no message
parent
e6e4422172
commit
cb09fb77c5
|
@ -107,7 +107,7 @@ CPlayWidget::CPlayWidget(QWidget *parent):QOpenGLWidget(parent) {
|
||||||
m_pTextureV = NULL;
|
m_pTextureV = NULL;
|
||||||
m_nVideoH = 0;
|
m_nVideoH = 0;
|
||||||
m_nVideoW = 0;
|
m_nVideoW = 0;
|
||||||
mType = TYPE_YUV420P;
|
mType = TYPE_UNSET;
|
||||||
}
|
}
|
||||||
|
|
||||||
CPlayWidget::~CPlayWidget() {
|
CPlayWidget::~CPlayWidget() {
|
||||||
|
@ -175,20 +175,13 @@ void CPlayWidget::initializeGL()
|
||||||
initializeOpenGLFunctions();
|
initializeOpenGLFunctions();
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
//???opengl???????????????????????????????
|
|
||||||
//??????????????openGL???????(OpenGL Shading Language, GLSL)??д?????С????,
|
|
||||||
// GLSL?ǹ???????OpenGL???????????,?????GLSL????????????????????????
|
|
||||||
//?????????????? ????
|
|
||||||
|
|
||||||
m_pVSHader = new QOpenGLShader(QOpenGLShader::Vertex, this);
|
m_pVSHader = new QOpenGLShader(QOpenGLShader::Vertex, this);
|
||||||
|
|
||||||
//???????????????
|
|
||||||
bool bCompile = m_pVSHader->compileSourceCode(vsrcyuv);
|
bool bCompile = m_pVSHader->compileSourceCode(vsrcyuv);
|
||||||
if(!bCompile)
|
if(!bCompile)
|
||||||
{
|
{
|
||||||
// todo ?????????
|
// todo ?????????
|
||||||
}
|
}
|
||||||
//????????????? ????gpu??yuv?????rgb
|
|
||||||
m_pFSHader = new QOpenGLShader(QOpenGLShader::Fragment, this);
|
m_pFSHader = new QOpenGLShader(QOpenGLShader::Fragment, this);
|
||||||
if(mType == TYPE_RGB32){
|
if(mType == TYPE_RGB32){
|
||||||
bCompile = m_pFSHader->compileSourceCode(fsrcrgb);
|
bCompile = m_pFSHader->compileSourceCode(fsrcrgb);
|
||||||
|
@ -201,33 +194,22 @@ void CPlayWidget::initializeGL()
|
||||||
}
|
}
|
||||||
if(!bCompile)
|
if(!bCompile)
|
||||||
{
|
{
|
||||||
// todo ?????????
|
|
||||||
}
|
}
|
||||||
#define PROGRAM_VERTEX_ATTRIBUTE 0
|
#define PROGRAM_VERTEX_ATTRIBUTE 0
|
||||||
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
|
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
|
||||||
//?????????????????
|
|
||||||
|
|
||||||
m_pShaderProgram = new QOpenGLShaderProgram;
|
m_pShaderProgram = new QOpenGLShaderProgram;
|
||||||
//???????????????????????
|
|
||||||
|
|
||||||
m_pShaderProgram->addShader(m_pFSHader);
|
m_pShaderProgram->addShader(m_pFSHader);
|
||||||
//????????????????????????
|
|
||||||
|
|
||||||
m_pShaderProgram->addShader(m_pVSHader);
|
m_pShaderProgram->addShader(m_pVSHader);
|
||||||
//??????vertexIn?????λ??ATTRIB_VERTEX,???????????????????????????
|
|
||||||
|
|
||||||
m_pShaderProgram->bindAttributeLocation("vertexIn", ATTRIB_VERTEX);
|
m_pShaderProgram->bindAttributeLocation("vertexIn", ATTRIB_VERTEX);
|
||||||
//??????textureIn?????λ??ATTRIB_TEXTURE,???????????????????????????
|
|
||||||
|
|
||||||
m_pShaderProgram->bindAttributeLocation("textureIn", ATTRIB_TEXTURE);
|
m_pShaderProgram->bindAttributeLocation("textureIn", ATTRIB_TEXTURE);
|
||||||
//???????????????????????????
|
|
||||||
|
|
||||||
m_pShaderProgram->link();
|
m_pShaderProgram->link();
|
||||||
|
|
||||||
//????????????
