528 lines
20 KiB
HTML
528 lines
20 KiB
HTML
<html>
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<head>
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<title>mxGraph Tutorial</title>
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<link rel="stylesheet" href="css/manual-styles.css">
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<link rel="stylesheet" href="css/manual-colors.css">
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<script type="text/javascript" src="js/toc.js"></script>
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</head>
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<body onload="maketoc(document.getElementById('toc'));">
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<h1>mxGraph Tutorial</h1>
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<h2>Table Of Contents</h2>
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<div id="toc"></div>
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<br/>
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<h1><a name="Overview"></a>Overview</h1>
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<p>
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The mxGraph package contains a client software, written in JavaScript, and a series
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of backends for various languages. The client software is a graph component with
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an optional application wrapper that is integrated into an existing web interface.
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The client requires a webserver to deliver the required files to the client or
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can be run from the local filesystem without a webserver. The backends may be used
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as is, or they may be embedded into an existing server application in one of the
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supported languages.
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</p>
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<img src="images/architecture.png">
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<p>
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If a backend exists, then the client may be configured to use this backend in
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various ways, such as:
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</p>
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<ul>
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<li>Creating images</li>
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<li>Storing and loading diagrams</li>
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<li>Creating an object representation of a graph</li>
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<li>Sharing diagrams with other clients</li>
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</ul>
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<p>
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The above scenarios maybe combined in various ways, such as sending an XML
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description of each change to the backend as it happens, or autosaving of
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the diagram to avoid loss of data on the client. The client can also operate in
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offline mode, where it does not require a backend or a webserver.
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</p>
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<p>
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Please have a look at the index files in the respective directories for
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information on the various backends.
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</p>
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<ul>
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<li><a href="../java/index.html">Java</a></li>
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<li><a href="../dotnet/index.html">.NET</a></li>
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<li><a href="../php/index.html">PHP</a></li>
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</ul>
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<h1><a name="HelloWorld"></a>Hello, World!</h1>
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<p>
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The Hello, World! example of mxGraph ships in a
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single <a href="../javascript/examples/helloworld.html">HTML file</a>,
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which contains the required namespaces, the mxGraph library script
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and the example code. The example can be viewed by pointing Firefox or
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Internet Explorer to the link above either on the local
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filesystem or on a webserver. To display the source of the example
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press Control-U in Firefox or click Page, View Source in Internet Explorer.
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</p>
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<h2><a name="Library"></a>Library</h2>
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<p>
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The HEAD part of the page contains the JavaScript code and dependencies.
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The library is loaded using the following code. The <code>mxBasePath</code>
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variable is used to define the path where the library loads its resources
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from. This variable must be defined prior to loading the library code and
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should not include a trailing slash.
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</p>
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<pre>
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<script type="text/javascript">
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mxBasePath = 'javascript/src';
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</script>
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<script type="text/javascript" src="javascript/src/js/mxClient.js"></script>
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</pre>
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<p>
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<code>mxClient.js</code> contains all required code in a single file. Note
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that the source code only ships with the commercial distributions. In the
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evaluation version, the source code is loaded from a server using a special
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URL. You should not make local copies of the evaluation source code.
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</p>
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<h2><a name="BrowserCheck"></a>Browser Check</h2>
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<p>
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The next script tag in the HEAD part of the page contains the
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Hello, World! example code. The first part of the code checks if the
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browser that is displaying the page is supported by the library. It is
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recommended to do this as the first step of the program and
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display an error message if the browser is not supported. In your
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document you may also want to include a NOSCRIPT directive for
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browsers that have JavaScript disabled, however, in our examples this
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directive is not used.
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</p>
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<p>
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There is no convention for the name of the main function. The function
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is invoked from the <code>onload</code> handler in the page and may have any name
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and arguments. In this case, the argument is a DOM node that will contain
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the graph. Note that the DOM node may have any ID and that the code
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is independent of this ID.
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</p>
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<pre>
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<script type="text/javascript";>
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function main(container)
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{
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// Checks if the browser is supported
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if (!mxClient.isBrowserSupported())
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{
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// Displays an error message if the browser is not supported.
