Document: API Specification Overview: This JavaScript library is divided into 8 packages. The top-level class includes (or dynamically imports) everything else. The current version is stored in . The *editor* package provides the classes required to implement a diagram editor. The main class in this package is . The *view* and *model* packages implement the graph component, represented by . It refers to a which contains s and caches the state of the cells in a . The cells are painted using a based on the appearance defined in . Undo history is implemented in . To display an icon on the graph, may be used. Validation rules are defined with . The *handler*, *layout* and *shape* packages contain event listeners, layout algorithms and shapes, respectively. The graph event listeners include for rubberband selection, for tooltips and for basic cell modifications. implements a tree layout algorithm, and the shape package provides various shapes, which are subclasses of . The *util* package provides utility classes including for copy-paste, for drag-and-drop, for keys and values of stylesheets, and for cross-browser event-handling and general purpose functions, for internationalization and for console output. The *io* package implements a generic for turning JavaScript objects into XML. The main class is . is the global registry for custom codecs. Events: There are three different types of events, namely native DOM events, which are fired in an , and which are fired in . Some helper methods for handling native events are provided in . It also takes care of resolving cycles between DOM nodes and JavaScript event handlers, which can lead to memory leaks in IE6. Most custom events in mxGraph are implemented using . Its listeners are functions that take a sender and . Additionally, the class fires special which are handled using mouse listeners, which are objects that provide a mousedown, mousemove and mouseup method. Events in are fired using . Listeners are added and removed using and . in are fired using . Listeners are added and removed using and , respectively. Key bindings: The following key bindings are defined for mouse events in the client across all browsers and platforms: - Control-Drag: Duplicates (clones) selected cells - Shift-Rightlick: Shows the context menu - Alt-Click: Forces rubberband (aka. marquee) - Control-Select: Toggles the selection state - Shift-Drag: Constrains the offset to one direction - Shift-Control-Drag: Panning (also Shift-Rightdrag) Configuration: The following global variables may be defined before the client is loaded to specify its language or base path, respectively. - mxBasePath: Specifies the path in . - mxImageBasePath: Specifies the path in . - mxLanguage: Specifies the language for resources in . - mxDefaultLanguage: Specifies the default language in . - mxLoadResources: Specifies if any resources should be loaded. Default is true. - mxLoadStylesheets: Specifies if any stylesheets should be loaded. Default is true. Reserved Words: The mx prefix is used for all classes and objects in mxGraph. The mx prefix can be seen as the global namespace for all JavaScript code in mxGraph. The following fieldnames should not be used in objects. - *mxObjectId*: If the object is used with mxObjectIdentity - *as*: If the object is a field of another object - *id*: If the object is an idref in a codec - *mxListenerList*: Added to DOM nodes when used with - *window._mxDynamicCode*: Temporarily used to load code in Safari and Chrome (see ). - *_mxJavaScriptExpression*: Global variable that is temporarily used to evaluate code in Safari, Opera, Firefox 3 and IE (see ). Files: The library contains these relative filenames. All filenames are relative to . Built-in Images: All images are loaded from the , which you can change to reflect your environment. The image variables can also be changed individually. - collapsedImage - expandedImage - warningImage - closeImage - minimizeImage - normalizeImage - maximizeImage - resizeImage - submenuImage - mxUtils.errorImage - pointImage The basename of the warning image (images/warning without extension) used in is defined in . Translations: The and classes add the following resources to at class loading time: - resources/editor*.properties - resources/graph*.properties By default, the library ships with English and German resource files. Images: Recommendations for using images. Use GIF images (256 color palette) in HTML elements (such as the toolbar and context menu), and PNG images (24 bit) for all images which appear inside the graph component. - For PNG images inside HTML elements, Internet Explorer will ignore any transparency information. - For GIF images inside the graph, Firefox on the Mac will display strange colors. Furthermore, only the first image for animated GIFs is displayed on the Mac. For faster image rendering during application runtime, images can be prefetched using the following code: ```javascript let image = new Image(); image.src = url_to_image; ``` Deployment: The client is added to the page using the following script tag inside the head of a document: ```javascript ``` The deployment version of the Client.js file contains all required code in a single file. For deployment, the complete javascript/src directory is required. Source Code: If you are a source code customer and you wish to develop using the full source code, the commented source code is shipped in the javascript/devel/source.zip file. It contains one file for each class in mxGraph. To use the source code the source.zip file must be uncompressed and the Client.js URL in the HTML page must be changed to reference the uncompressed Client.js from the source.zip file. Compression: When using Apache2 with mod_deflate, you can use the following directive in src/js/.htaccess to speedup the loading of the JavaScript sources: ```javascript SetOutputFilter DEFLATE ``` Classes: There are two types of "classes" in mxGraph: classes and singletons (where only one instance exists). Singletons are mapped to global objects where the variable name equals the classname. For example mxConstants is an object with all the constants defined as object fields. Normal classes are mapped to a constructor function and a prototype which defines the instance fields and methods. For example, is a function and Editor.prototype is the prototype for the object that the Editor function creates. The mx prefix is a convention that is used for all classes in the mxGraph package to avoid conflicts with other objects in the global namespace. Subclassing: For subclassing, the superclass must provide a constructor that is either parameterless or handles an invocation with no arguments. Furthermore, the special constructor field must be redefined after extending the prototype. For example, the superclass of Editor is . This is represented in JavaScript by first "inheriting" all fields and methods from the superclass by assigning the prototype to an instance of the superclass, eg. Editor.prototype = new mxEventSource() and redefining the constructor field using constructor = Editor. The latter rule is applied so that the type of an object can be retrieved via the name of it�s constructor using mxUtils.getFunctionName(obj.constructor). Constructor: For subclassing in mxGraph, the same scheme should be applied. For example, for subclassing the class, first a constructor must be defined for the new class. The constructor calls the super constructor with any arguments that it may have using the call function on the mxGraph function object, passing along explitely each argument: ```javascript function MyGraph(container) { mxGraph.call(this, container); } ``` The prototype of MyGraph inherits from mxGraph as follows. As usual, the constructor is redefined after extending the superclass: ```javascript MyGraph.prototype = new mxGraph(); constructor = MyGraph; ``` You may want to define the codec associated for the class after the above code. This code will be executed at class loading time and makes sure the same codec is used to encode instances of mxGraph and MyGraph. ```javascript let codec = CodecRegistry.getCodec(mxGraph); codec.template = new MyGraph(); CodecRegistry.register(codec); ``` Functions: In the prototype for MyGraph, functions of mxGraph can then be extended as follows. ```javascript isCellSelectable(cell) { let selectable = isSelectable.apply(this, arguments); let geo = this.model.getGeometry(cell); return selectable && (geo == null || !geo.relative); } ``` The supercall in the first line is optional. It is done using the apply function on the isSelectable function object of the mxGraph prototype, using the special this and arguments variables as parameters. Calls to the superclass function are only possible if the function is not replaced in the superclass as follows, which is another way of �subclassing� in JavaScript. ```javascript isCellSelectable(cell) { let geo = this.model.getGeometry(cell); return selectable && (geo == null || !geo.relative); } ``` The above scheme is useful if a function definition needs to be replaced completely. In order to add new functions and fields to the subclass, the following code is used. The example below adds a new function to return the XML representation of the graph model: ```javascript getXml() { let enc = new Codec(); return enc.encode(this.getModel()); } ``` Variables: Likewise, a new field is declared and defined as follows. ```javascript myField = 'Hello, World!'; ``` Note that the value assigned to myField is created only once, that is, all instances of MyGraph share the same value. If you require instance-specific values, then the field must be defined in the constructor instead. ```javascript function MyGraph(container) { mxGraph.call(this, container); this.myField = new Array(); } ``` Finally, a new instance of MyGraph is created using the following code, where container is a DOM node that acts as a container for the graph view: ```javascript let graph = new MyGraph(container); ```