/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef OPERATOR_EXT_LORENTZMATERIAL_H #define OPERATOR_EXT_LORENTZMATERIAL_H #include "FDTD/operator.h" #include "operator_ext_dispersive.h" class Operator_Ext_LorentzMaterial : public Operator_Ext_Dispersive { friend class Engine_Ext_LorentzMaterial; public: Operator_Ext_LorentzMaterial(Operator* op); virtual ~Operator_Ext_LorentzMaterial(); virtual bool BuildExtension(); virtual Engine_Extension* CreateEngineExtention(); virtual bool IsCylinderCoordsSave(bool closedAlpha, bool R0_included) const {return false;} virtual std::string GetExtensionName() const {return std::string("Drude/Lorentz Dispersive Material Extension");} virtual void ShowStat(ostream &ostr) const; protected: //ADE update coefficients, array setup: coeff[N_order][direction][mesh_pos_index] FDTD_FLOAT ***v_int_ADE; FDTD_FLOAT ***v_ext_ADE; FDTD_FLOAT ***i_int_ADE; FDTD_FLOAT ***i_ext_ADE; }; #endif // OPERATOR_EXT_LORENTZMATERIAL_H