#include "processing.h" Processing::Processing(Operator* op, Engine* eng) { Op=op; Eng=eng; Enabled = true; } Processing::~Processing() { } void Processing::DefineStartStopCoord(double* dstart, double* dstop) { if (Op->SnapToMesh(dstart,start)==false) cerr << "Processing::DefineStartStopCoord: Warning: Snapping problem, check start value!!" << endl; if (Op->SnapToMesh(dstop,stop)==false) cerr << "Processing::DefineStartStopCoord: Warning: Snapping problem, check stop value!!" << endl; }