/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "operator_multithread.h" #include "engine_multithread.h" Operator_Multithread* Operator_Multithread::New() { cout << "Create FDTD operator (compressed SSE + multi-threading)" << endl; Operator_Multithread* op = new Operator_Multithread(); op->Init(); return op; } Operator_Multithread::~Operator_Multithread() { } Engine* Operator_Multithread::CreateEngine() const { Engine_Multithread* e = Engine_Multithread::New(this); return e; } Operator_Multithread::Operator_Multithread() { }