64 lines
2.1 KiB
C
64 lines
2.1 KiB
C
|
/*
|
||
|
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license
|
||
|
* that can be found in the LICENSE file in the root of the source
|
||
|
* tree. An additional intellectual property rights grant can be found
|
||
|
* in the file PATENTS. All contributing project authors may
|
||
|
* be found in the AUTHORS file in the root of the source tree.
|
||
|
*/
|
||
|
|
||
|
#ifndef RTC_BASE_SOCKET_SERVER_H_
|
||
|
#define RTC_BASE_SOCKET_SERVER_H_
|
||
|
|
||
|
#include <memory>
|
||
|
|
||
|
#include "rtc_base/socket_factory.h"
|
||
|
|
||
|
namespace rtc {
|
||
|
|
||
|
class Thread;
|
||
|
// Needs to be forward declared because there's a circular dependency between
|
||
|
// NetworkMonitor and Thread.
|
||
|
// TODO(deadbeef): Fix this.
|
||
|
class NetworkBinderInterface;
|
||
|
|
||
|
// Provides the ability to wait for activity on a set of sockets. The Thread
|
||
|
// class provides a nice wrapper on a socket server.
|
||
|
//
|
||
|
// The server is also a socket factory. The sockets it creates will be
|
||
|
// notified of asynchronous I/O from this server's Wait method.
|
||
|
class SocketServer : public SocketFactory {
|
||
|
public:
|
||
|
static const int kForever = -1;
|
||
|
|
||
|
static std::unique_ptr<SocketServer> CreateDefault();
|
||
|
// When the socket server is installed into a Thread, this function is
|
||
|
// called to allow the socket server to use the thread's message queue for
|
||
|
// any messaging that it might need to perform.
|
||
|
virtual void SetMessageQueue(Thread* queue) {}
|
||
|
|
||
|
// Sleeps until:
|
||
|
// 1) cms milliseconds have elapsed (unless cms == kForever)
|
||
|
// 2) WakeUp() is called
|
||
|
// While sleeping, I/O is performed if process_io is true.
|
||
|
virtual bool Wait(int cms, bool process_io) = 0;
|
||
|
|
||
|
// Causes the current wait (if one is in progress) to wake up.
|
||
|
virtual void WakeUp() = 0;
|
||
|
|
||
|
// A network binder will bind the created sockets to a network.
|
||
|
// It is only used in PhysicalSocketServer.
|
||
|
void set_network_binder(NetworkBinderInterface* binder) {
|
||
|
network_binder_ = binder;
|
||
|
}
|
||
|
NetworkBinderInterface* network_binder() const { return network_binder_; }
|
||
|
|
||
|
private:
|
||
|
NetworkBinderInterface* network_binder_ = nullptr;
|
||
|
};
|
||
|
|
||
|
} // namespace rtc
|
||
|
|
||
|
#endif // RTC_BASE_SOCKET_SERVER_H_
|