/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include "openems.h" #include "tools/global.h" #ifndef GIT_VERSION #define GIT_VERSION "unknown:compiled@" __DATE__ #endif using namespace std; int main(int argc, char *argv[]) { openEMS FDTD; cout << " -------------------------------------------------------------------- " << endl; cout << " | openEMS version " GIT_VERSION << endl; cout << " | (C) 2010 Thorsten Liebig GPL license" << endl; cout << " -------------------------------------------------------------------- " << endl; cout << openEMS::GetExtLibsInfo() << endl; if (argc<=1) { cout << " Usage: openEMS [...]" << endl << endl; cout << " " << endl; cout << "\t--disable-dumps\t\tDisable all field dumps for faster simulation" << endl; cout << "\t--debug-material\tDump material distribution to a vtk file for debugging" << endl; cout << "\t--debug-operator\tDump operator to vtk file for debugging" << endl; cout << "\t--debug-boxes\t\tDump e.g. probe boxes to vtk file for debugging" << endl; cout << "\t--debug-CSX\t\tWrite CSX geometry file to debugCSX.xml" << endl; cout << "\t--engine=\t\tChoose engine type" << endl; cout << "\t\t--engine=fastest\t\tfastest available engine" << endl; cout << "\t\t--engine=sse\t\t\tengine using sse vector extensions" << endl; cout << "\t\t--engine=sse_compressed\t\tengine using compressed operator + sse vector extensions" << endl; cout << "\t\t--engine=multithreaded\t\tengine using compressed operator + sse vector extensions + multithreading" << endl; cout << "\t--numThreads=\tForce use n threads for multithreaded engine (needs: --engine=multithreaded)" << endl; cout << "\t--no-simulation\tonly run preprocessing; do not simulate" << endl; cout << endl; exit(-1); } if (argc>=3) { for (int n=2;n