multimedia/client/qt_gl_render/yuvgl/media/SdlPlayer.h

35 lines
923 B
C++

#pragma once
#include <Windows.h>
#include "H264Docoder.h"
#include "CameraCapture.h"
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libavutil/avutil.h"
#include "libswscale/swscale.h"
#include "libavutil/opt.h"
#include "libavutil/imgutils.h"
#include "sdl/SDL.h"
};
class SDLPlayser : public H264decoder::H264DecodeObserver , public Camera::CameraObserver{
public:
SDLPlayser(HWND,int ,int, AVPixelFormat);
~SDLPlayser();
int RenderYuv(void *pBuf,uint32_t size, AVPixelFormat pix);
int OnRecieveData(AVFrame *frame);
int OnBuffer(double dblSampleTime, BYTE * pBuffer, long lBufferSize) ;
int OnCameraData(uint8_t *dat, uint32_t size) ;
private:
HWND mWindowWnd;
//SDL---------------------------
int screen_w = 0, screen_h = 0;
int mInWidth, mInHeight;
SDL_Texture* mTexture;
SDL_Rect sdlRect;
AVPixelFormat mFormat;
SDL_Window *mScreen;
SDL_Renderer *mRender;
};