static createEngine() added to work around virtual constructor problems
parent
f46fd11416
commit
a7ccec254d
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@ -18,10 +18,18 @@
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#include "engine.h"
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#include "engine.h"
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#include "tools/array_ops.h"
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#include "tools/array_ops.h"
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//! \brief construct an Engine instance
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//! it's the responsibility of the caller to free the returned pointer
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Engine* Engine::createEngine(Operator* op)
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{
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Engine* e = new Engine(op);
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e->Init();
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return e;
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}
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Engine::Engine(Operator* op)
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Engine::Engine(Operator* op)
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{
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{
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Op = op;
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Op = op;
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Init();
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}
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}
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Engine::~Engine()
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Engine::~Engine()
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@ -28,7 +28,7 @@ class Engine
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friend class ProcessFields;
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friend class ProcessFields;
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friend class ProcessFieldsTD;
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friend class ProcessFieldsTD;
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public:
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public:
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Engine(Operator* op);
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static Engine* createEngine(Operator* op);
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virtual ~Engine();
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virtual ~Engine();
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virtual void Init();
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virtual void Init();
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@ -40,6 +40,7 @@ public:
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unsigned int GetNumberOfTimesteps() {return numTS;};
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unsigned int GetNumberOfTimesteps() {return numTS;};
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protected:
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protected:
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Engine(Operator* op);
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Operator* Op;
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Operator* Op;
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FDTD_FLOAT**** volt;
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FDTD_FLOAT**** volt;
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@ -18,6 +18,15 @@
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#include "engine_multithread.h"
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#include "engine_multithread.h"
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#include "tools/array_ops.h"
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#include "tools/array_ops.h"
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//! \brief construct an Engine_Multithread instance
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//! it's the responsibility of the caller to free the returned pointer
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Engine_Multithread* Engine_Multithread::createEngine(Operator* op)
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{
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Engine_Multithread* e = new Engine_Multithread(op);
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e->Init();
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return e;
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}
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Engine_Multithread::Engine_Multithread(Operator* op) : Engine(op)
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Engine_Multithread::Engine_Multithread(Operator* op) : Engine(op)
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{
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{
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}
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}
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@ -29,8 +29,8 @@ class Engine_Multithread : public Engine
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friend class ProcessFields;
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friend class ProcessFields;
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friend class ProcessFieldsTD;
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friend class ProcessFieldsTD;
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public:
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public:
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Engine_Multithread(Operator* op);
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static Engine_Multithread* createEngine(Operator* op);
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virtual ~Engine_Multithread();
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virtual ~Engine_Multithread();
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virtual void Init();
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virtual void Init();
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virtual void Reset();
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virtual void Reset();
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@ -40,6 +40,7 @@ public:
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protected:
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protected:
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Engine_Multithread(Operator* op);
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};
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};
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#endif // ENGINE_MULTITHREAD_H
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#endif // ENGINE_MULTITHREAD_H
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@ -226,10 +226,10 @@ int openEMS::SetupFDTD(const char* file)
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//create FDTD engine
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//create FDTD engine
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switch (m_engine) {
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switch (m_engine) {
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case EngineType_Multithreaded:
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case EngineType_Multithreaded:
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FDTD_Eng = new Engine_Multithread(FDTD_Op);
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FDTD_Eng = Engine_Multithread::createEngine(FDTD_Op);
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break;
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break;
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default:
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default:
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FDTD_Eng = new Engine(FDTD_Op);
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FDTD_Eng = Engine::createEngine(FDTD_Op);
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break;
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break;
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}
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}
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