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#ifndef SCREEN_CAPTURE
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#define SCREEN_CAPTURE
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#include <Windows.h>
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#include <Wincodec.h> // we use WIC for saving images
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#include <d3d9.h> // DirectX 9 header
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class ScreenCapture
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{
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public:
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ScreenCapture();
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void EnumScreen();
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};
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#endif // SCREEN_CAPTURE_H
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