2010-03-01 18:35:28 +00:00
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#ifndef PROCESSING_H
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#define PROCESSING_H
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#include <iostream>
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#include <fstream>
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#include "operator.h"
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#include "engine.h"
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class Processing
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{
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public:
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virtual ~Processing();
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2010-03-02 13:54:50 +00:00
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virtual void DefineStartStopCoord(double* dstart, double* dstop);
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2010-03-01 18:35:28 +00:00
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2010-03-10 11:15:14 +00:00
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void SetProcessInterval(unsigned int interval) {ProcessInterval=interval;}
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virtual int Process() {return GetNextInterval();}
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2010-03-01 18:35:28 +00:00
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2010-03-02 18:01:03 +00:00
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//! If Disabled Process() will do nothing...
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virtual void SetEnable(bool val) {Enabled=val;}
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//! If Disabled Process() will do nothing...
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virtual bool GetEnable() {return Enabled;}
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2010-03-01 18:35:28 +00:00
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protected:
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2010-03-02 13:54:50 +00:00
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Processing(Operator* op, Engine* eng);
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2010-03-01 18:35:28 +00:00
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Operator* Op;
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Engine* Eng;
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2010-03-02 13:54:50 +00:00
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2010-03-02 18:01:03 +00:00
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bool Enabled;
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2010-03-10 11:15:14 +00:00
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bool CheckTimestep();
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int GetNextInterval();
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unsigned int ProcessInterval;
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2010-03-02 13:54:50 +00:00
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unsigned int start[3];
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unsigned int stop[3];
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2010-03-11 09:48:00 +00:00
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double CalcLineIntegral(unsigned int* start, unsigned int* stop, int field);
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2010-03-01 18:35:28 +00:00
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};
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2010-03-10 11:15:14 +00:00
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class ProcessingArray
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{
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public:
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ProcessingArray() {};
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~ProcessingArray() {};
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void AddProcessing(Processing* proc);
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//! Deletes all given processing's, can be helpful, but use carefull!!!
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void DeleteAll();
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int Process();
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protected:
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vector<Processing*> ProcessArray;
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};
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2010-03-01 18:35:28 +00:00
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#endif // PROCESSING_H
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