/*
* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef ENGINE_H
#define ENGINE_H
#include
#include "operator.h"
namespace NS_Engine_Multithread
{
class thread; // evil hack to access numTS from multithreading context
}
class Engine_Extension;
class Engine
{
public:
enum EngineType
{
BASIC, SSE, UNKNOWN
};
static Engine* New(const Operator* op);
virtual ~Engine();
virtual void Init();
virtual void Reset();
//!Iterate a number of timesteps
virtual bool IterateTS(unsigned int iterTS);
virtual unsigned int GetNumberOfTimesteps() {return numTS;}
//this access functions muss be overloaded by any new engine using a different storage model
inline virtual FDTD_FLOAT GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return volt[n][x][y][z]; }
inline virtual FDTD_FLOAT GetVolt( unsigned int n, const unsigned int pos[3] ) const { return volt[n][pos[0]][pos[1]][pos[2]]; }
inline virtual FDTD_FLOAT GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return curr[n][x][y][z]; }
inline virtual FDTD_FLOAT GetCurr( unsigned int n, const unsigned int pos[3] ) const { return curr[n][pos[0]][pos[1]][pos[2]]; }
inline virtual void SetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z, FDTD_FLOAT value) { volt[n][x][y][z]=value; }
inline virtual void SetVolt( unsigned int n, const unsigned int pos[3], FDTD_FLOAT value ) { volt[n][pos[0]][pos[1]][pos[2]]=value; }
inline virtual void SetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z, FDTD_FLOAT value) { curr[n][x][y][z]=value; }
inline virtual void SetCurr( unsigned int n, const unsigned int pos[3], FDTD_FLOAT value ) { curr[n][pos[0]][pos[1]][pos[2]]=value; }
//! Execute Pre-Voltage extension updates
virtual void DoPreVoltageUpdates();
//! Main FDTD engine voltage updates
virtual void UpdateVoltages(unsigned int startX, unsigned int numX);
//! Execute Post-Voltage extension updates
virtual void DoPostVoltageUpdates();
//! Apply extension voltage changes
virtual void Apply2Voltages();
//! Execute Pre-Current extension updates
virtual void DoPreCurrentUpdates();
//! Main FDTD engine current updates
virtual void UpdateCurrents(unsigned int startX, unsigned int numX);
//! Execute Post-Current extension updates
virtual void DoPostCurrentUpdates();
//! Apply extension current changes
virtual void Apply2Current();
inline size_t GetExtensionCount() {return m_Eng_exts.size();}
inline Engine_Extension* GetExtension(size_t nr) {return m_Eng_exts.at(nr);}
virtual void SortExtensionByPriority();
EngineType GetType() const {return m_type;}
protected:
EngineType m_type;
Engine(const Operator* op);
const Operator* Op;
unsigned int numLines[3];
FDTD_FLOAT**** volt;
FDTD_FLOAT**** curr;
unsigned int numTS;
virtual void InitExtensions();
virtual void ClearExtensions();
vector m_Eng_exts;
friend class NS_Engine_Multithread::thread; // evil hack to access numTS from multithreading context
};
#endif // ENGINE_H