openEMS/FDTD/engine_multithread.cpp

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/*
* Copyright (C) 2010 Sebastian Held (sebastian.held@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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//#define ENABLE_DEBUG_TIME
#ifdef ENABLE_DEBUG_TIME
#define DEBUG_TIME(x) x;
#else
#define DEBUG_TIME(x) ;
#endif
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#include "engine_multithread.h"
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#include "engine_extension.h"
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#include "tools/array_ops.h"
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#include "boost/date_time/posix_time/posix_time.hpp"
#include "boost/date_time/gregorian/gregorian.hpp"
#include <iomanip>
//! \brief construct an Engine_Multithread instance
//! it's the responsibility of the caller to free the returned pointer
Engine_Multithread* Engine_Multithread::New(const Operator_Multithread* op, unsigned int numThreads)
{
cout << "Create FDTD engine (compressed SSE + multi-threading)" << endl;
Engine_Multithread* e = new Engine_Multithread(op);
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e->setNumThreads( numThreads );
e->Init();
return e;
}
Engine_Multithread::Engine_Multithread(const Operator_SSE_Compressed* op) : Engine_SSE_Compressed(op)
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{
m_type = SSE;
m_barrier_VoltUpdate = 0;
m_barrier_VoltExcite = 0;
m_barrier_PreVolt = 0;
m_barrier_PostVolt = 0;
m_barrier_CurrUpdate = 0;
m_barrier_CurrExcite = 0;
m_barrier_PreCurr = 0;
m_barrier_PostCurr = 0;
m_startBarrier = 0;
m_stopBarrier = 0;
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}
Engine_Multithread::~Engine_Multithread()
{
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#ifdef ENABLE_DEBUG_TIME
NS_Engine_Multithread::DBG().cout() << "Engine_Multithread::~Engine_Multithread()" << endl;
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std::map<boost::thread::id, std::vector<double> >::iterator it;
for (it=m_timer_list.begin(); it!=m_timer_list.end(); it++) {
NS_Engine_Multithread::DBG().cout() << "*** DEBUG Thread: " << it->first << std::endl;
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std::vector<double>::iterator it2;
for (it2=it->second.begin(); it2<it->second.end();) {
NS_Engine_Multithread::DBG().cout() << "after voltage update, before barrier1: " << fixed << setprecision(6) << *(it2++) << std::endl;
NS_Engine_Multithread::DBG().cout() << "after barrier1, before barrier2: " << fixed << setprecision(6) << *(it2++) << std::endl;
NS_Engine_Multithread::DBG().cout() << "after barrier2, before current update: " << fixed << setprecision(6) << *(it2++) << std::endl;
NS_Engine_Multithread::DBG().cout() << "after current update, before barrier3: " << fixed << setprecision(6) << *(it2++) << std::endl;
NS_Engine_Multithread::DBG().cout() << "after barrier3: " << fixed << setprecision(6) << *(it2++) << std::endl;
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}
}
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#endif
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Reset();
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}
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void Engine_Multithread::setNumThreads( unsigned int numThreads )
{
m_numThreads = numThreads;
}
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void Engine_Multithread::Init()
{
m_stopThreads = true;
Engine_SSE_Compressed::Init();
// initialize threads
m_stopThreads = false;
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if (m_numThreads == 0)
m_numThreads = boost::thread::hardware_concurrency();
cout << "Multithreading engine using " << m_numThreads << " threads." << std::endl;
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m_barrier_VoltUpdate = new boost::barrier(m_numThreads); // numThread workers
m_barrier_VoltExcite = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread
m_barrier_CurrUpdate = new boost::barrier(m_numThreads); // numThread workers
m_barrier_CurrExcite = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread
m_barrier_PreVolt = new boost::barrier(m_numThreads); // numThread workers
m_barrier_PostVolt = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread
m_barrier_PreCurr = new boost::barrier(m_numThreads); // numThread workers
m_barrier_PostCurr = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread
m_startBarrier = new boost::barrier(m_numThreads+1); // numThread workers + 1 controller
m_stopBarrier = new boost::barrier(m_numThreads+1); // numThread workers + 1 controller
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unsigned int linesPerThread = round((float)numLines[0] / (float)m_numThreads);
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for (unsigned int n=0; n<m_numThreads; n++) {
unsigned int start = n * linesPerThread;
unsigned int stop = (n+1) * linesPerThread - 1;
unsigned int stop_h = stop;
if (n == m_numThreads-1) {
// last thread
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stop = numLines[0]-1;
stop_h = stop-1;
}
//NS_Engine_Multithread::DBG().cout() << "###DEBUG## Thread " << n << ": start=" << start << " stop=" << stop << " stop_h=" << stop_h << std::endl;
boost::thread *t = new boost::thread( NS_Engine_Multithread::thread(this,start,stop,stop_h,n) );
m_thread_group.add_thread( t );
}
boost::thread *t = new boost::thread( NS_Engine_Multithread::thread_e_excitation(this) );
m_thread_group.add_thread( t );
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}
void Engine_Multithread::Reset()
{
if (!m_stopThreads) {
// prevent multiple invocations
// stop the threads
//NS_Engine_Multithread::DBG().cout() << "stopping all threads" << endl;
m_iterTS = 1;
m_startBarrier->wait(); // start the threads
m_stopThreads = true;
m_stopBarrier->wait(); // wait for the threads to finish
m_thread_group.join_all(); // wait for termination
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delete m_barrier_VoltUpdate; m_barrier_VoltUpdate = 0;
delete m_barrier_VoltExcite; m_barrier_VoltExcite = 0;
delete m_barrier_PreVolt; m_barrier_PreVolt = 0;
delete m_barrier_PostVolt; m_barrier_PostVolt = 0;
delete m_barrier_CurrUpdate; m_barrier_CurrUpdate = 0;
delete m_barrier_CurrExcite; m_barrier_CurrExcite = 0;
delete m_barrier_PreCurr; m_barrier_PreCurr = 0;
delete m_barrier_PostCurr; m_barrier_PostCurr = 0;
delete m_startBarrier; m_startBarrier = 0;
delete m_stopBarrier; m_stopBarrier = 0;
}
Engine_SSE_Compressed::Reset();
