/*
* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef PROCESSING_H
#define PROCESSING_H
#include
#include
#include "operator.h"
#include "engine.h"
class Processing
{
public:
virtual ~Processing();
virtual void DefineStartStopCoord(double* dstart, double* dstop);
void SetProcessInterval(unsigned int interval) {ProcessInterval=interval;}
virtual int Process() {return GetNextInterval();}
//! If Disabled Process() will do nothing...
virtual void SetEnable(bool val) {Enabled=val;}
//! If Disabled Process() will do nothing...
virtual bool GetEnable() {return Enabled;}
protected:
Processing(Operator* op, Engine* eng);
Operator* Op;
Engine* Eng;
bool Enabled;
bool CheckTimestep();
int GetNextInterval();
unsigned int ProcessInterval;
unsigned int start[3];
unsigned int stop[3];
double CalcLineIntegral(unsigned int* start, unsigned int* stop, int field);
};
class ProcessingArray
{
public:
ProcessingArray() {};
~ProcessingArray() {};
void AddProcessing(Processing* proc);
//! Deletes all given processing's, can be helpful, but use carefull!!!
void DeleteAll();
int Process();
protected:
vector ProcessArray;
};
#endif // PROCESSING_H