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DESKTOP-4RNDQIC\29019 2021-10-06 23:31:47 +08:00
parent aafe88ac8b
commit fb5a48bc84
4 changed files with 48 additions and 234 deletions

View File

@ -28,239 +28,20 @@ int RegiesterOwnType(){
return 0; return 0;
} }
IDirect3DDevice9* g_pd3dDevice = nullptr;
// 全???======================================================
// 建立D3DDevice
LPDIRECT3D9 g_pD3D = nullptr; // Used to create the D3DDevice
// (我?的?)render?置,用??生最後影像的?置
// =============================================================
HRESULT ScreenGrab(LPDIRECT3DDEVICE9 pDev)
{
HRESULT hr;
D3DDISPLAYMODE mode;
if (FAILED(hr=pDev->GetDisplayMode(0, &mode))) //第一???是Swap Chain跟?重???有防止破碎
return hr;
IDirect3DSurface9* pSurface;
if (FAILED(hr=pDev->CreateOffscreenPlainSurface(mode.Width,mode.Height,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pSurface, NULL)))
return hr;
if (FAILED(hr=pDev->GetFrontBufferData(0,pSurface))) {
pSurface->Release();
return hr;
}
D3DLOCKED_RECT lockedRect;
if(FAILED(pSurface->LockRect(&lockedRect,NULL,D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY)))
{
printf("Unable to Lock Front Buffer Surface");
return 1;
}
BYTE* pBits = new BYTE[2960*1440*3];
for(int i=0;i<mode.Height;i++)
{
memcpy((BYTE*)pBits+(mode.Height-i-1)*mode.Width*3/8,(BYTE*)lockedRect.pBits+i*lockedRect.Pitch,
mode.Width*3/8);//g_d3dpp.BackBufferHeight*g_d3dpp.BackBufferWidth*4);
}
pSurface->UnlockRect();
SetCursor(LoadCursor(NULL,IDC_ARROW));
// release the image surface
// ?放影像表面
pSurface->Release();
// return status of save operation to caller
// 回?Handler
return hr;
}
QVector<tagDublicatorMonitorInfo> GetMonitors()
{
QVector<tagDublicatorMonitorInfo> ret;
HRESULT hr = S_OK;
CDXGICapture dxgiCapture;
hr = dxgiCapture.Initialize();
if (FAILED(hr)) {
printf("Error[0x%08X]: CDXGICapture::Initialize failed.\n", hr);
return ret;
}
int nMonitorCount = dxgiCapture.GetDublicatorMonitorInfoCount();
printf("{\n");
if (nMonitorCount > 0) {
printf(" \"count\" : %u,\n", nMonitorCount);
printf(" \"monitors\" : [\n");
for (int i = 0; i < nMonitorCount; ++i) {
const tagDublicatorMonitorInfo *pInfo = dxgiCapture.GetDublicatorMonitorInfo(i);
if (nullptr != pInfo) {
printf(" {\n");
printf(" \"idx\" : %u,\n", pInfo->Idx);
printf(" \"name\" : \"%S\",\n", pInfo->DisplayName);
printf(" \"x\" : %d,\n", pInfo->Bounds.X);
printf(" \"y\" : %d,\n", pInfo->Bounds.Y);
printf(" \"width\" : %d,\n", pInfo->Bounds.Width);
printf(" \"height\" : %d,\n", pInfo->Bounds.Height);
printf(" \"rotation\" : %d\n", pInfo->RotationDegrees);
if (i < (nMonitorCount - 1)) {
printf(" },\n");
}
else {
printf(" }\n");
}
ret.push_back(*pInfo);
}
}
printf(" ]\n");
}
else {
printf(" \"count\" : %u\n", nMonitorCount);
}
printf("}\n");
dxgiCapture.Terminate();
return ret;
}
HRESULT InitD3D( HWND hWnd )
{
// Create the D3D object, which is needed to create the D3DDevice.
// D3DDevice所需要的D3D物件Direct3DCreate9回?D3DDevice?入值?使用者安?DirectX的版本
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
return E_FAIL;
// Set up the structure used to create the D3DDevice. Most parameters are
// zeroed out. We set Windowed to TRUE, since we want to do D3D in a
// window, and then set the SwapEffect to "discard", which is the most
// efficient method of presenting the back buffer to the display. And
// we request a back buffer format that matches the current desktop display
// format.
/*
?D3DDevice??????0
??"?窗化"????
?D3D???SwapEffect"discard"???????
????????
*/
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof( d3dpp ) ); //初始化d3d的??
d3dpp.Windowed = TRUE; //?定?窗化
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; //提高效率
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; //??有呈??面相符格式(竟然是?定未知= =)
// Create the Direct3D device. Here we are using the default adapter (most
// systems only have one, unless they have multiple graphics hardware cards
// installed) and requesting the HAL (which is saying we want the hardware
// device rather than a software one). Software vertex processing is
// specified since we know it will work on all cards. On cards that support
// hardware vertex processing, though, we would see a big performance gain
// by specifying hardware vertex processing.
/*
Direct3D??使??adapter(??= =)
??使????(?)??
?HAL??????
?????()????
?????????
*/
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, //??adapter
D3DDEVTYPE_HAL, //硬?加速
hWnd, //Handler名?
//D3DCREATE_SOFTWARE_VERTEXPROCESSING, //最後竟然用??
D3DCREATE_HARDWARE_VERTEXPROCESSING, //改用硬?加速吧
&d3dpp, //D3D??
&g_pd3dDevice //D3D最後?示?置??
) ) )
{
return E_FAIL;
}
// Device state would normally be set here
return S_OK;
}
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
setbuf(stdout, NULL);//让printf立即输出 setbuf(stdout, NULL);//让printf立即输出
ScreenCapture p;
p.EnumScreen();
Direct3D9TakeScreenshots(0,4);
QssEventFilter filter; QssEventFilter filter;
QApplication app(argc, argv); QApplication app(argc, argv);
MainWindow main; MainWindow main;
InitD3D((HWND)main.winId());
ScreenGrab( g_pd3dDevice);
main.setWindowTitle("流媒体测试工具"); main.setWindowTitle("流媒体测试工具");
main.setFixedSize(1920,1080); main.setFixedSize(1920,1080);
main.show(); main.show();

