multimedia/client/qt_gl_/yuvgl/media/screen_capture.h

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#ifndef SCREEN_CAPTURE
#define SCREEN_CAPTURE
#include <Windows.h>
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#include <Wincodec.h> // we use WIC for saving images
#include <d3d9.h> // DirectX 9 header
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class ScreenCapture
{
public:
ScreenCapture();
void EnumScreen();
};
#endif // SCREEN_CAPTURE_H