mxCloud

Extends mxActor to implement a cloud shape.

This shape is registered under mxConstants.SHAPE_CLOUD in mxCellRenderer.

Summary
mxCloudExtends mxActor to implement a cloud shape.
Functions
mxCloudConstructs a new cloud shape.
redrawPathDraws the path for this shape.

Functions

mxCloud

function mxCloud(bounds,
fill,
stroke,
strokewidth)

Constructs a new cloud shape.

Parameters

boundsmxRectangle that defines the bounds.  This is stored in mxShape.bounds.
fillString that defines the fill color.  This is stored in <fill>.
strokeString that defines the stroke color.  This is stored in <stroke>.
strokewidthOptional integer that defines the stroke width.  Default is 1.  This is stored in <strokewidth>.

redrawPath

mxCloud.prototype.redrawPath = function(path,
x,
y,
w,
h)

Draws the path for this shape.  This method uses the mxPath abstraction to paint the shape for VML and SVG.

Extends mxShape to implement an actor shape.
function mxCloud(bounds,
fill,
stroke,
strokewidth)
Constructs a new cloud shape.
mxCloud.prototype.redrawPath = function(path,
x,
y,
w,
h)
Draws the path for this shape.
Name under which mxCloud is registered in mxCellRenderer.
Renders cells into a document object model.
Extends mxPoint to implement a 2-dimensional rectangle with double precision coordinates.
mxShape.prototype.bounds
Holds the mxRectangle that specifies the bounds of this shape.
An abstraction for creating VML and SVG paths.
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