View File

@ -5,17 +5,23 @@
#include <QDebug> #include <QDebug>
#include <QString> #include <QString>
#if _MSC_VER >= 1600
#pragma execution_character_set("utf-8")
#endif
#define WIDEN2(x) L ## x #define WIDEN2(x) L ## x
#define WIDEN(x) WIDEN2(x) #define WIDEN(x) WIDEN2(x)
#define __WFILE__ WIDEN(__FILE__) #define __WFILE__ WIDEN(__FILE__)
#define HRCHECK(__expr) {hr=(__expr);if(FAILED(hr)){wprintf(L"FAILURE 0x%08X (%i)\n\tline: %u file: '%s'\n\texpr: '" WIDEN(#__expr) L"'\n",hr, hr, __LINE__,__WFILE__);goto cleanup;}} #define HRCHECK(__expr) {hr=(__expr);if(FAILED(hr)){wprintf(L"FAILURE 0x%08X (%i)\n\tline: %u file: '%s'\n\texpr: '" WIDEN(#__expr) L"'\n",hr, hr, __LINE__,__WFILE__);goto cleanup;}}
#define RELEASE(__p) {if(__p!=nullptr){__p->Release();__p=nullptr;}} #define RELEASE(__p) {if(__p!=nullptr){__p->Release();__p=nullptr;}}
// ȱenum·½·¨ // ȱenum·½·¨
// https://www.gamedev.net/forums/topic/132636-enum-displaymode--dx9--false/ // https://www.gamedev.net/forums/topic/132636-enum-displaymode--dx9--false/
HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride, LPBYTE pixels, LPWSTR filePath, const GUID &format) HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride,
{ LPBYTE pixels, LPWSTR filePath, const GUID &format)
{
if (!filePath || !pixels) if (!filePath || !pixels)
return E_INVALIDARG; return E_INVALIDARG;
@ -40,14 +46,14 @@ HRESULT SavePixelsToFile32bppPBGRA(UINT width, UINT height, UINT stride, LPBYTE
HRCHECK(frame->Commit()); HRCHECK(frame->Commit());
HRCHECK(encoder->Commit()); HRCHECK(encoder->Commit());
cleanup: cleanup:
RELEASE(stream); RELEASE(stream);
RELEASE(frame); RELEASE(frame);
RELEASE(encoder); RELEASE(encoder);
RELEASE(factory); RELEASE(factory);
if (coInit) CoUninitialize(); if (coInit) CoUninitialize();
return hr; return hr;
} }
HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count) HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count)
{ {
@ -129,10 +135,12 @@ cleanup:
ScreenCapture::ScreenCapture() ScreenCapture::ScreenCapture()
{ {
m_d3d9_dev = ::Direct3DCreate9(D3D_SDK_VERSION);
} }
BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor,HDC hdcMonitor,LPRECT lprcMonitor,LPARAM dwData) BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor,HDC hdcMonitor,
LPRECT lprcMonitor,LPARAM dwData)
{ {
MONITORINFOEX mi; MONITORINFOEX mi;
mi.cbSize=sizeof(MONITORINFOEX); mi.cbSize=sizeof(MONITORINFOEX);
@ -149,5 +157,22 @@ BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor,HDC hdcMonitor,LPRECT lprcMonito
void ScreenCapture::EnumScreen() void ScreenCapture::EnumScreen()
{ {
EnumDisplayMonitors(NULL,NULL,MonitorEnumProc,NULL); // EnumDisplayMonitors(NULL,NULL,MonitorEnumProc,NULL);
if(m_d3d9_dev == NULL)
{
return;
}
D3DADAPTER_IDENTIFIER9 adapterID; // Used to store device info
char strBuffer[20480];
DWORD dwDisplayCount = m_d3d9_dev->GetAdapterCount();
for(DWORD i = 0; i < dwDisplayCount; i++)
{
if( m_d3d9_dev->GetAdapterIdentifier( i/*D3DADAPTER_DEFAULT*/, 0,&adapterID ) != D3D_OK )
{
return;
}
qDebug()<<adapterID.DeviceName;
}
} }

View File

@ -4,12 +4,20 @@
#include <Windows.h> #include <Windows.h>
#include <Wincodec.h> // we use WIC for saving images #include <Wincodec.h> // we use WIC for saving images
#include <d3d9.h> // DirectX 9 header #include <d3d9.h> // DirectX 9 header
#include <d3d9helper.h>
HRESULT Direct3D9TakeScreenshots(UINT adapter, UINT count);
class ScreenCapture class ScreenCapture
{ {
public: public:
ScreenCapture(); ScreenCapture();
void EnumScreen(); void EnumScreen();
void PrintDisplayModeInfo(IDirect3D9 *pD3D, D3DFORMAT fmt);
private:
IDirect3D9* m_d3d9_dev = nullptr;
}; };
#endif // SCREEN_CAPTURE_H #endif // SCREEN_CAPTURE_H

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject> <!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 4.11.0, 2021-10-05T02:07:58. --> <!-- Written by QtCreator 4.11.0, 2021-10-05T15:43:08. -->
<qtcreator> <qtcreator>
<data> <data>
<variable>EnvironmentId</variable> <variable>EnvironmentId</variable>