multimedia/client/qt_gl_/yuvgl/utils/Base64.cpp

121 lines
2.2 KiB
C++

#include "Base64.h"
#include "stdio.h"
#include "string.h"
int DecodeBase64(char * pInput, char * pOutput) {
int i = 0;
int iCnt = 0;
int iSrcLen = (int)strlen(pInput);
char * p = pOutput;
for (i=0; i<iSrcLen; i++)
{
if (pInput[i] > 127) continue;
if (pInput[i] == '=') return p-pOutput+1;
char a = BVal(pInput[i]);
if (a == 255) continue;
switch (iCnt)
{
case 0:
{
*p = a << 2;
iCnt++;
}
break;
case 1:
{
*p++ |= a >> 4;
*p = a << 4;
iCnt++;
}
break;
case 2:
{
*p++ |= a >> 2;
*p = a << 6;
iCnt++;
}
break;
case 3:
{
*p++ |= a;
iCnt = 0;
}
break;
}
}
*p = 0x00;
return p-pOutput;
}
int EncodeBase64(char * pInput,int iInputLen,char * pOutput)
{
int i = 0;
int loop = 0;
int remain = 0;
int iDstLen = 0;
int iSrcLen = iInputLen;
loop = iSrcLen/3;
remain = iSrcLen%3;
// also can encode native char one by one as decode method
// but because all of char in native string is to be encoded so encode 3-chars one time is easier.
for (i=0; i<loop; i++)
{
char a1 = (pInput[i*3] >> 2);
char a2 = ( ((pInput[i*3] & 0x03) << 4) | (pInput[i*3+1] >> 4) );
char a3 = ( ((pInput[i*3+1] & 0x0F) << 2) | ((pInput[i*3+2] & 0xC0) >> 6) );
char a4 = (pInput[i*3+2] & 0x3F);
pOutput[i*4] = AVal(a1);
pOutput[i*4+1] = AVal(a2);
pOutput[i*4+2] = AVal(a3);
pOutput[i*4+3] = AVal(a4);
}
iDstLen = i*4;
if (remain == 1)
{
// should pad two equal sign
i = iSrcLen-1;
char a1 = (pInput[i] >> 2);
char a2 = ((pInput[i] & 0x03) << 4);
pOutput[iDstLen++] = AVal(a1);
pOutput[iDstLen++] = AVal(a2);
pOutput[iDstLen++] = '=';
pOutput[iDstLen++] = '=';
pOutput[iDstLen] = 0x00;
}
else if (remain == 2)
{
// should pad one equal sign
i = iSrcLen-2;
char a1 = (pInput[i] >> 2);
char a2 = ( ((pInput[i] & 0x03) << 4) | (pInput[i+1] >> 4));
char a3 = ( (pInput[i+1] & 0x0F) << 2);
pOutput[iDstLen++] = AVal(a1);
pOutput[iDstLen++] = AVal(a2);
pOutput[iDstLen++] = AVal(a3);
pOutput[iDstLen++] = '=';
pOutput[iDstLen] = 0x00;
}
else
{
// just division by 3
pOutput[iDstLen] = 0x00;
}
return iDstLen;
}