|
|
||||||
|
|
||||||
m_pShaderProgram->bind();
|
m_pShaderProgram->bind();
|
||||||
|
|
||||||
if(this->mType == TYPE_YUV420P){
|
if(this->mType == TYPE_YUV420P){
|
||||||
initShaderYuv();
|
initShaderYuv();
|
||||||
}
|
}
|
||||||
|
@ -237,25 +219,21 @@ void CPlayWidget::initializeGL()
|
||||||
if(this->mType == TYPE_I420){
|
if(this->mType == TYPE_I420){
|
||||||
initShaderI420();
|
initShaderI420();
|
||||||
}
|
}
|
||||||
glClearColor(0.0,0.0,0.0,0.0);//????????
|
glClearColor(0.0,0.0,0.0,0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CPlayWidget::resizeGL(int w, int h)
|
void CPlayWidget::resizeGL(int w, int h)
|
||||||
{
|
{
|
||||||
if(h == 0)// ????????
|
if(h == 0)
|
||||||
{
|
{
|
||||||
h = 1;// ???????1
|
h = 1;
|
||||||
}
|
}
|
||||||
//???????
|
|
||||||
glViewport(0,0, w,h);
|
glViewport(0,0, w,h);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlayWidget::paintGL()
|
void CPlayWidget::paintGL()
|
||||||
{
|
{
|
||||||
// if(!m_buffer) {
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
if(mType == TYPE_YUV420P)
|
if(mType == TYPE_YUV420P)
|
||||||
loadYuvTexture();
|
loadYuvTexture();
|
||||||
if(mType == TYPE_RGB32){
|
if(mType == TYPE_RGB32){
|
||||||
|
@ -264,59 +242,47 @@ void CPlayWidget::paintGL()
|
||||||
if(mType == TYPE_I420){
|
if(mType == TYPE_I420){
|
||||||
loadYuvTexture();
|
loadYuvTexture();
|
||||||
}
|
}
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlayWidget::initShaderYuv()
|
void CPlayWidget::initShaderYuv()
|
||||||
{
|
{
|
||||||
//?????????е????????tex_y, tex_u, tex_v??λ??,??Щ????????????????
|
|
||||||
textureUniformY = m_pShaderProgram->uniformLocation("tex_y");
|
textureUniformY = m_pShaderProgram->uniformLocation("tex_y");
|
||||||
textureUniformU = m_pShaderProgram->uniformLocation("tex_u");
|
textureUniformU = m_pShaderProgram->uniformLocation("tex_u");
|
||||||
textureUniformV = m_pShaderProgram->uniformLocation("tex_v");
|
textureUniformV = m_pShaderProgram->uniformLocation("tex_v");
|
||||||
// ???????
|
|
||||||
static const GLfloat vertexVertices[] = {
|
static const GLfloat vertexVertices[] = {
|
||||||
-1.0f, -1.0f,
|
-1.0f, -1.0f,
|
||||||
1.0f, -1.0f,
|
1.0f, -1.0f,
|
||||||
-1.0f, 1.0f,
|
-1.0f, 1.0f,
|
||||||
1.0f, 1.0f,
|
1.0f, 1.0f,
|
||||||
};
|
};
|
||||||
//????????
|
|
||||||
static const GLfloat textureVertices[] = {
|
static const GLfloat textureVertices[] = {
|
||||||
0.0f, 1.0f,
|
0.0f, 1.0f,
|
||||||
1.0f, 1.0f,
|
1.0f, 1.0f,
|
||||||
0.0f, 0.0f,
|
0.0f, 0.0f,
|
||||||
1.0f, 0.0f,
|
1.0f, 0.0f,
|
||||||
};
|
};
|
||||||
//????????ATTRIB_VERTEX???????????????
|
|
||||||
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertexVertices);
|
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertexVertices);
|
||||||
//????????ATTRIB_TEXTURE?????????????????
|
|
||||||
glVertexAttribPointer(ATTRIB_TEXTURE, 2, GL_FLOAT, 0, 0, textureVertices);
|
glVertexAttribPointer(ATTRIB_TEXTURE, 2, GL_FLOAT, 0, 0, textureVertices);
|
||||||
//????ATTRIB_VERTEX?????????,????ǹ???
|
|
||||||
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
||||||
//????ATTRIB_TEXTURE?????????,????ǹ???
|
|
||||||
glEnableVertexAttribArray(ATTRIB_TEXTURE);
|
glEnableVertexAttribArray(ATTRIB_TEXTURE);
|
||||||
//????y,u,v????????
|
|
||||||
m_pTextureY = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
m_pTextureY = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
m_pTextureU = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
m_pTextureU = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
m_pTextureV = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
m_pTextureV = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
m_pTextureY->create();
|
m_pTextureY->create();
|
||||||
m_pTextureU->create();
|
m_pTextureU->create();
|
||||||
m_pTextureV->create();
|
m_pTextureV->create();
|
||||||
//???????y???????????????
