2010-04-21 09:18:22 +00:00
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/*
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* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "engine_sse.h"
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#include "tools/array_ops.h"
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//! \brief construct an Engine_sse instance
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//! it's the responsibility of the caller to free the returned pointer
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Engine_sse* Engine_sse::New(const Operator* op)
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{
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Engine_sse* e = new Engine_sse(op);
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e->Init();
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return e;
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}
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Engine_sse::Engine_sse(const Operator* op) : Engine(op)
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{
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Op = op;
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for (int n=0;n<3;++n)
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{
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numLines[n] = Op->GetNumberOfLines(n);
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}
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}
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Engine_sse::~Engine_sse()
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{
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this->Reset();
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}
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void Engine_sse::Init()
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{
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numTS = 0;
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volt_ = Create_N_3DArray_v4sf(numLines);
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2010-04-21 12:29:02 +00:00
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curr_ = Create_N_3DArray_v4sf(numLines);
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volt = 0; // not used
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curr = 0; // not used
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// Engine::Init(); //FIXME currently postprocessing operates on volt and curr arrays, which are not updated by this engine!!!!
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2010-04-21 09:18:22 +00:00
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}
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void Engine_sse::Reset()
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{
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Delete_N_3DArray_v4sf(volt_,numLines);
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2010-04-21 12:29:02 +00:00
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volt_ = 0;
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Delete_N_3DArray_v4sf(curr_,numLines);
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curr_ = 0;
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2010-04-21 09:18:22 +00:00
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}
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void Engine_sse::UpdateVoltages()
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{
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2010-04-21 12:29:02 +00:00
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unsigned int pos[3];
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bool shift[2];
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f4vector temp;
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2010-04-21 09:18:22 +00:00
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for (pos[0]=0;pos[0]<numLines[0];++pos[0])
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{
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shift[0]=pos[0];
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for (pos[1]=0;pos[1]<numLines[1];++pos[1])
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{
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shift[1]=pos[1];
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for (pos[2]=0;pos[2]<numLines[2]/4;++pos[2])
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{
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2010-04-21 12:29:02 +00:00
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// x-polarization
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temp.f[0] = curr_[1][pos[0]][pos[1]][pos[2]-(bool)pos[2]].f[3];
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temp.f[1] = curr_[1][pos[0]][pos[1]][pos[2]].f[0];
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temp.f[2] = curr_[1][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[3] = curr_[1][pos[0]][pos[1]][pos[2]].f[2];
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2010-04-21 09:18:22 +00:00
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volt_[0][pos[0]][pos[1]][pos[2]].v *= Op->vv_[0][pos[0]][pos[1]][pos[2]].v;
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2010-04-21 12:29:02 +00:00
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volt_[0][pos[0]][pos[1]][pos[2]].v += Op->vi_[0][pos[0]][pos[1]][pos[2]].v * ( curr_[2][pos[0]][pos[1]][pos[2]].v - curr_[2][pos[0]][pos[1]-shift[1]][pos[2]].v - curr_[1][pos[0]][pos[1]][pos[2]].v + temp.v );
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2010-04-21 09:18:22 +00:00
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2010-04-21 12:29:02 +00:00
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// y-polarization
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temp.f[0] = curr_[0][pos[0]][pos[1]][pos[2]-(bool)pos[2]].f[3];
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temp.f[1] = curr_[0][pos[0]][pos[1]][pos[2]].f[0];
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temp.f[2] = curr_[0][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[3] = curr_[0][pos[0]][pos[1]][pos[2]].f[2];
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volt_[1][pos[0]][pos[1]][pos[2]].v *= Op->vv_[1][pos[0]][pos[1]][pos[2]].v;
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volt_[1][pos[0]][pos[1]][pos[2]].v += Op->vi_[1][pos[0]][pos[1]][pos[2]].v * ( curr_[0][pos[0]][pos[1]][pos[2]].v - temp.v - curr_[2][pos[0]][pos[1]][pos[2]].v + curr_[2][pos[0]-shift[0]][pos[1]][pos[2]].v);
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2010-04-21 09:18:22 +00:00
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2010-04-21 12:29:02 +00:00
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// z-polarization
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volt_[2][pos[0]][pos[1]][pos[2]].v *= Op->vv_[2][pos[0]][pos[1]][pos[2]].v;
