions(boolean approxNodeDimensions)
Parameters:
approxNodeDimensions - the approxNodeDimensions to set

isDisableEdgeStyle

public boolean isDisableEdgeStyle()
Returns:
the disableEdgeStyle

setDisableEdgeStyle

public void setDisableEdgeStyle(boolean disableEdgeStyle)
Parameters:
disableEdgeStyle - the disableEdgeStyle to set

isResetEdges

public boolean isResetEdges()
Returns:
the resetEdges

setResetEdges

public void setResetEdges(boolean resetEdges)
Parameters:
resetEdges - the resetEdges to set

mxGraph 2.2.0.0


Copyright (c) 2010 Gaudenz Alder, David Benson. All rights reserved.