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/*
* Copyright ( C ) 2010 Thorsten Liebig ( Thorsten . Liebig @ gmx . de )
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# ifndef ENGINE_EXTENSION_H
# define ENGINE_EXTENSION_H
class Operator_Extension ;
class Engine ;
//! Abstract base-class for all engine extensions
class Engine_Extension
{
public :
//! This methode will be called __before__ the main engine does the usual voltage updates. This methode may __not__ change the engine voltages!!!
virtual void DoPreVoltageUpdates ( ) { }
//! This methode will be called __after__ the main engine does the usual voltage updates. This methode may __not__ change the engine voltages!!!
virtual void DoPostVoltageUpdates ( ) { }
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//! This methode will be called __after__ all updates to the voltages and extensions and may add/set its results to the engine voltages, but may __not__ rely on the current value of the engine voltages!!!
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virtual void Apply2Voltages ( ) { }
//! This methode will be called __before__ the main engine does the usual current updates. This methode may __not__ change the engine current!!!
virtual void DoPreCurrentUpdates ( ) { }
//! This methode will be called __after__ the main engine does the usual current updates. This methode may __not__ change the engine current!!!
virtual void DoPostCurrentUpdates ( ) { }
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//! This methode will be called __after__ all updates to the current and extensions and may add/set its results to the engine current, but may __not__ rely on the current value of the engine current!!!
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virtual void Apply2Current ( ) { }
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//! Set the Engine to this extention. This will usually done automatically by Engine::AddExtension
virtual void SetEngine ( Engine * eng ) { m_Eng = eng ; }
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protected :
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Engine_Extension ( Operator_Extension * op_ext ) ;
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Operator_Extension * m_Op_ext ;
Engine * m_Eng ;
} ;
# endif // ENGINE_EXTENSION_H