2020-06-04 15:28:45 +00:00
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#ifndef GLPLAYWIDGET_H
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#define GLPLAYWIDGET_H
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#include <QOpenGLWidget>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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#include <QFile>
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#include "media/CameraCapture.h"
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#include <QTimer>
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#define ATTRIB_VERTEX 3
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#define ATTRIB_TEXTURE 4
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2020-06-04 15:28:45 +00:00
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class CPlayWidget:public QOpenGLWidget,protected QOpenGLFunctions,public Camera::CameraObserver
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{
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Q_OBJECT
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public slots:
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void OnUpdateFrame();
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void OnPaintData(const uint8_t *data,uint32_t len);
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public:
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typedef enum{
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TYPE_YUV420P,
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TYPE_RGB32,
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}IMG_TYPE;
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CPlayWidget(QWidget* parent);
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~CPlayWidget();
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void PlayOneFrame();
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int SetDataType(IMG_TYPE);
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int OnCameraData(uint8_t *dat, uint32_t size) override;
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int SetImgSize(uint32_t width,uint32_t );
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protected:
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QTimer tm;
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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private:
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IMG_TYPE mType; // Ŀǰֻ֧<D6BB>ֵ<EFBFBD>RGB32,YUV420P
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GLuint textureUniformY; //y<><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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GLuint textureUniformU; //u<><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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GLuint textureUniformV; //v<><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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GLuint textureUniformRGB; //RGB<47><42><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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GLuint textureUnifromRGB; //rgb32 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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GLuint id_rgb;
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GLuint id_y;
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GLuint id_u;
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GLuint id_v; //v<><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ID
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QOpenGLTexture* m_pTextureRGB; //RGB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QOpenGLTexture* m_pTextureY; //y<><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QOpenGLTexture* m_pTextureU; //u<><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QOpenGLTexture* m_pTextureV; //v<><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QOpenGLShader *m_pVSHader; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QOpenGLShader *m_pFSHader; //Ƭ<><C6AC><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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QOpenGLShaderProgram *m_pShaderProgram; //<2F><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int m_nVideoW; //<2F><>Ƶ<EFBFBD>ֱ<EFBFBD><D6B1>ʿ<EFBFBD>
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int m_nVideoH; //<2F><>Ƶ<EFBFBD>ֱ<EFBFBD><D6B1>ʸ<EFBFBD>
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unsigned char *m_pBufYuv420p;
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unsigned char* m_pBufRgb32;
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FILE* m_pYuvFile;
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void initShaderYuv();
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void initShaderRgb();
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int loadYuvTexture();
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int loadRgbTexture();
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};
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#endif
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