/*
* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef OPERATOR_EXT_DISPERSIVE_H
#define OPERATOR_EXT_DISPERSIVE_H
//#include "operator.h"
#include "operator_extension.h"
#include "vector"
//! Abstract base class for all dispersive material models, based on an ADE (additional differential equation)
class Operator_Ext_Dispersive : public Operator_Extension
{
friend class Engine_Ext_Dispersive;
public:
virtual ~Operator_Ext_Dispersive();
virtual int GetDispersionOrder() {return m_Order;}
virtual string GetExtensionName() const {return string("Dispersive Material Abstract Base class");}
virtual void ShowStat(ostream &ostr) const;
protected:
Operator_Ext_Dispersive(Operator* op);
//! Copy constructor
Operator_Ext_Dispersive(Operator* op, Operator_Ext_Dispersive* op_ext);
//! Dispersive order
int m_Order;
//! Dispersive material count
vector m_LM_Count;
//! Index with dispersive material
// Array setup: m_LM_pos[N_order][direction][mesh_pos]
unsigned int ***m_LM_pos;
bool *m_curr_ADE_On;
bool *m_volt_ADE_On;
};
#endif // OPERATOR_EXT_DISPERSIVE_H