multimedia/client/qt_gl_/yuvgl/media/screen_capture.h

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#ifndef SCREEN_CAPTURE
#define SCREEN_CAPTURE
#include <Windows.h>
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#include <Wincodec.h> // we use WIC for saving images
#include <d3d9.h> // DirectX 9 header
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#include <d3d9helper.h>
HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count);
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class ScreenCapture
{
public:
ScreenCapture();
void EnumScreen();
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void PrintDisplayModeInfo(IDirect3D9 *pD3D, D3DFORMAT fmt);
private:
IDirect3D9* m_d3d9_dev = nullptr;
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};
#endif // SCREEN_CAPTURE_H