/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "engine_sse_compressed.h" Engine_SSE_Compressed* Engine_SSE_Compressed::New(const Operator_SSE_Compressed* op) { cout << "Create FDTD engine (compressed SSE)" << endl; Engine_SSE_Compressed* e = new Engine_SSE_Compressed(op); e->Init(); return e; } Engine_SSE_Compressed::Engine_SSE_Compressed(const Operator_SSE_Compressed* op) : Engine_sse(op) { Op = op; } Engine_SSE_Compressed::~Engine_SSE_Compressed() { } void Engine_SSE_Compressed::UpdateVoltages(unsigned int startX, unsigned int numX) { unsigned int pos[3]; bool shift[2]; f4vector temp; pos[0] = startX; unsigned int index=0; for (unsigned int posX=0;posXm_Op_index[pos[0]][pos[1]][pos[2]]; // x-polarization f4_volt[0][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv_Compressed[0][index].v; f4_volt[0][pos[0]][pos[1]][pos[2]].v += Op->f4_vi_Compressed[0][index].v * ( f4_curr[2][pos[0]][pos[1]][pos[2]].v - f4_curr[2][pos[0]][pos[1]-shift[1]][pos[2]].v - f4_curr[1][pos[0]][pos[1]][pos[2]].v + f4_curr[1][pos[0]][pos[1]][pos[2]-1].v ); // y-polarization f4_volt[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv_Compressed[1][index].v; f4_volt[1][pos[0]][pos[1]][pos[2]].v += Op->f4_vi_Compressed[1][index].v * ( f4_curr[0][pos[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]-1].v - f4_curr[2][pos[0]][pos[1]][pos[2]].v + f4_curr[2][pos[0]-shift[0]][pos[1]][pos[2]].v); // z-polarization f4_volt[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv_Compressed[2][index].v; f4_volt[2][pos[0]][pos[1]][pos[2]].v += Op->f4_vi_Compressed[2][index].v * ( f4_curr[1][pos[0]][pos[1]][pos[2]].v - f4_curr[1][pos[0]-shift[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]].v + f4_curr[0][pos[0]][pos[1]-shift[1]][pos[2]].v); } // for pos[2] = 0 // x-polarization index = Op->m_Op_index[pos[0]][pos[1]][0]; temp.f[0] = 0; temp.f[1] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[0]; temp.f[2] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[1]; temp.f[3] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[2]; f4_volt[0][pos[0]][pos[1]][0].v *= Op->f4_vv_Compressed[0][index].v; f4_volt[0][pos[0]][pos[1]][0].v += Op->f4_vi_Compressed[0][index].v * ( f4_curr[2][pos[0]][pos[1]][0].v - f4_curr[2][pos[0]][pos[1]-shift[1]][0].v - f4_curr[1][pos[0]][pos[1]][0].v + temp.v ); // y-polarization temp.f[0] = 0; temp.f[1] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[0]; temp.f[2] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[1]; temp.f[3] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[2]; f4_volt[1][pos[0]][pos[1]][0].v *= Op->f4_vv_Compressed[1][index].v; f4_volt[1][pos[0]][pos[1]][0].v += Op->f4_vi_Compressed[1][index].v * ( f4_curr[0][pos[0]][pos[1]][0].v - temp.v - f4_curr[2][pos[0]][pos[1]][0].v + f4_curr[2][pos[0]-shift[0]][pos[1]][0].v); // z-polarization f4_volt[2][pos[0]][pos[1]][0].v *= Op->f4_vv_Compressed[2][index].v; f4_volt[2][pos[0]][pos[1]][0].v += Op->f4_vi_Compressed[2][index].v * ( f4_curr[1][pos[0]][pos[1]][0].v - f4_curr[1][pos[0]-shift[0]][pos[1]][0].v - f4_curr[0][pos[0]][pos[1]][0].v + f4_curr[0][pos[0]][pos[1]-shift[1]][0].v); } ++pos[0]; } } void Engine_SSE_Compressed::UpdateCurrents(unsigned int startX, unsigned int numX) { unsigned int pos[5]; f4vector temp; pos[0] = startX; unsigned int index; for (unsigned int posX=0;posXm_Op_index[pos[0]][pos[1]][pos[2]]; // x-pol f4_curr[0][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii_Compressed[0][index].v; f4_curr[0][pos[0]][pos[1]][pos[2]].v += Op->f4_iv_Compressed[0][index].v * ( f4_volt[2][pos[0]][pos[1]][pos[2]].v - f4_volt[2][pos[0]][pos[1]+1][pos[2]].v - f4_volt[1][pos[0]][pos[1]][pos[2]].v + f4_volt[1][pos[0]][pos[1]][pos[2]+1].v); // y-pol f4_curr[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii_Compressed[1][index].v; f4_curr[1][pos[0]][pos[1]][pos[2]].v += Op->f4_iv_Compressed[1][index].v * ( f4_volt[0][pos[0]][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]+1].v - f4_volt[2][pos[0]][pos[1]][pos[2]].v + f4_volt[2][pos[0]+1][pos[1]][pos[2]].v); // z-pol f4_curr[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii_Compressed[2][index].v; f4_curr[2][pos[0]][pos[1]][pos[2]].v += Op->f4_iv_Compressed[2][index].v * ( f4_volt[1][pos[0]][pos[1]][pos[2]].v - f4_volt[1][pos[0]+1][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]].v + f4_volt[0][pos[0]][pos[1]+1][pos[2]].v); } index = Op->m_Op_index[pos[0]][pos[1]][numVectors-1]; // for pos[2] = numVectors-1 // x-pol temp.f[0] = f4_volt[1][pos[0]][pos[1]][0].f[1]; temp.f[1] = f4_volt[1][pos[0]][pos[1]][0].f[2]; temp.f[2] = f4_volt[1][pos[0]][pos[1]][0].f[3]; temp.f[3] = 0; f4_curr[0][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii_Compressed[0][index].v; f4_curr[0][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv_Compressed[0][index].v * ( f4_volt[2][pos[0]][pos[1]][numVectors-1].v - f4_volt[2][pos[0]][pos[1]+1][numVectors-1].v - f4_volt[1][pos[0]][pos[1]][numVectors-1].v + temp.v); // y-pol temp.f[0] = f4_volt[0][pos[0]][pos[1]][0].f[1]; temp.f[1] = f4_volt[0][pos[0]][pos[1]][0].f[2]; temp.f[2] = f4_volt[0][pos[0]][pos[1]][0].f[3]; temp.f[3] = 0; f4_curr[1][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii_Compressed[1][index].v; f4_curr[1][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv_Compressed[1][index].v * ( f4_volt[0][pos[0]][pos[1]][numVectors-1].v - temp.v - f4_volt[2][pos[0]][pos[1]][numVectors-1].v + f4_volt[2][pos[0]+1][pos[1]][numVectors-1].v); // z-pol f4_curr[2][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii_Compressed[2][index].v; f4_curr[2][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv_Compressed[2][index].v * ( f4_volt[1][pos[0]][pos[1]][numVectors-1].v - f4_volt[1][pos[0]+1][pos[1]][numVectors-1].v - f4_volt[0][pos[0]][pos[1]][numVectors-1].v + f4_volt[0][pos[0]][pos[1]+1][numVectors-1].v); } ++pos[0]; } }