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}
bool Engine_Multithread::IterateTS(unsigned int iterTS)
{
m_iterTS = iterTS;
//cout << "bool Engine_Multithread::IterateTS(): starting threads ...";
m_startBarrier->wait(); // start the threads
//cout << "... threads started";
m_stopBarrier->wait(); // wait for the threads to finish <iterTS> time steps
return true;
}
//
// *************************************************************************************************************************
//
namespace NS_Engine_Multithread {
thread::thread( Engine_Multithread* ptr, unsigned int start, unsigned int stop, unsigned int stop_h, unsigned int threadID )
{
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m_enginePtr = ptr;
m_start = start;
m_stop = stop;
m_stop_h = stop_h;
m_threadID = threadID;
}
void thread::operator()()
{
//std::cout << "thread::operator() Parameters: " << m_start << " " << m_stop << std::endl;
//DBG().cout() << "Thread " << m_threadID << " (" << boost::this_thread::get_id() << ") started." << endl;
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while (!m_enginePtr->m_stopThreads) {
// wait for start
//DBG().cout() << "Thread " << m_threadID << " (" << boost::this_thread::get_id() << ") waiting..." << endl;
m_enginePtr->m_startBarrier->wait();
//cout << "Thread " << boost::this_thread::get_id() << " waiting... started." << endl;
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DEBUG_TIME( Timer timer1 );
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for (unsigned int iter=0;iter<m_enginePtr->m_iterTS;++iter)
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{
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// pre voltage stuff...
for (size_t n=m_threadID;n<m_enginePtr->GetExtensionCount();n+=m_enginePtr->m_numThreads)
m_enginePtr->GetExtension(n)->DoPreVoltageUpdates();
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m_enginePtr->m_barrier_PreVolt->wait();
//voltage updates
m_enginePtr->UpdateVoltages(m_start,m_stop-m_start+1);
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// record time
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DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); )
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//cout << "Thread " << boost::this_thread::get_id() << " m_barrier1 waiting..." << endl;
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m_enginePtr->m_barrier_VoltUpdate->wait();
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// record time
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DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); )
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//post voltage stuff...
for (size_t n=m_threadID;n<m_enginePtr->GetExtensionCount();n+=m_enginePtr->m_numThreads)
m_enginePtr->GetExtension(n)->DoPostVoltageUpdates();
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m_enginePtr->m_barrier_PostVolt->wait();
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// e-field excitation (thread thread_e_excitation)
m_enginePtr->m_barrier_VoltExcite->wait();
// e_excitation finished
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// record time
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DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); )
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//pre current stuff
for (size_t n=m_threadID;n<m_enginePtr->GetExtensionCount();n+=m_enginePtr->m_numThreads)
m_enginePtr->GetExtension(n)->DoPreCurrentUpdates();
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m_enginePtr->m_barrier_PreCurr->wait();
//current updates
m_enginePtr->UpdateCurrents(m_start,m_stop_h-m_start+1);
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// record time
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DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); )
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m_enginePtr->m_barrier_CurrUpdate->wait();
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// record time
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DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); )
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//post current stuff
for (size_t n=m_threadID;n<m_enginePtr->GetExtensionCount();n+=m_enginePtr->m_numThreads)
m_enginePtr->GetExtension(n)->DoPostCurrentUpdates();
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m_enginePtr->m_barrier_PostCurr->wait();
//soft current excitation here (H-field excite)
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m_enginePtr->m_barrier_CurrExcite->wait();
// excitation finished
if (m_threadID == 0)
++m_enginePtr->numTS; // only the first thread increments numTS
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}
m_enginePtr->m_stopBarrier->wait();
}
//DBG().cout() << "Thread " << m_threadID << " (" << boost::this_thread::get_id() << ") finished." << endl;
}
} // namespace
//
// *************************************************************************************************************************
//
namespace NS_Engine_Multithread {
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thread_e_excitation::thread_e_excitation( Engine_Multithread* ptr )
{
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m_enginePtr = ptr;
}
void thread_e_excitation::operator()()
{
//std::cout << "thread_e_excitation::operator()" << std::endl;
//DBG().cout() << "Thread e_excitation (" << boost::this_thread::get_id() << ") started." << endl;
while (!m_enginePtr->m_stopThreads)
{
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m_enginePtr->m_barrier_PostVolt->wait(); // waiting on NS_Engine_Multithread::thread
for (size_t n=0;n<m_enginePtr->GetExtensionCount();++n)
m_enginePtr->GetExtension(n)->Apply2Voltages();
m_enginePtr->ApplyVoltageExcite();
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m_enginePtr->m_barrier_VoltExcite->wait(); // continue NS_Engine_Multithread::thread
m_enginePtr->m_barrier_PostCurr->wait(); // waiting on NS_Engine_Multithread::thread
for (size_t n=0;n<m_enginePtr->GetExtensionCount();++n)
m_enginePtr->GetExtension(n)->Apply2Current();
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m_enginePtr->ApplyCurrentExcite();
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m_enginePtr->m_barrier_CurrExcite->wait(); // continue NS_Engine_Multithread::thread
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}
//DBG().cout() << "Thread e_excitation (" << boost::this_thread::get_id() << ") finished." << endl;
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}
} // namespace