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mxUtils.error('Browser is not supported!', 200, false);
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}
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...
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</pre>
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<h2><a name="Container"></a>Container</h2>
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<p>
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For the JavaScript to actually render the graph, the page
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contains an DOM node which will display the graph. This
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DOM node is either dynamically created or it is obtained via
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an ID using <code>document.getElementById</code> as in the
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Hello, World! example. The DOM node is passed to the main
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function and is used to construct the graph instance as shown
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below.
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</p>
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<p>
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If you want the container to have scrollbars, use the overflow:auto CSS
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directive instead of overflow:hidden in the style of the container.
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</p>
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<h2><a name="Graph"></a>Graph</h2>
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<p>
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The code constructs an empty graph model and passes the container
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and the empty model to the graph constructor. For this example,
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all default event handling is disabled in the last line.
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</p>
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<pre>
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var model = new mxGraphModel();
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var graph = new mxGraph(container, model);
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</pre>
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<p>
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If you want the graph to be read-only you can use <code>graph.setEnabled(false)</code>.
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</p>
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<h2><a name="VerticesAndEdges"></a>Vertices and Edges</h2>
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<p>
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To insert vertices and edges, <code>beginUpdate</code> and <code>endUpdate</code>
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are used to create a transaction. The <code>endUpdate</code> should always go
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into a finally-block to make sure it is always executed if the <code>beginUpdate</code>
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was executed. However, the <code>beginUpdate</code> should not be part of the
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try-block to make sure <code>endUpdate</code> is never executed if <code>beginUpdate</code>
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fails. This is required for the model to remain in a consistent state, that is, for
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each call to <code>beginUpdate</code> there should always be exactly one call to
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<code>endUpdate</code>.
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</p>
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<p>
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The part within the try-block creates the vertices and edges for the graph.
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The default parent is obtained from the graph and is typically the first
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child of the root cell in the model, which is created automatically when
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using the graph model c'tor with no arguments.
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</p>
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<pre>
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// Gets the default parent for inserting new cells. This
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// is normally the first child of the root (ie. layer 0).
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var parent = graph.getDefaultParent();
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// Adds cells to the model in a single step
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model.beginUpdate();
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try
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{
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var v1 = graph.insertVertex(parent, null, 'Hello,', 20, 20, 80, 30);
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var v2 = graph.insertVertex(parent, null, 'World!', 200, 150, 80, 30);
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var e1 = graph.insertEdge(parent, null, '', v1, v2);
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}
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finally
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{
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// Updates the display
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model.endUpdate();
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}
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</pre>
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<p>
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The use of <code>beginUpdate</code> and <code>endUpdate</code> does not
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only improve the display performance, but it is also used to mark the
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boundaries for undoable changes when undo/redo is used.
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</p>
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<h1><a name="Graphs"></a>Graphs</h1>
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<p>
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Instantiate <a href="js-api/files/view/mxGraph-js.html">mxGraph</a>
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in order to create a graph. This is the central class in the API.
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Everything else is auxiliary.
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</p>
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<img src="images/graph.png">
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<p>
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To create a new graph instance, a DOM node (typically a DIV) is
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required:
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</p>
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<pre>
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var node = document.getElementById('id-of-graph-container');
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var graph = new mxGraph(node);
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</pre>
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<h2><a name="Model"></a>Model</h2>
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<p>
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<a href="js-api/files/model/mxCell-js.html">mxCell</a> defines the
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elements of the graph model, which is implemented by
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<a href="js-api/files/model/mxGraphModel-js.html">mxGraphModel</a>.
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</p>
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<img src="images/model.png">
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<p>
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The graph model has the following properties:
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</p>
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<ul>
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<li>
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The root element of the graph contains the layers.
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The parent of each layer is the root element.
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</li>
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<li>
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A layer may contain elements of the graph model,
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namely vertices, edges and groups.
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</li>
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<li>
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Groups may contain elements of the graph model,
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recursively.
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</li>
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</ul>
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<p>
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The graph and structural information is stored in the cells, as well as the
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<i>user objects</i>, which are used to store the <i>value</i> associated with
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the cells (aka business objects).
