/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PROCESSING_H #define PROCESSING_H #include #include #include "operator.h" #include "engine.h" class Processing { public: virtual ~Processing(); virtual void DefineStartStopCoord(double* dstart, double* dstop); void SetProcessInterval(unsigned int interval) {ProcessInterval=interval;} virtual int Process() {return GetNextInterval();} //! If Disabled Process() will do nothing... virtual void SetEnable(bool val) {Enabled=val;} //! If Disabled Process() will do nothing... virtual bool GetEnable() {return Enabled;} protected: Processing(Operator* op, Engine* eng); Operator* Op; Engine* Eng; bool Enabled; bool CheckTimestep(); int GetNextInterval(); unsigned int ProcessInterval; unsigned int start[3]; unsigned int stop[3]; double CalcLineIntegral(unsigned int* start, unsigned int* stop, int field); }; class ProcessingArray { public: ProcessingArray() {}; ~ProcessingArray() {}; void AddProcessing(Processing* proc); //! Deletes all given processing's, can be helpful, but use carefull!!! void DeleteAll(); int Process(); protected: vector ProcessArray; }; #endif // PROCESSING_H