multimedia/client/qt_gl_render/yuvgl/cplaywidget.h

73 lines
2.0 KiB
C++

#ifndef GLPLAYWIDGET_H
#define GLPLAYWIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include <QFile>
#include "media/CameraCapture.h"
#include <QTimer>
#define ATTRIB_VERTEX 3
#define ATTRIB_TEXTURE 4
class CPlayWidget:public QOpenGLWidget,protected QOpenGLFunctions,public Camera::CameraObserver
{
Q_OBJECT
public slots:
void OnUpdateFrame();
void OnPaintData(const uint8_t *data,uint32_t len);
public:
typedef enum{
TYPE_YUV420P,
TYPE_RGB32,
}IMG_TYPE;
CPlayWidget(QWidget* parent);
~CPlayWidget();
void PlayOneFrame();
int SetDataType(IMG_TYPE);
int OnCameraData(uint8_t *dat, uint32_t size) override;
int SetImgSize(uint32_t width,uint32_t );
protected:
QTimer tm;
void initializeGL() Q_DECL_OVERRIDE;
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
private:
IMG_TYPE mType; // 目前只支持到RGB32,YUV420P
GLuint textureUniformY; //y纹理数据位置
GLuint textureUniformU; //u纹理数据位置
GLuint textureUniformV; //v纹理数据位置
GLuint textureUniformRGB; //RGB纹理位置
GLuint textureUnifromRGB; //rgb32 的纹理位置
GLuint id_rgb;
GLuint id_y;
GLuint id_u;
GLuint id_v; //v纹理对象ID
QOpenGLTexture* m_pTextureRGB; //RGB 纹理是一整块的
QOpenGLTexture* m_pTextureY; //y纹理对象
QOpenGLTexture* m_pTextureU; //u纹理对象
QOpenGLTexture* m_pTextureV; //v纹理对象
QOpenGLShader *m_pVSHader; //顶点着色器程序对象
QOpenGLShader *m_pFSHader; //片段着色器对象
QOpenGLShaderProgram *m_pShaderProgram; //着色器程序容器
int m_nVideoW; //视频分辨率宽
int m_nVideoH; //视频分辨率高
unsigned char *m_pBufYuv420p;
unsigned char* m_pBufRgb32;
FILE* m_pYuvFile;
void initShaderYuv();
void initShaderRgb();
int loadYuvTexture();
int loadRgbTexture();
};
#endif