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</p>
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<p>
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To create a new graph model with a root cell and a default layer (first child):
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</p>
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<pre>
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var root = new mxCell();
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root.insert(new mxCell());
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var model = new mxGraphModel(root);
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</pre>
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<h2><a name="Stylesheet"></a>Stylesheet</h2>
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<p>
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The appearance of the cells in a graph is defined by the
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stylesheet, which is an instance of
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<a href="js-api/files/view/mxStylesheet-js.html">
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mxStylesheet</a>.
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The stylesheet maps from stylenames to styles.
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A style is an array of key, value pairs to be
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used with the cells. The keys are defined in
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<a href="js-api/files/util/mxConstants-js.html">
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mxConstants</a> and the values may be
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strings and numbers or JavaScript objects or functions.
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</p>
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<p>
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To modify the default styles for vertices and edges in an existing graph:
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</p>
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<pre>
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var vertexStyle = graph.getStylesheet().getDefaultVertexStyle();
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vertexStyle[mxConstants.ROUNDED] = true;
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var edgeStyle = graph.getStylesheet().getDefaultEdgeStyle();
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edgeStyle[mxConstants.STYLE_EDGE] = mxEdgeStyle.TopToBottom;
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</pre>
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<h2><a name="Styles"></a>Styles</h2>
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<p>
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The style information for a cell is stored in <code>cell.style</code>.
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The style is part of the cell's state and is normally changed via
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<code>mxGraphModel.setStyle</code>, which will update all views.
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The cell style is a string of the form
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</p>
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<pre>
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[stylename;|key=value;]
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</pre>
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<p>
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which tells the graph to use the given named styles and override the
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specified key, value pairs in the given order. For example, to use the
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<a href="js-api/files/view/mxStylesheet-js.html#mxStylesheet.putCellStyle">rounded</a>
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style and override the stroke- and fillColor, the style would be defined as:
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</p>
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<pre>
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rounded;strokeColor=red;fillColor=green
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</pre>
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<p>
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To use the above in Hello, World!, the stylename would be passed to the
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insertVertex method as follows:
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</p>
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<pre>
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var v1 = graph.insertVertex(parent, null, 'Hello',
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20, 20, 80, 30, 'rounded;strokeColor=red;fillColor=green');
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</pre>
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<h2><a name="Appearance"></a>Appearance</h2>
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<p>
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In certain cases you may want to override specific attributes based on
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dynamic properties of a cell (ie. it's value, aka. userobject), such as
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the image, indicator shape, -image, -color or -gradient color), in
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which case you can override <code>getImage</code>,
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<code>getIndicatorShape</code>, <code>getIndicatorImage</code>,
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<code>getIndicatorColor</code> and <code>getIndicatorGradientColor</code>
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respectively. Note that these methods take a cell state as an argument,
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which points to a "resolved" (that is, an array) version of the
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cell's style. Hence, the default implementation for <code>getImage</code>
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looks as follows:
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</p>
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<pre>
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mxGraph.prototype.getImage = function(state)
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{
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if (state != null && state.style != null)
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{
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return state.style[mxConstants.STYLE_IMAGE];
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}
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return null;
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}
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</pre>
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<p>
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This method may be overridden to return any image for the given state.
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Typically, the image is defined by either <code>state.cell</code>,
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which points to the graph cell associated with the state, or by
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<code>state.cell.value</code>, which refers to the cell's user object.
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</p>
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<p>
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Due to the nature of the display, where all cells are created once and
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updated only if the model fires a notification for a change, you must
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invoke <code>view.invalidate(cell)</code> for each cell who's image
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has changed, and call <code>view.validate</code> to update the display.
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</p>
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<h1><a name="Editors"></a>Editors</h1>
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<p>
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Instantiate <a href="js-api/files/editor/mxEditor-js.html">mxEditor</a> in
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order to create an editor. This is the central class in the editor
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package. Everything else in this package is auxiliary.
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To create a new editor instance and configure it using a config
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file, you can pass the name of the config file to the
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<a href="js-api/files/editor/mxEditor-js.html#mxEditor.mxEditor">mxEditor constructor</a>.
