276 lines
8.4 KiB
C++
276 lines
8.4 KiB
C++
/*
|
|
* Copyright 2016 The WebRTC Project Authors. All rights reserved.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license
|
|
* that can be found in the LICENSE file in the root of the source
|
|
* tree. An additional intellectual property rights grant can be found
|
|
* in the file PATENTS. All contributing project authors may
|
|
* be found in the AUTHORS file in the root of the source tree.
|
|
*/
|
|
|
|
#ifndef RTC_BASE_WEAK_PTR_H_
|
|
#define RTC_BASE_WEAK_PTR_H_
|
|
|
|
#include <memory>
|
|
#include <utility>
|
|
|
|
#include "api/scoped_refptr.h"
|
|
#include "api/sequence_checker.h"
|
|
#include "rtc_base/ref_count.h"
|
|
#include "rtc_base/ref_counted_object.h"
|
|
#include "rtc_base/system/no_unique_address.h"
|
|
|
|
// The implementation is borrowed from chromium except that it does not
|
|
// implement SupportsWeakPtr.
|
|
|
|
// Weak pointers are pointers to an object that do not affect its lifetime,
|
|
// and which may be invalidated (i.e. reset to nullptr) by the object, or its
|
|
// owner, at any time, most commonly when the object is about to be deleted.
|
|
|
|
// Weak pointers are useful when an object needs to be accessed safely by one
|
|
// or more objects other than its owner, and those callers can cope with the
|
|
// object vanishing and e.g. tasks posted to it being silently dropped.
|
|
// Reference-counting such an object would complicate the ownership graph and
|
|
// make it harder to reason about the object's lifetime.
|
|
|
|
// EXAMPLE:
|
|
//
|
|
// class Controller {
|
|
// public:
|
|
// Controller() : weak_factory_(this) {}
|
|
// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
|
|
// void WorkComplete(const Result& result) { ... }
|
|
// private:
|
|
// // Member variables should appear before the WeakPtrFactory, to ensure
|
|
// // that any WeakPtrs to Controller are invalidated before its members
|
|
// // variable's destructors are executed, rendering them invalid.
|
|
// WeakPtrFactory<Controller> weak_factory_;
|
|
// };
|
|
//
|
|
// class Worker {
|
|
// public:
|
|
// static void StartNew(const WeakPtr<Controller>& controller) {
|
|
// Worker* worker = new Worker(controller);
|
|
// // Kick off asynchronous processing...
|
|
// }
|
|
// private:
|
|
// Worker(const WeakPtr<Controller>& controller)
|
|
// : controller_(controller) {}
|
|
// void DidCompleteAsynchronousProcessing(const Result& result) {
|
|
// if (controller_)
|
|
// controller_->WorkComplete(result);
|
|
// }
|
|
// WeakPtr<Controller> controller_;
|
|
// };
|
|
//
|
|
// With this implementation a caller may use SpawnWorker() to dispatch multiple
|
|
// Workers and subsequently delete the Controller, without waiting for all
|
|
// Workers to have completed.
|
|
|
|
// ------------------------- IMPORTANT: Thread-safety -------------------------
|
|
|
|
// Weak pointers may be passed safely between threads, but must always be
|
|
// dereferenced and invalidated on the same TaskQueue or thread, otherwise
|
|
// checking the pointer would be racey.
|
|
//
|
|
// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
|
|
// is dereferenced, the factory and its WeakPtrs become bound to the calling
|
|
// TaskQueue/thread, and cannot be dereferenced or
|
|
// invalidated on any other TaskQueue/thread. Bound WeakPtrs can still be handed
|
|
// off to other TaskQueues, e.g. to use to post tasks back to object on the
|
|
// bound sequence.
|
|
//
|
|
// Thus, at least one WeakPtr object must exist and have been dereferenced on
|
|
// the correct thread to enforce that other WeakPtr objects will enforce they
|
|
// are used on the desired thread.
|
|
|
|
namespace rtc {
|
|
|
|
namespace internal {
|
|
|
|
class WeakReference {
|
|
public:
|
|
// Although Flag is bound to a specific sequence, it may be
|
|
// deleted from another via base::WeakPtr::~WeakPtr().
|
|
class Flag : public RefCountInterface {
|
|
public:
|
|
Flag();
|
|
|
|
void Invalidate();
|
|
bool IsValid() const;
|
|
|
|
private:
|
|
friend class RefCountedObject<Flag>;
|
|
|
|
~Flag() override;
|
|
|
|
RTC_NO_UNIQUE_ADDRESS ::webrtc::SequenceChecker checker_;
|
|
bool is_valid_;
|
|
};
|
|
|
|
WeakReference();
|
|
explicit WeakReference(const Flag* flag);
|
|
~WeakReference();
|
|
|
|
WeakReference(WeakReference&& other);
|
|
WeakReference(const WeakReference& other);
|
|
WeakReference& operator=(WeakReference&& other) = default;
|
|
WeakReference& operator=(const WeakReference& other) = default;
|
|
|
|
bool is_valid() const;
|
|
|
|
private:
|
|
scoped_refptr<const Flag> flag_;
|
|
};
|
|
|
|
class WeakReferenceOwner {
|
|
public:
|
|
WeakReferenceOwner();
|
|
~WeakReferenceOwner();
|
|
|
|
WeakReference GetRef() const;
|
|
|
|
bool HasRefs() const { return flag_.get() && !flag_->HasOneRef(); }
|
|
|
|
void Invalidate();
|
|
|
|
private:
|
|
mutable scoped_refptr<RefCountedObject<WeakReference::Flag>> flag_;
|
|
};
|
|
|
|
// This class simplifies the implementation of WeakPtr's type conversion
|
|
// constructor by avoiding the need for a public accessor for ref_. A
|
|
// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
|
|
// base class gives us a way to access ref_ in a protected fashion.