|
|
||||||
id_y = m_pTextureY->textureId();
|
id_y = m_pTextureY->textureId();
|
||||||
//???????u???????????????
|
|
||||||
id_u = m_pTextureU->textureId();
|
id_u = m_pTextureU->textureId();
|
||||||
//???????v???????????????
|
|
||||||
id_v = m_pTextureV->textureId();
|
id_v = m_pTextureV->textureId();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlayWidget::initShaderRgb()
|
void CPlayWidget::initShaderRgb()
|
||||||
{
|
{
|
||||||
//?????????е????????tex_y, tex_u, tex_v??λ??,??Щ????????????????
|
|
||||||
//????????????п??????
|
|
||||||
textureUniformRGB = m_pShaderProgram->uniformLocation("rgbdata");
|
textureUniformRGB = m_pShaderProgram->uniformLocation("rgbdata");
|
||||||
// ???????
|
|
||||||
static const GLfloat vertexVertices[] = {
|
static const GLfloat vertexVertices[] = {
|
||||||
-1.0f, -1.0f,
|
-1.0f, -1.0f,
|
||||||
1.0f, -1.0f,
|
1.0f, -1.0f,
|
||||||
|
@ -324,26 +290,18 @@ void CPlayWidget::initShaderRgb()
|
||||||
1.0f, 1.0f,
|
1.0f, 1.0f,
|
||||||
};
|
};
|
||||||
|
|
||||||
//????????
|
|
||||||
|
|
||||||
static const GLfloat textureVertices[] = {
|
static const GLfloat textureVertices[] = {
|
||||||
0.0f, 0.0f,
|
0.0f, 0.0f,
|
||||||
1.0f, 0.0f,
|
1.0f, 0.0f,
|
||||||
0.0f, 1.0f,
|
0.0f, 1.0f,
|
||||||
1.0f, 1.0f,
|
1.0f, 1.0f,
|
||||||
};
|
};
|
||||||
//????????ATTRIB_VERTEX???????????????
|
|
||||||
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertexVertices);
|
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertexVertices);
|
||||||
//????????ATTRIB_TEXTURE?????????????????
|
|
||||||
glVertexAttribPointer(ATTRIB_TEXTURE, 2, GL_FLOAT, 0, 0, textureVertices);
|
glVertexAttribPointer(ATTRIB_TEXTURE, 2, GL_FLOAT, 0, 0, textureVertices);
|
||||||
//????ATTRIB_VERTEX?????????,????ǹ???
|
|
||||||
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
||||||
//????ATTRIB_TEXTURE?????????,????ǹ???
|
|
||||||
glEnableVertexAttribArray(ATTRIB_TEXTURE);
|
glEnableVertexAttribArray(ATTRIB_TEXTURE);
|
||||||
//????y,u,v????????
|
|
||||||
m_pTextureRGB = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
m_pTextureRGB = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||||
m_pTextureRGB->create();
|
m_pTextureRGB->create();
|
||||||
//???????y???????????????
|
|
||||||
id_rgb = m_pTextureRGB->textureId();
|
id_rgb = m_pTextureRGB->textureId();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -387,7 +345,6 @@ int CPlayWidget::loadYuvTexture()
|
||||||
return 0;
|
return 0;
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, id_y);
|
glBindTexture(GL_TEXTURE_2D, id_y);
|
||||||
// glPixelStorei(GL_UNPACK_ROW_LENGTH, m_buffer->StrideY());
|
|
||||||
glTexImage2D(GL_TEXTURE_2D,
|
glTexImage2D(GL_TEXTURE_2D,
|
||||||
0,
|
0,
|
||||||
GL_RED,
|
GL_RED,
|
||||||
|
@ -417,7 +374,7 @@ int CPlayWidget::loadYuvTexture()
|
||||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
// v分量
|
// v分量
|
||||||
glActiveTexture(GL_TEXTURE2);//???????????GL_TEXTURE2
|
glActiveTexture(GL_TEXTURE2);//???????????GL_TEXTURE2
|
||||||
glBindTexture(GL_TEXTURE_2D, id_v);
|
glBindTexture(GL_TEXTURE_2D, id_v);
|
||||||
// glPixelStorei(GL_UNPACK_ROW_LENGTH, m_buffer->StrideV());
|
// glPixelStorei(GL_UNPACK_ROW_LENGTH, m_buffer->StrideV());
|
||||||
|
@ -434,9 +391,7 @@ int CPlayWidget::loadYuvTexture()
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
glUniform1i(textureUniformY, 0);
|
glUniform1i(textureUniformY, 0);
|
||||||
//???u???????????
