/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef OPERATOR_EXT_DISPERSIVE_H #define OPERATOR_EXT_DISPERSIVE_H //#include "operator.h" #include "operator_extension.h" #include "vector" //! Abstract base class for all dispersive material models, based on an ADE (additional differential equation) class Operator_Ext_Dispersive : public Operator_Extension { friend class Engine_Ext_Dispersive; public: virtual ~Operator_Ext_Dispersive(); virtual int GetDispersionOrder() {return m_Order;} virtual string GetExtensionName() const {return string("Dispersive Material Abstract Base class");} virtual void ShowStat(ostream &ostr) const; protected: Operator_Ext_Dispersive(Operator* op); //! Dispersive order int m_Order; //! Dispersive material count vector m_LM_Count; //! Index with dispersive material // Array setup: m_LM_pos[N_order][direction][mesh_pos] unsigned int ***m_LM_pos; bool *m_curr_ADE_On; bool *m_volt_ADE_On; }; #endif // OPERATOR_EXT_DISPERSIVE_H