/* * Copyright (C) 2010 Sebastian Held (sebastian.held@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ //#define ENABLE_DEBUG_TIME #ifdef ENABLE_DEBUG_TIME #define DEBUG_TIME(x) x; #else #define DEBUG_TIME(x) ; #endif #include "engine_multithread.h" #include "engine_extension.h" #include "tools/array_ops.h" #include "boost/date_time/posix_time/posix_time.hpp" #include "boost/date_time/gregorian/gregorian.hpp" #include //! \brief construct an Engine_Multithread instance //! it's the responsibility of the caller to free the returned pointer Engine_Multithread* Engine_Multithread::New(const Operator_Multithread* op, unsigned int numThreads) { cout << "Create FDTD engine (compressed SSE + multi-threading)" << endl; Engine_Multithread* e = new Engine_Multithread(op); e->setNumThreads( numThreads ); e->Init(); return e; } Engine_Multithread::Engine_Multithread(const Operator_SSE_Compressed* op) : Engine_SSE_Compressed(op) { m_type = SSE; m_barrier_VoltUpdate = 0; m_barrier_VoltExcite = 0; m_barrier_PreVolt = 0; m_barrier_PostVolt = 0; m_barrier_CurrUpdate = 0; m_barrier_CurrExcite = 0; m_barrier_PreCurr = 0; m_barrier_PostCurr = 0; m_startBarrier = 0; m_stopBarrier = 0; } Engine_Multithread::~Engine_Multithread() { #ifdef ENABLE_DEBUG_TIME NS_Engine_Multithread::DBG().cout() << "Engine_Multithread::~Engine_Multithread()" << endl; std::map >::iterator it; for (it=m_timer_list.begin(); it!=m_timer_list.end(); it++) { NS_Engine_Multithread::DBG().cout() << "*** DEBUG Thread: " << it->first << std::endl; std::vector::iterator it2; for (it2=it->second.begin(); it2second.end();) { NS_Engine_Multithread::DBG().cout() << "after voltage update, before barrier1: " << fixed << setprecision(6) << *(it2++) << std::endl; NS_Engine_Multithread::DBG().cout() << "after barrier1, before barrier2: " << fixed << setprecision(6) << *(it2++) << std::endl; NS_Engine_Multithread::DBG().cout() << "after barrier2, before current update: " << fixed << setprecision(6) << *(it2++) << std::endl; NS_Engine_Multithread::DBG().cout() << "after current update, before barrier3: " << fixed << setprecision(6) << *(it2++) << std::endl; NS_Engine_Multithread::DBG().cout() << "after barrier3: " << fixed << setprecision(6) << *(it2++) << std::endl; } } #endif Reset(); } void Engine_Multithread::setNumThreads( unsigned int numThreads ) { m_numThreads = numThreads; } void Engine_Multithread::Init() { m_stopThreads = true; Engine_SSE_Compressed::Init(); // initialize threads m_stopThreads = false; if (m_numThreads == 0) m_numThreads = boost::thread::hardware_concurrency(); cout << "Multithreading engine using " << m_numThreads << " threads." << std::endl; m_barrier_VoltUpdate = new boost::barrier(m_numThreads); // numThread workers m_barrier_VoltExcite = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread m_barrier_CurrUpdate = new boost::barrier(m_numThreads); // numThread workers m_barrier_CurrExcite = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread m_barrier_PreVolt = new boost::barrier(m_numThreads); // numThread workers m_barrier_PostVolt = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread m_barrier_PreCurr = new boost::barrier(m_numThreads); // numThread workers m_barrier_PostCurr = new boost::barrier(m_numThreads+1); // numThread workers + 1 excitation thread m_startBarrier = new boost::barrier(m_numThreads+1); // numThread workers + 1 controller m_stopBarrier = new boost::barrier(m_numThreads+1); // numThread workers + 1 controller unsigned int linesPerThread = round((float)numLines[0] / (float)m_numThreads); for (unsigned int n=0; nwait(); // start the threads m_stopThreads = true; m_stopBarrier->wait(); // wait for the threads to finish m_thread_group.join_all(); // wait for termination delete m_barrier_VoltUpdate; m_barrier_VoltUpdate = 0; delete m_barrier_VoltExcite; m_barrier_VoltExcite = 0; delete m_barrier_PreVolt; m_barrier_PreVolt = 0; delete m_barrier_PostVolt; m_barrier_PostVolt = 0; delete m_barrier_CurrUpdate; m_barrier_CurrUpdate = 0; delete m_barrier_CurrExcite; m_barrier_CurrExcite = 0; delete m_barrier_PreCurr; m_barrier_PreCurr = 0; delete m_barrier_PostCurr; m_barrier_PostCurr = 0; delete m_startBarrier; m_startBarrier = 0; delete m_stopBarrier; m_stopBarrier = 0; } Engine_SSE_Compressed::Reset(); } bool Engine_Multithread::IterateTS(unsigned int iterTS) { m_iterTS = iterTS; //cout << "bool