|
|
||||||
glUniform1i(textureUniformU, 1);
|
glUniform1i(textureUniformU, 1);
|
||||||
//???v???????????
|
|
||||||
glUniform1i(textureUniformV, 2);
|
glUniform1i(textureUniformV, 2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -480,7 +435,7 @@ int CPlayWidget::loadRtcI420Texture()
|
||||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
// v分量
|
// v分量
|
||||||
glActiveTexture(GL_TEXTURE2);//???????????GL_TEXTURE2
|
glActiveTexture(GL_TEXTURE2);//???????????GL_TEXTURE2
|
||||||
glBindTexture(GL_TEXTURE_2D, id_v);
|
glBindTexture(GL_TEXTURE_2D, id_v);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_buffer->StrideV());
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_buffer->StrideV());
|
||||||
|
@ -497,9 +452,7 @@ int CPlayWidget::loadRtcI420Texture()
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
glUniform1i(textureUniformY, 0);
|
glUniform1i(textureUniformY, 0);
|
||||||
//???u???????????
|
|
||||||
glUniform1i(textureUniformU, 1);
|
glUniform1i(textureUniformU, 1);
|
||||||
//???v???????????
|
|
||||||
glUniform1i(textureUniformV, 2);
|
glUniform1i(textureUniformV, 2);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,6 +34,7 @@ public:
|
||||||
TYPE_YUV420P,
|
TYPE_YUV420P,
|
||||||
TYPE_RGB32,
|
TYPE_RGB32,
|
||||||
TYPE_I420,
|
TYPE_I420,
|
||||||
|
TYPE_UNSET,
|
||||||
}IMG_TYPE;
|
}IMG_TYPE;
|
||||||
CPlayWidget(QWidget* parent);
|
CPlayWidget(QWidget* parent);
|
||||||
~CPlayWidget();
|
~CPlayWidget();
|
||||||
|
@ -59,7 +60,7 @@ private:
|
||||||
GLuint id_rgb;
|
GLuint id_rgb;
|
||||||
GLuint id_y;
|
GLuint id_y;
|
||||||
GLuint id_u;
|
GLuint id_u;
|
||||||
GLuint id_v; //v<><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ID
|
GLuint id_v;
|
||||||
|
|
||||||
QOpenGLTexture* m_pTextureRGB; //RGB
|
QOpenGLTexture* m_pTextureRGB; //RGB
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,11 @@
|
||||||
#include "video_capturer_test.h"
|
#include "video_capturer_test.h"
|
||||||
#include <QString>
|
#include <QString>
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
#include <QMetaType>
|
||||||
|
#include <QStandardItemModel>
|
||||||
|
#include <Windows.h>
|
||||||
|
#include <QMainWindow>
|
||||||
|
|
||||||
#include "modules/video_capture/video_capture_factory.h"
|
#include "modules/video_capture/video_capture_factory.h"
|
||||||
#include "rtc_base/logging.h"
|
#include "rtc_base/logging.h"
|
||||||
#include "video_capture.h"
|
#include "video_capture.h"
|
||||||
|
@ -15,7 +20,6 @@
|
||||||
#include "rtc_base/ssl_adapter.h"
|
#include "rtc_base/ssl_adapter.h"
|
||||||
#include "rtc_base/win32_socket_init.h"
|
#include "rtc_base/win32_socket_init.h"
|
||||||
#include "rtc_base/win32_socket_server.h"
|
#include "rtc_base/win32_socket_server.h"
|
||||||
#include <QMetaType>
|
|
||||||
|
|
||||||
#include "absl/memory/memory.h"
|
#include "absl/memory/memory.h"
|
||||||
#include "absl/types/optional.h"
|
#include "absl/types/optional.h"
|
||||||
|
@ -41,11 +45,9 @@
|
||||||
#include "rtc_base/logging.h"
|
#include "rtc_base/logging.h"
|
||||||
#include "rtc_base/ref_counted_object.h"
|
#include "rtc_base/ref_counted_object.h"
|
||||||
#include "rtc_base/rtc_certificate_generator.h"
|
#include "rtc_base/rtc_certificate_generator.h"
|
||||||
#include <QMainWindow>
|
|
||||||
#include "api/video/i420_buffer.h"
|
#include "api/video/i420_buffer.h"
|
||||||
#include "signal_client.h"
|
#include "signal_client.h"
|
||||||
#include <QStandardItemModel>
|
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
#pragma comment (lib,"advapi32.lib")
|
#pragma comment (lib,"advapi32.lib")
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue