389 lines
14 KiB
C++
389 lines
14 KiB
C++
// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// This file defines an Arena allocator for better allocation performance.
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#ifndef GOOGLE_PROTOBUF_ARENA_IMPL_H__
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#define GOOGLE_PROTOBUF_ARENA_IMPL_H__
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#include <atomic>
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#include <limits>
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#include <google/protobuf/stubs/common.h>
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#include <google/protobuf/stubs/logging.h>
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#ifdef ADDRESS_SANITIZER
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#include <sanitizer/asan_interface.h>
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#endif // ADDRESS_SANITIZER
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#include <google/protobuf/port_def.inc>
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namespace google {
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namespace protobuf {
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namespace internal {
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inline size_t AlignUpTo8(size_t n) {
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// Align n to next multiple of 8 (from Hacker's Delight, Chapter 3.)
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return (n + 7) & static_cast<size_t>(-8);
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}
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using LifecycleId = int64_t;
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// This class provides the core Arena memory allocation library. Different
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// implementations only need to implement the public interface below.
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// Arena is not a template type as that would only be useful if all protos
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// in turn would be templates, which will/cannot happen. However separating
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// the memory allocation part from the cruft of the API users expect we can
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// use #ifdef the select the best implementation based on hardware / OS.
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class PROTOBUF_EXPORT ArenaImpl {
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public:
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struct Options {
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size_t start_block_size;
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size_t max_block_size;
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char* initial_block;
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size_t initial_block_size;
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void* (*block_alloc)(size_t);
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void (*block_dealloc)(void*, size_t);
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template <typename O>
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explicit Options(const O& options)
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: start_block_size(options.start_block_size),
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max_block_size(options.max_block_size),
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initial_block(options.initial_block),
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initial_block_size(options.initial_block_size),
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block_alloc(options.block_alloc),
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block_dealloc(options.block_dealloc) {}
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};
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template <typename O>
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explicit ArenaImpl(const O& options) : options_(options) {
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if (options_.initial_block != NULL && options_.initial_block_size > 0) {
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GOOGLE_CHECK_GE(options_.initial_block_size, sizeof(Block))
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<< ": Initial block size too small for header.";
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initial_block_ = reinterpret_cast<Block*>(options_.initial_block);
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} else {
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initial_block_ = NULL;
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}
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Init();
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}
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// Destructor deletes all owned heap allocated objects, and destructs objects
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// that have non-trivial destructors, except for proto2 message objects whose
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// destructors can be skipped. Also, frees all blocks except the initial block
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// if it was passed in.
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~ArenaImpl();
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uint64 Reset();
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uint64 SpaceAllocated() const;
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uint64 SpaceUsed() const;
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void* AllocateAligned(size_t n) {
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SerialArena* arena;
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if (PROTOBUF_PREDICT_TRUE(GetSerialArenaFast(&arena))) {
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return arena->AllocateAligned(n);
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} else {
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return AllocateAlignedFallback(n);
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}
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}
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// This function allocates n bytes if the common happy case is true and
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// returns true. Otherwise does nothing and returns false. This strange
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// semantics is necessary to allow callers to program functions that only
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// have fallback function calls in tail position. This substantially improves
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// code for the happy path.
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PROTOBUF_ALWAYS_INLINE bool MaybeAllocateAligned(size_t n, void** out) {
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SerialArena* a;
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if (PROTOBUF_PREDICT_TRUE(GetSerialArenaFromThreadCache(&a))) {
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return a->MaybeAllocateAligned(n, out);
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}
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return false;
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}
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void* AllocateAlignedAndAddCleanup(size_t n, void (*cleanup)(void*));
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// Add object pointer and cleanup function pointer to the list.
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void AddCleanup(void* elem, void (*cleanup)(void*));
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private:
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friend class ArenaBenchmark;
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void* AllocateAlignedFallback(size_t n);
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void* AllocateAlignedAndAddCleanupFallback(size_t n, void (*cleanup)(void*));
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void AddCleanupFallback(void* elem, void (*cleanup)(void*));
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// Node contains the ptr of the object to be cleaned up and the associated
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// cleanup function ptr.
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struct CleanupNode {
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void* elem; // Pointer to the object to be cleaned up.
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void (*cleanup)(void*); // Function pointer to the destructor or deleter.
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};
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// Cleanup uses a chunked linked list, to reduce pointer chasing.
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struct CleanupChunk {
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static size_t SizeOf(size_t i) {
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return sizeof(CleanupChunk) + (sizeof(CleanupNode) * (i - 1));
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}
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size_t size; // Total elements in the list.
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CleanupChunk* next; // Next node in the list.
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CleanupNode nodes[1]; // True length is |size|.
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};
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class Block;
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// A thread-unsafe Arena that can only be used within its owning thread.
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class PROTOBUF_EXPORT SerialArena {
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public:
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// The allocate/free methods here are a little strange, since SerialArena is
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// allocated inside a Block which it also manages. This is to avoid doing
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// an extra allocation for the SerialArena itself.
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// Creates a new SerialArena inside Block* and returns it.
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static SerialArena* New(Block* b, void* owner, ArenaImpl* arena);
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// Destroys this SerialArena, freeing all blocks with the given dealloc
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// function, except any block equal to |initial_block|.
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static uint64 Free(SerialArena* serial, Block* initial_block,
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void (*block_dealloc)(void*, size_t));
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void CleanupList();
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uint64 SpaceUsed() const;
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bool HasSpace(size_t n) { return n <= static_cast<size_t>(limit_ - ptr_); }
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void* AllocateAligned(size_t n) {
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GOOGLE_DCHECK_EQ(internal::AlignUpTo8(n), n); // Must be already aligned.
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GOOGLE_DCHECK_GE(limit_, ptr_);
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if (PROTOBUF_PREDICT_FALSE(!HasSpace(n))) {
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return AllocateAlignedFallback(n);
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}
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void* ret = ptr_;
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ptr_ += n;
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#ifdef ADDRESS_SANITIZER
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ASAN_UNPOISON_MEMORY_REGION(ret, n);
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#endif // ADDRESS_SANITIZER
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return ret;
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}
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// Allocate space if the current region provides enough space.
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bool MaybeAllocateAligned(size_t n, void** out) {
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GOOGLE_DCHECK_EQ(internal::AlignUpTo8(n), n); // Must be already aligned.
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GOOGLE_DCHECK_GE(limit_, ptr_);
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if (PROTOBUF_PREDICT_FALSE(!HasSpace(n))) return false;
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void* ret = ptr_;
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ptr_ += n;
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#ifdef ADDRESS_SANITIZER
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ASAN_UNPOISON_MEMORY_REGION(ret, n);
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#endif // ADDRESS_SANITIZER
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*out = ret;
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return true;
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}
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void AddCleanup(void* elem, void (*cleanup)(void*)) {
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if (PROTOBUF_PREDICT_FALSE(cleanup_ptr_ == cleanup_limit_)) {
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AddCleanupFallback(elem, cleanup);
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return;
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}
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cleanup_ptr_->elem = elem;
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cleanup_ptr_->cleanup = cleanup;
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cleanup_ptr_++;
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}
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void* AllocateAlignedAndAddCleanup(size_t n, void (*cleanup)(void*)) {
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void* ret = AllocateAligned(n);
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AddCleanup(ret, cleanup);
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return ret;
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}
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void* owner() const { return owner_; }
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SerialArena* next() const { return next_; }
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void set_next(SerialArena* next) { next_ = next; }
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private:
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void* AllocateAlignedFallback(size_t n);
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void AddCleanupFallback(void* elem, void (*cleanup)(void*));
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void CleanupListFallback();
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ArenaImpl* arena_; // Containing arena.
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void* owner_; // &ThreadCache of this thread;
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Block* head_; // Head of linked list of blocks.
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CleanupChunk* cleanup_; // Head of cleanup list.
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SerialArena* next_; // Next SerialArena in this linked list.
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// Next pointer to allocate from. Always 8-byte aligned. Points inside
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// head_ (and head_->pos will always be non-canonical). We keep these
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// here to reduce indirection.
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char* ptr_;
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char* limit_;
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// Next CleanupList members to append to. These point inside cleanup_.
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CleanupNode* cleanup_ptr_;
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CleanupNode* cleanup_limit_;
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};
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// Blocks are variable length malloc-ed objects. The following structure
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// describes the common header for all blocks.
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class PROTOBUF_EXPORT Block {
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public:
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Block(size_t size, Block* next);
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char* Pointer(size_t n) {
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GOOGLE_DCHECK(n <= size_);
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return reinterpret_cast<char*>(this) + n;
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}
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Block* next() const { return next_; }
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size_t pos() const { return pos_; }
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size_t size() const { return size_; }
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void set_pos(size_t pos) { pos_ = pos; }
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private:
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Block* next_; // Next block for this thread.
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size_t pos_;
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size_t size_;
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// data follows
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};
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struct ThreadCache {
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#if defined(GOOGLE_PROTOBUF_NO_THREADLOCAL)
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// If we are using the ThreadLocalStorage class to store the ThreadCache,
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// then the ThreadCache's default constructor has to be responsible for
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// initializing it.
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ThreadCache() : last_lifecycle_id_seen(-1), last_serial_arena(NULL) {}
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#endif
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// The ThreadCache is considered valid as long as this matches the
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// lifecycle_id of the arena being used.
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LifecycleId last_lifecycle_id_seen;
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SerialArena* last_serial_arena;
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};
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static std::atomic<LifecycleId> lifecycle_id_generator_;
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#if defined(GOOGLE_PROTOBUF_NO_THREADLOCAL)
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// Android ndk does not support __thread keyword so we use a custom thread
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// local storage class we implemented.
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// iOS also does not support the __thread keyword.
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static ThreadCache& thread_cache();
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#elif defined(PROTOBUF_USE_DLLS)
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// Thread local variables cannot be exposed through DLL interface but we can
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// wrap them in static functions.
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static ThreadCache& thread_cache();
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#else
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static PROTOBUF_THREAD_LOCAL ThreadCache thread_cache_;
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static ThreadCache& thread_cache() { return thread_cache_; }
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#endif
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void Init();
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// Free all blocks and return the total space used which is the sums of sizes
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// of the all the allocated blocks.
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uint64 FreeBlocks();
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// Delete or Destruct all objects owned by the arena.
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void CleanupList();
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inline void CacheSerialArena(SerialArena* serial) {
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thread_cache().last_serial_arena = serial;
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thread_cache().last_lifecycle_id_seen = lifecycle_id_;
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// TODO(haberman): evaluate whether we would gain efficiency by getting rid
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// of hint_. It's the only write we do to ArenaImpl in the allocation path,
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// which will dirty the cache line.
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hint_.store(serial, std::memory_order_release);
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}
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std::atomic<SerialArena*>
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threads_; // Pointer to a linked list of SerialArena.
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std::atomic<SerialArena*> hint_; // Fast thread-local block access
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std::atomic<size_t> space_allocated_; // Total size of all allocated blocks.
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Block* initial_block_; // If non-NULL, points to the block that came from
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// user data.
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Block* NewBlock(Block* last_block, size_t min_bytes);
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PROTOBUF_ALWAYS_INLINE bool GetSerialArenaFast(SerialArena** arena) {
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if (GetSerialArenaFromThreadCache(arena)) return true;
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// Check whether we own the last accessed SerialArena on this arena. This
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// fast path optimizes the case where a single thread uses multiple arenas.
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ThreadCache* tc = &thread_cache();
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SerialArena* serial = hint_.load(std::memory_order_acquire);
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if (PROTOBUF_PREDICT_TRUE(serial != NULL && serial->owner() == tc)) {
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*arena = serial;
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return true;
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}
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return false;
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}
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PROTOBUF_ALWAYS_INLINE bool GetSerialArenaFromThreadCache(
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SerialArena** arena) {
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// If this thread already owns a block in this arena then try to use that.
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// This fast path optimizes the case where multiple threads allocate from
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// the same arena.
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ThreadCache* tc = &thread_cache();
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if (PROTOBUF_PREDICT_TRUE(tc->last_lifecycle_id_seen == lifecycle_id_)) {
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*arena = tc->last_serial_arena;
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return true;
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}
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return false;
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}
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SerialArena* GetSerialArenaFallback(void* me);
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LifecycleId lifecycle_id_; // Unique for each arena. Changes on Reset().
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Options options_;
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GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArenaImpl);
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// All protos have pointers back to the arena hence Arena must have
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// pointer stability.
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ArenaImpl(ArenaImpl&&) = delete;
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ArenaImpl& operator=(ArenaImpl&&) = delete;
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public:
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// kBlockHeaderSize is sizeof(Block), aligned up to the nearest multiple of 8
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// to protect the invariant that pos is always at a multiple of 8.
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static const size_t kBlockHeaderSize =
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(sizeof(Block) + 7) & static_cast<size_t>(-8);
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static const size_t kSerialArenaSize =
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(sizeof(SerialArena) + 7) & static_cast<size_t>(-8);
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static_assert(kBlockHeaderSize % 8 == 0,
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"kBlockHeaderSize must be a multiple of 8.");
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static_assert(kSerialArenaSize % 8 == 0,
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"kSerialArenaSize must be a multiple of 8.");
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};
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} // namespace internal
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} // namespace protobuf
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} // namespace google
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#include <google/protobuf/port_undef.inc>
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#endif // GOOGLE_PROTOBUF_ARENA_IMPL_H__
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