maxGraph/packages/html/stories/Shape.stories.js

128 lines
3.6 KiB
JavaScript

import mxgraph from '@mxgraph/core';
import { globalTypes } from '../.storybook/preview';
export default {
title: 'Shapes/Shape',
argTypes: {
...globalTypes,
}
};
const Template = ({ label, ...args }) => {
const {
mxGraph,
mxCylinder,
mxConstants,
mxCellRenderer
} = mxgraph;
const container = document.createElement('div');
container.style.position = 'relative';
container.style.overflow = 'hidden';
container.style.width = `${args.width}px`;
container.style.height = `${args.height}px`;
container.style.background = 'url(/images/grid.gif)';
container.style.cursor = 'default';
/*
The example shape is a "3D box" that looks like this:
____
/ /|
/___/ |
| | /
|___|/
The code below defines the shape. The BoxShape function
it the constructor which creates a new object instance.
The next lines use an mxCylinder instance to augment the
prototype of the shape ("inheritance") and reset the
constructor to the topmost function of the c'tor chain.
*/
class BoxShape extends mxCylinder {
// Defines the extrusion of the box as a "static class variable"
extrude = 10;
/*
Next, the mxCylinder's redrawPath method is "overridden".
This method has a isForeground argument to separate two
paths, one for the background (which must be closed and
might be filled) and one for the foreground, which is
just a stroke.
Foreground: /
_____/
|
|
____
Background: / |
/ |
| /
|____/
*/
redrawPath(path, x, y, w, h, isForeground) {
const dy = this.extrude * this.scale;
const dx = this.extrude * this.scale;
if (isForeground) {
path.moveTo(0, dy);
path.lineTo(w - dx, dy);
path.lineTo(w, 0);
path.moveTo(w - dx, dy);
path.lineTo(w - dx, h);
} else {
path.moveTo(0, dy);
path.lineTo(dx, 0);
path.lineTo(w, 0);
path.lineTo(w, h - dy);
path.lineTo(w - dx, h);
path.lineTo(0, h);
path.lineTo(0, dy);
path.lineTo(dx, 0);
path.close();
}
}
}
mxCellRenderer.registerShape('box', BoxShape);
// Creates the graph inside the DOM node.
const graph = new mxGraph(container);
// Disables basic selection and cell handling
graph.setEnabled(false);
// Changes the default style for vertices "in-place"
// to use the custom shape.
const style = graph.getStylesheet().getDefaultVertexStyle();
style.shape = 'box';
// Adds a spacing for the label that matches the
// extrusion size
style.spacingTop = BoxShape.prototype.extrude;
style.spacingRight = BoxShape.prototype.extrude;
// Adds a gradient and shadow to improve the user experience
style.gradientColor = '#FFFFFF';
style.shadow = true;
// Gets the default parent for inserting new cells. This
// is normally the first child of the root (ie. layer 0).
const parent = graph.getDefaultParent();
// Adds cells to the model in a single step
graph.getModel().beginUpdate();
try {
const v1 = graph.insertVertex(parent, null, 'Custom', 20, 20, 80, 60);
const v2 = graph.insertVertex(parent, null, 'Shape', 200, 150, 80, 60);
const e1 = graph.insertEdge(parent, null, '', v1, v2);
} finally {
// Updates the display
graph.getModel().endUpdate();
}
return container;
}
export const Default = Template.bind({});