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</p>
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<img src="images/editor.png">
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<p>
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To create a new editor instance and configure it, the following code is used:
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</p>
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<pre>
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var config = mxUtils.load('editors/config/keyhandler-commons.xml').getDocumentElement();
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var editor = new mxEditor(config);
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</pre>
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<p>
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The configuration file is an XML file that is passed to
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<a href="js-api/files/io/mxCodec-js.html">mxCodec</a>, which in
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turn uses <a href="js-api/files/io/mxEditorCodec-js.html">mxEditorCodec</a>
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and others to read the XML into the editor object hierarchy. This is normally
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done at startup time to configure the editor, graph, model, toolbar, popupmenus
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etc using the <a href="#InputOutput">I/O subsystem</a>.
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</p>
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<h2><a name="CSS"></a>CSS</h2>
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<p>
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The CSS stylesheet contains the style definitions for various
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elements of the user interface, such as the rubberband selection,
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the in-place editor or the popup menu. It also contains the directives
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required to enable VML support in Internet Explorer, so it is substantial
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that the stylesheet is included in the page.
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</p>
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<p>
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Additional stylesheets may either be added programmatically using
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<code>mxClient.link('stylesheet', filename)</code> or
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via a stylesheet tag of the UI section in the editor configuration, eg.:
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</p>
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<pre>
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<mxEditor>
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<ui>
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<stylesheet name="examples/editors/css/process.css"/>
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...
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</pre>
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<h2><a name="Templates"></a>Templates</h2>
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<p>
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To add new cell types, create a template in the templates array section of
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the model in the config file (mxEditor/mxGraph/mxGraphModel/Array[as=templates])
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as follows:
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</p>
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<pre>
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<add as="symbol">
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<Symbol label="Symbol" customAttribute="whatever">
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<mxCell vertex="1" connectable="1" style="symbol;image=images/event.png">
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<mxGeometry as="geometry" width="32" height="32"/>
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</mxCell>
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<CustomChild customAttribute="whatever"/>
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</Symbol>
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</add>
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</pre>
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<p>
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The <code>as</code>-attribute of the <code>add</code>-element contains the
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name under which the template will be accessible for later use. The
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<code>Symbol</code>-child element is a custom (ie workflow) element, and
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can have any name and any number of child elements and custom attributes.
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The label attribute is a special one that is used for the textual
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representation of the cell in the graph. The <code>mxCell</code> element
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is another special child node which contains the graphical information for
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the cell, namely, the cell-type, -style, -size and -position.
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</p>
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<p>
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See mxGraph.convertValueToString if you would like to use another
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attribute or a combination of attributes for the textual representation,
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and <code>mxCell.valueChanged</code> to handle in-place editing by storing
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the new text value in the respective attribute(s).
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</p>
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<h2><a name="Toolbar"></a>Toolbar</h2>
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<p>
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To use the template in the graph, a toolbar item must be added which refers
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to the template in the mxDefaultToolbar section of the config file
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(mxEditor/mxDefaultToolbar[as=toolbar]) as follows:
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</p>
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<pre>
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<add as="symbolTool" template="symbol"
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style="symbol;image=wf/images/bpmn/special_event.png"
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icon="wf/images/bpmn/small_event.gif"/>
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</pre>
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<p>
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The <code>as</code> attribute specifies the tooltip to be displayed for the
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icon in the toolbar, the <code>template</code>-attribute refers to the name
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under which the template was previously added. The <code>style</code>-
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attribute is optional, and may be used to override the style defined in the
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template definition. Finally, the icon specifies the icon to be used for the
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toolbar item.
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</p>
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<p>
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Note that the <code>as</code> attribute is assumed to be the key for a language
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resource, in this case <code>symbolTool</code>. If the resource is not defined
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in <a href="js-api/files/util/mxResources-js.html">mxResources</a>, then the
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attribute value is used as the label.
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</p>
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<h1><a name="InputOutput"></a>Input/Output</h1>
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<p>
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The default encoding scheme maps all non-object fields to string
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attributes and all object fields to child nodes, using the constructor
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name of the object as the nodename and the fieldname for the as-attribute
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value. This default encoding scheme may be overridden by custom codecs,
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which are registered in the
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<a href="js-api/files/io/mxCodecRegistry-js.html">mxCodecRegistry</a>.
