multimedia/client/qt_gl_/yuvgl/media/sps_decode.h

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2020-06-04 15:28:45 +00:00
#ifndef __SPS_DECODE__
#define __SPS_DECODE__
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <math.h>
#include <windows.h>
UINT Ue(BYTE *pBuff, UINT nLen, UINT &nStartBit);
int Se(BYTE *pBuff, UINT nLen, UINT &nStartBit);
DWORD u(UINT BitCount, BYTE * buf, UINT &nStartBit);
/**
* H264<EFBFBD><EFBFBD>NAL<EFBFBD><EFBFBD>ʼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* @param buf SPS<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*
* @<EFBFBD>޷<EFBFBD><EFBFBD><EFBFBD>ֵ
*/
void de_emulation_prevention(BYTE* buf, unsigned int* buf_size);
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>SPS,<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>Ƶͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
*
* @param buf SPS<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param nLen SPS<EFBFBD><EFBFBD><EFBFBD>ݵij<EFBFBD><EFBFBD><EFBFBD>
* @param width ͼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param height ͼ<EFBFBD><EFBFBD><EFBFBD>߶<EFBFBD>
* @<EFBFBD>ɹ<EFBFBD><EFBFBD>򷵻<EFBFBD>1 , ʧ<EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD>0
*/
int h264_decode_sps(BYTE * buf, unsigned int nLen, int &width, int &height, int &fps);
#endif