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volt_[2][pos[0]][pos[1]][pos[2]].v += Op->vi_[2][pos[0]][pos[1]][pos[2]].v * ( curr_[1][pos[0]][pos[1]][pos[2]].v - curr_[1][pos[0]-shift[0]][pos[1]][pos[2]].v - curr_[0][pos[0]][pos[1]][pos[2]].v + curr_[0][pos[0]][pos[1]-shift[1]][pos[2]].v);
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2010-04-21 09:18:22 +00:00
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}
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}
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}
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}
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void Engine_sse::ApplyVoltageExcite()
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{
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int exc_pos;
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2010-04-21 12:29:02 +00:00
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unsigned int pos;
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2010-04-21 09:18:22 +00:00
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//soft voltage excitation here (E-field excite)
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for (unsigned int n=0;n<Op->E_Exc_Count;++n)
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{
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exc_pos = (int)numTS - (int)Op->E_Exc_delay[n];
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exc_pos *= (exc_pos>0 && exc_pos<=(int)Op->ExciteLength);
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2010-04-21 12:29:02 +00:00
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pos = Op->E_Exc_index[2][n];
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volt_[Op->E_Exc_dir[n]][Op->E_Exc_index[0][n]][Op->E_Exc_index[1][n]][pos/4].f[pos%4] += Op->E_Exc_amp[n]*Op->ExciteSignal[exc_pos];
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2010-04-21 09:18:22 +00:00
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}
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}
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void Engine_sse::UpdateCurrents()
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{
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2010-04-21 12:29:02 +00:00
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unsigned int pos[5];
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f4vector temp;
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2010-04-21 09:18:22 +00:00
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for (pos[0]=0;pos[0]<numLines[0]-1;++pos[0])
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{
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for (pos[1]=0;pos[1]<numLines[1]-1;++pos[1])
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{
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2010-04-21 12:29:02 +00:00
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for (pos[2]=0;pos[2]<numLines[2]/4;++pos[2]) // FIXME is this correct?
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2010-04-21 09:18:22 +00:00
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{
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2010-04-21 12:29:02 +00:00
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// x-pol
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temp.f[0] = volt_[1][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[1] = volt_[1][pos[0]][pos[1]][pos[2]].f[2];
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temp.f[2] = volt_[1][pos[0]][pos[1]][pos[2]].f[3];
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temp.f[3] = volt_[1][pos[0]][pos[1]][pos[2]+1].f[0]; // FIXME outside sim area
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curr_[0][pos[0]][pos[1]][pos[2]].v *= Op->ii_[0][pos[0]][pos[1]][pos[2]].v;
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curr_[0][pos[0]][pos[1]][pos[2]].v += Op->iv_[0][pos[0]][pos[1]][pos[2]].v * ( volt_[2][pos[0]][pos[1]][pos[2]].v - volt_[2][pos[0]][pos[1]+1][pos[2]].v - volt_[1][pos[0]][pos[1]][pos[2]].v + temp.v);
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// y-pol
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temp.f[0] = volt_[0][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[1] = volt_[0][pos[0]][pos[1]][pos[2]].f[2];
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temp.f[2] = volt_[0][pos[0]][pos[1]][pos[2]].f[3];
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temp.f[3] = volt_[0][pos[0]][pos[1]][pos[2]+1].f[0]; // FIXME outside sim area
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curr_[1][pos[0]][pos[1]][pos[2]].v *= Op->ii_[1][pos[0]][pos[1]][pos[2]].v;
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curr_[1][pos[0]][pos[1]][pos[2]].v += Op->iv_[1][pos[0]][pos[1]][pos[2]].v * ( volt_[0][pos[0]][pos[1]][pos[2]].v - temp.v - volt_[2][pos[0]][pos[1]][pos[2]].v + volt_[2][pos[0]+1][pos[1]][pos[2]].v);
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// z-pol
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curr_[2][pos[0]][pos[1]][pos[2]].v *= Op->ii_[2][pos[0]][pos[1]][pos[2]].v;
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curr_[2][pos[0]][pos[1]][pos[2]].v += Op->iv_[2][pos[0]][pos[1]][pos[2]].v * ( volt_[1][pos[0]][pos[1]][pos[2]].v - volt_[1][pos[0]+1][pos[1]][pos[2]].v - volt_[0][pos[0]][pos[1]][pos[2]].v + volt_[0][pos[0]][pos[1]+1][pos[2]].v);
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2010-04-21 09:18:22 +00:00
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}
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}
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}
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}
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void Engine_sse::ApplyCurrentExcite()
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{
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}
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bool Engine_sse::IterateTS(unsigned int iterTS)
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{
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for (unsigned int iter=0;iter<iterTS;++iter)
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{
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UpdateVoltages();
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ApplyVoltageExcite();
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UpdateCurrents();
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ApplyCurrentExcite();
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++numTS;
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}
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return true;
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}
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