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</p>
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<p>
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For example, consider the following JavaScript object definition:
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</p>
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<pre>
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var object = new Object();
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object.myBool = true;
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object.myObject = new Object();
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object.myObject.name = 'Test';
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object.myArray = ['a', ['b', 'c'], 'd'];
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</pre>
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<p>
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To encode this object and show the resulting XML in a new window,
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the following code is used:
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</p>
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<pre>
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var encoder = new mxCodec();
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var node = encoder.encode(object);
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mxUtils.popup(mxUtils.getXml(node));
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</pre>
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<p>
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And here is the XML structure that represents the object:
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</p>
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<pre>
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<Object myBool="1">
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<Object name="Test" as="myObject"/>
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<Array as="myArray">
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<add value="a"/>
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<Array>
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<add value="b"/>
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<add value="c"/>
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</Array>
|
|
<add value="d"/>
|
|
</Array>
|
|
</Object>
|
|
</pre>
|
|
<p>
|
|
Note that the codecs will turn booleans into numeric values, no
|
|
array indices are stored if they are numeric and non-object
|
|
array members are stored inside the value-attribute.
|
|
Furthermore one may include other XML files by
|
|
use of the <code>include</code> directive in the XML structures.
|
|
</p>
|
|
<h2><a name="Files"></a>Files</h2>
|
|
<p>
|
|
The save, open, readGraphModel and writeGraphModel functions
|
|
implement a standard mechanism for handling files in
|
|
<a href="js-api/files/editor/mxEditor-js.html">mxEditor</a>.
|
|
</p>
|
|
<p>
|
|
The default implementation of <code>mxEditor.save</code> is called
|
|
with an argument to indicate if the save was triggered by the user or
|
|
by the system. It then uses the <code>urlPost</code> variable of
|
|
the editor object to check if a post request should be issued. If
|
|
the variable is defined, the editor issues a post request to the
|
|
specified URL passing the XML along as a POST variable called xml.
|
|
</p>
|
|
<h2><a name="Post"></a>Post</h2>
|
|
<p>
|
|
As an example, consider the following PHP file which is located
|
|
in the same directory as the HTML page. If the filename is server.php
|
|
then the urlPost variable must be set to server.php on the editor
|
|
in order to post the diagram to the server. The PHP file will get
|
|
the XML from the POSt request and write it to a file called
|
|
diagram.xml.
|
|
</p>
|
|
<pre>
|
|
<?php
|
|
$xml = $HTTP_POST_VARS['xml'];
|
|
if ($xml != null) {
|
|
$fh=fopen("diagram.xml","w");
|
|
fputs($fh, stripslashes($xml));
|
|
fclose($fh);
|
|
}
|
|
?>
|
|
</pre>
|
|
<p>
|
|
To set the URL to post to, change the respective entry in the mxEditor node of the config file as follows:
|
|
</p>
|
|
<pre>
|
|
<mxEditor urlPost="http://www.example.com/server.php" ... >
|
|
</pre>
|
|
<p>
|
|
Keep in mind that the JavaScript can only post to the server where it originated from, so we recommend
|
|
to use relative URLs, eg. server.php.
|
|
</p>
|
|
<h2><a name="FormFields"></a>Form Fields</h2>
|
|
<p>
|
|
If you need to read/write the graph from/to a string (eg. to fill a form-field), you can use the
|
|
following methods:
|
|
</p>
|
|
<pre>
|
|
var data = editor.writeGraphModel();
|
|
editor.readGraphModel(mxUtils.parseXml(data));
|
|
</pre>
|
|
<h2><a name="Codecs"></a>Codecs</h2>
|
|
<p>
|
|
For encoding other objects, or if no editor instance is available,
|
|
the <a href="js-api/files/io/mxCodec-js.html">mxCodec</a> can be
|
|
used to create and read XML data.
|
|
</p>
|
|
<hr size="1">
|
|
© 2006-2012 by JGraph Ltd.
|
|
</body>
|
|
</html>
|