Engine_Multithread::IterateTS(): starting threads ..."; m_startBarrier->wait(); // start the threads //cout << "... threads started"; m_stopBarrier->wait(); // wait for the threads to finish time steps return true; } // // ************************************************************************************************************************* // namespace NS_Engine_Multithread { thread::thread( Engine_Multithread* ptr, unsigned int start, unsigned int stop, unsigned int stop_h, unsigned int threadID ) { m_enginePtr = ptr; m_start = start; m_stop = stop; m_stop_h = stop_h; m_threadID = threadID; } void thread::operator()() { //std::cout << "thread::operator() Parameters: " << m_start << " " << m_stop << std::endl; //DBG().cout() << "Thread " << m_threadID << " (" << boost::this_thread::get_id() << ") started." << endl; while (!m_enginePtr->m_stopThreads) { // wait for start //DBG().cout() << "Thread " << m_threadID << " (" << boost::this_thread::get_id() << ") waiting..." << endl; m_enginePtr->m_startBarrier->wait(); //cout << "Thread " << boost::this_thread::get_id() << " waiting... started." << endl; DEBUG_TIME( Timer timer1 ); for (unsigned int iter=0;iterm_iterTS;++iter) { // pre voltage stuff... for (size_t n=m_threadID;nGetExtensionCount();n+=m_enginePtr->m_numThreads) m_enginePtr->GetExtension(n)->DoPreVoltageUpdates(); m_enginePtr->m_barrier_PreVolt->wait(); //voltage updates m_enginePtr->UpdateVoltages(m_start,m_stop-m_start+1); // record time DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); ) //cout << "Thread " << boost::this_thread::get_id() << " m_barrier1 waiting..." << endl; m_enginePtr->m_barrier_VoltUpdate->wait(); // record time DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); ) //post voltage stuff... for (size_t n=m_threadID;nGetExtensionCount();n+=m_enginePtr->m_numThreads) m_enginePtr->GetExtension(n)->DoPostVoltageUpdates(); m_enginePtr->m_barrier_PostVolt->wait(); // e-field excitation (thread thread_e_excitation) m_enginePtr->m_barrier_VoltExcite->wait(); // e_excitation finished // record time DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); ) //pre current stuff for (size_t n=m_threadID;nGetExtensionCount();n+=m_enginePtr->m_numThreads) m_enginePtr->GetExtension(n)->DoPreCurrentUpdates(); m_enginePtr->m_barrier_PreCurr->wait(); //current updates m_enginePtr->UpdateCurrents(m_start,m_stop_h-m_start+1); // record time DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); ) m_enginePtr->m_barrier_CurrUpdate->wait(); // record time DEBUG_TIME( m_enginePtr->m_timer_list[boost::this_thread::get_id()].push_back( timer1.elapsed() ); ) //post current stuff for (size_t n=m_threadID;nGetExtensionCount();n+=m_enginePtr->m_numThreads) m_enginePtr->GetExtension(n)->DoPostCurrentUpdates(); m_enginePtr->m_barrier_PostCurr->wait(); //soft current excitation here (H-field excite) m_enginePtr->m_barrier_CurrExcite->wait(); // excitation finished if (m_threadID == 0) ++m_enginePtr->numTS; // only the first thread increments numTS } m_enginePtr->m_stopBarrier->wait(); } //DBG().cout() << "Thread " << m_threadID << " (" << boost::this_thread::get_id() << ") finished." << endl; } } // namespace // // ************************************************************************************************************************* // namespace NS_Engine_Multithread { thread_e_excitation::thread_e_excitation( Engine_Multithread* ptr ) { m_enginePtr = ptr; } void thread_e_excitation::operator()() { //std::cout << "thread_e_excitation::operator()" << std::endl; //DBG().cout() << "Thread e_excitation (" << boost::this_thread::get_id() << ") started." << endl; while (!m_enginePtr->m_stopThreads) { m_enginePtr->m_barrier_PostVolt->wait(); // waiting on NS_Engine_Multithread::thread for (size_t n=0;nGetExtensionCount();++n) m_enginePtr->GetExtension(n)->Apply2Voltages(); m_enginePtr->ApplyVoltageExcite(); m_enginePtr->m_barrier_VoltExcite->wait(); // continue NS_Engine_Multithread::thread m_enginePtr->m_barrier_PostCurr->wait(); // waiting on NS_Engine_Multithread::thread for (size_t n=0;nGetExtensionCount();++n) m_enginePtr->GetExtension(n)->Apply2Current(); m_enginePtr->ApplyCurrentExcite(); m_enginePtr->m_barrier_CurrExcite->wait(); // continue NS_Engine_Multithread::thread } //DBG().cout() << "Thread e_excitation (" << boost::this_thread::get_id() << ") finished." << endl; } } // namespace