|
|
class WeakPtrBase {
|
|
public:
|
|
WeakPtrBase();
|
|
~WeakPtrBase();
|
|
|
|
WeakPtrBase(const WeakPtrBase& other) = default;
|
|
WeakPtrBase(WeakPtrBase&& other) = default;
|
|
WeakPtrBase& operator=(const WeakPtrBase& other) = default;
|
|
WeakPtrBase& operator=(WeakPtrBase&& other) = default;
|
|
|
|
protected:
|
|
explicit WeakPtrBase(const WeakReference& ref);
|
|
|
|
WeakReference ref_;
|
|
};
|
|
|
|
} // namespace internal
|
|
|
|
template <typename T>
|
|
class WeakPtrFactory;
|
|
|
|
template <typename T>
|
|
class WeakPtr : public internal::WeakPtrBase {
|
|
public:
|
|
WeakPtr() : ptr_(nullptr) {}
|
|
|
|
// Allow conversion from U to T provided U "is a" T. Note that this
|
|
// is separate from the (implicit) copy and move constructors.
|
|
template <typename U>
|
|
WeakPtr(const WeakPtr<U>& other)
|
|
: internal::WeakPtrBase(other), ptr_(other.ptr_) {}
|
|
template <typename U>
|
|
WeakPtr(WeakPtr<U>&& other)
|
|
: internal::WeakPtrBase(std::move(other)), ptr_(other.ptr_) {}
|
|
|
|
T* get() const { return ref_.is_valid() ? ptr_ : nullptr; }
|
|
|
|
T& operator*() const {
|
|
RTC_DCHECK(get() != nullptr);
|
|
return *get();
|
|
}
|
|
T* operator->() const {
|
|
RTC_DCHECK(get() != nullptr);
|
|
return get();
|
|
}
|
|
|
|
void reset() {
|
|
ref_ = internal::WeakReference();
|
|
ptr_ = nullptr;
|
|
}
|
|
|
|
// Allow conditionals to test validity, e.g. if (weak_ptr) {...};
|
|
explicit operator bool() const { return get() != nullptr; }
|
|
|
|
private:
|
|
template <typename U>
|
|
friend class WeakPtr;
|
|
friend class WeakPtrFactory<T>;
|
|
|
|
WeakPtr(const internal::WeakReference& ref, T* ptr)
|
|
: internal::WeakPtrBase(ref), ptr_(ptr) {}
|
|
|
|
// This pointer is only valid when ref_.is_valid() is true. Otherwise, its
|
|
// value is undefined (as opposed to nullptr).
|
|
T* ptr_;
|
|
};
|
|
|
|
// Allow callers to compare WeakPtrs against nullptr to test validity.
|
|
template <class T>
|
|
bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
|
|
return !(weak_ptr == nullptr);
|
|
}
|
|
template <class T>
|
|
bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
|
|
return weak_ptr != nullptr;
|
|
}
|
|
template <class T>
|
|
bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
|
|
return weak_ptr.get() == nullptr;
|
|
}
|
|
template <class T>
|
|
bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
|
|
return weak_ptr == nullptr;
|
|
}
|
|
|
|
// A class may be composed of a WeakPtrFactory and thereby
|
|
// control how it exposes weak pointers to itself. This is helpful if you only
|
|
// need weak pointers within the implementation of a class. This class is also
|
|
// useful when working with primitive types. For example, you could have a
|
|
// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
|
|
|
|
// Note that GetWeakPtr must be called on one and only one TaskQueue or thread
|
|
// and the WeakPtr must only be dereferenced and invalidated on that same
|
|
// TaskQueue/thread. A WeakPtr instance can be copied and posted to other
|
|
// sequences though as long as it is not dereferenced (WeakPtr<T>::get()).
|
|
template <class T>
|
|
class WeakPtrFactory {
|
|
public:
|
|
explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {}
|
|
|
|
WeakPtrFactory() = delete;
|
|
WeakPtrFactory(const WeakPtrFactory&) = delete;
|
|
WeakPtrFactory& operator=(const WeakPtrFactory&) = delete;
|
|
|
|
~WeakPtrFactory() { ptr_ = nullptr; }
|
|
|
|
WeakPtr<T> GetWeakPtr() {
|
|
RTC_DCHECK(ptr_);
|
|
return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_);
|
|
}
|
|
|
|
// Call this method to invalidate all existing weak pointers.
|
|
void InvalidateWeakPtrs() {
|
|
RTC_DCHECK(ptr_);
|
|
weak_reference_owner_.Invalidate();
|
|
}
|
|
|
|
// Call this method to determine if any weak pointers exist.
|
|
bool HasWeakPtrs() const {
|
|
RTC_DCHECK(ptr_);
|
|
return weak_reference_owner_.HasRefs();
|
|
}
|
|
|
|
private:
|
|
internal::WeakReferenceOwner weak_reference_owner_;
|
|
T* ptr_;
|
|
};
|
|
|
|
} // namespace rtc
|
|
|
|
#endif // RTC_BASE_WEAK_PTR_H_
|