/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "engine_sse.h" //! \brief construct an Engine_sse instance //! it's the responsibility of the caller to free the returned pointer Engine_sse* Engine_sse::New(const Operator_sse* op) { Engine_sse* e = new Engine_sse(op); e->Init(); return e; } Engine_sse::Engine_sse(const Operator_sse* op) : Engine(op) { m_type = SSE; Op = op; f4_volt = 0; f4_curr = 0; for (int n=0;n<3;++n) { numLines[n] = Op->GetNumberOfLines(n); } numVectors = ceil((double)numLines[2]/4.0); } Engine_sse::~Engine_sse() { Reset(); } void Engine_sse::Init() { Engine::Init(); Delete_N_3DArray(volt,numLines); volt=NULL; // not used Delete_N_3DArray(curr,numLines); curr=NULL; // not used f4_volt = Create_N_3DArray_v4sf(numLines); f4_curr = Create_N_3DArray_v4sf(numLines); } void Engine_sse::Reset() { Engine::Reset(); Delete_N_3DArray_v4sf(f4_volt,numLines); f4_volt = 0; Delete_N_3DArray_v4sf(f4_curr,numLines); f4_curr = 0; } void Engine_sse::UpdateVoltages(unsigned int startX, unsigned int numX) { unsigned int pos[3]; bool shift[2]; f4vector temp; pos[0] = startX; for (unsigned int posX=0;posXf4_vv[0][pos[0]][pos[1]][pos[2]].v; f4_volt[0][pos[0]][pos[1]][pos[2]].v += Op->f4_vi[0][pos[0]][pos[1]][pos[2]].v * ( f4_curr[2][pos[0]][pos[1]][pos[2]].v - f4_curr[2][pos[0]][pos[1]-shift[1]][pos[2]].v - f4_curr[1][pos[0]][pos[1]][pos[2]].v + f4_curr[1][pos[0]][pos[1]][pos[2]-1].v ); // y-polarization f4_volt[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv[1][pos[0]][pos[1]][pos[2]].v; f4_volt[1][pos[0]][pos[1]][pos[2]].v += Op->f4_vi[1][pos[0]][pos[1]][pos[2]].v * ( f4_curr[0][pos[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]-1].v - f4_curr[2][pos[0]][pos[1]][pos[2]].v + f4_curr[2][pos[0]-shift[0]][pos[1]][pos[2]].v); // z-polarization f4_volt[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv[2][pos[0]][pos[1]][pos[2]].v; f4_volt[2][pos[0]][pos[1]][pos[2]].v += Op->f4_vi[2][pos[0]][pos[1]][pos[2]].v * ( f4_curr[1][pos[0]][pos[1]][pos[2]].v - f4_curr[1][pos[0]-shift[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]].v + f4_curr[0][pos[0]][pos[1]-shift[1]][pos[2]].v); } // for pos[2] = 0 // x-polarization temp.f[0] = 0; temp.f[1] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[0]; temp.f[2] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[1]; temp.f[3] = f4_curr[1][pos[0]][pos[1]][numVectors-1].f[2]; f4_volt[0][pos[0]][pos[1]][0].v *= Op->f4_vv[0][pos[0]][pos[1]][0].v; f4_volt[0][pos[0]][pos[1]][0].v += Op->f4_vi[0][pos[0]][pos[1]][0].v * ( f4_curr[2][pos[0]][pos[1]][0].v - f4_curr[2][pos[0]][pos[1]-shift[1]][0].v - f4_curr[1][pos[0]][pos[1]][0].v + temp.v ); // y-polarization temp.f[0] = 0; temp.f[1] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[0]; temp.f[2] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[1]; temp.f[3] = f4_curr[0][pos[0]][pos[1]][numVectors-1].f[2]; f4_volt[1][pos[0]][pos[1]][0].v *= Op->f4_vv[1][pos[0]][pos[1]][0].v; f4_volt[1][pos[0]][pos[1]][0].v += Op->f4_vi[1][pos[0]][pos[1]][0].v * ( f4_curr[0][pos[0]][pos[1]][0].v - temp.v - f4_curr[2][pos[0]][pos[1]][0].v + f4_curr[2][pos[0]-shift[0]][pos[1]][0].v); // z-polarization f4_volt[2][pos[0]][pos[1]][0].v *= Op->f4_vv[2][pos[0]][pos[1]][0].v; f4_volt[2][pos[0]][pos[1]][0].v += Op->f4_vi[2][pos[0]][pos[1]][0].v * ( f4_curr[1][pos[0]][pos[1]][0].v - f4_curr[1][pos[0]-shift[0]][pos[1]][0].v - f4_curr[0][pos[0]][pos[1]][0].v + f4_curr[0][pos[0]][pos[1]-shift[1]][0].v); } ++pos[0]; } } void Engine_sse::UpdateCurrents(unsigned int startX, unsigned int numX) { unsigned int pos[5]; f4vector temp; pos[0] = startX; for (unsigned int posX=0;posXf4_ii[0][pos[0]][pos[1]][pos[2]].v; f4_curr[0][pos[0]][pos[1]][pos[2]].v += Op->f4_iv[0][pos[0]][pos[1]][pos[2]].v * ( f4_volt[2][pos[0]][pos[1]][pos[2]].v - f4_volt[2][pos[0]][pos[1]+1][pos[2]].v - f4_volt[1][pos[0]][pos[1]][pos[2]].v + f4_volt[1][pos[0]][pos[1]][pos[2]+1].v); // y-pol f4_curr[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii[1][pos[0]][pos[1]][pos[2]].v; f4_curr[1][pos[0]][pos[1]][pos[2]].v += Op->f4_iv[1][pos[0]][pos[1]][pos[2]].v * ( f4_volt[0][pos[0]][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]+1].v - f4_volt[2][pos[0]][pos[1]][pos[2]].v + f4_volt[2][pos[0]+1][pos[1]][pos[2]].v); // z-pol f4_curr[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii[2][pos[0]][pos[1]][pos[2]].v; f4_curr[2][pos[0]][pos[1]][pos[2]].v += Op->f4_iv[2][pos[0]][pos[1]][pos[2]].v * ( f4_volt[1][pos[0]][pos[1]][pos[2]].v - f4_volt[1][pos[0]+1][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]].v + f4_volt[0][pos[0]][pos[1]+1][pos[2]].v); } // for pos[2] = numVectors-1 // x-pol temp.f[0] = f4_volt[1][pos[0]][pos[1]][0].f[1]; temp.f[1] = f4_volt[1][pos[0]][pos[1]][0].f[2]; temp.f[2] = f4_volt[1][pos[0]][pos[1]][0].f[3]; temp.f[3] = 0; f4_curr[0][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii[0][pos[0]][pos[1]][numVectors-1].v; f4_curr[0][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv[0][pos[0]][pos[1]][numVectors-1].v * ( f4_volt[2][pos[0]][pos[1]][numVectors-1].v - f4_volt[2][pos[0]][pos[1]+1][numVectors-1].v - f4_volt[1][pos[0]][pos[1]][numVectors-1].v + temp.v); // y-pol temp.f[0] = f4_volt[0][pos[0]][pos[1]][0].f[1]; temp.f[1] = f4_volt[0][pos[0]][pos[1]][0].f[2]; temp.f[2] = f4_volt[0][pos[0]][pos[1]][0].f[3]; temp.f[3] = 0; f4_curr[1][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii[1][pos[0]][pos[1]][numVectors-1].v; f4_curr[1][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv[1][pos[0]][pos[1]][numVectors-1].v * ( f4_volt[0][pos[0]][pos[1]][numVectors-1].v - temp.v - f4_volt[2][pos[0]][pos[1]][numVectors-1].v + f4_volt[2][pos[0]+1][pos[1]][numVectors-1].v); // z-pol f4_curr[2][pos[0]][pos[1]][numVectors-1].v *= Op->f4_ii[2][pos[0]][pos[1]][numVectors-1].v; f4_curr[2][pos[0]][pos[1]][numVectors-1].v += Op->f4_iv[2][pos[0]][pos[1]][numVectors-1].v * ( f4_volt[1][pos[0]][pos[1]][numVectors-1].v - f4_volt[1][pos[0]+1][pos[1]][numVectors-1].v - f4_volt[0][pos[0]][pos[1]][numVectors-1].v + f4_volt[0][pos[0]][pos[1]+1][numVectors-1].v); } ++pos[0]; } }