#ifndef OPERATOR_H #define OPERATOR_H #include "ContinuousStructure.h" #include "tools/AdrOp.h" #include "tools/constants.h" #define FDTD_FLOAT float //! Abstract base-class for the FDTD-operator class Operator { friend class Engine; public: Operator(); virtual ~Operator(); virtual void SetGeometryCSX(ContinuousStructure* geo); virtual int CalcECOperator() {}; virtual void CalcGaussianPulsExcitation(double f0, double fc); virtual void ApplyElectricBC(bool* dirs) {}; //applied by default to all boundaries virtual void ApplyMagneticBC(bool* dirs) {}; double GetTimestep() {return dT;}; double GetNumberCells(); void ShowSize(); virtual void Reset(); protected: virtual void Init(); ContinuousStructure* CSX; double gridDelta; double* discLines[3]; unsigned int numLines[3]; //EC operator FDTD_FLOAT**** vv; //calc new voltage from old voltage FDTD_FLOAT**** vi; //calc new voltage from old current FDTD_FLOAT**** ii; //calc new current from old current FDTD_FLOAT**** iv; //calc new current from old voltage //Excitation time-signal unsigned int ExciteLength; FDTD_FLOAT* ExciteSignal; //E-Field Excitation //! Calc the electric field excitation. virtual bool CalcEFieldExcitation() {}; unsigned int E_Ex_Count; unsigned int* E_Ex_index[3]; FDTD_FLOAT* E_Ex_amp[3]; //represented as edge-voltages!! unsigned int* E_Ex_delay; //Calc timestep only internal use virtual double CalcTimestep() {}; double dT; //FDTD timestep! }; #endif // OPERATOR_H