/* * Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ENGINE_H #define ENGINE_H #include #include "operator.h" class Engine { public: static Engine* New(const Operator* op); virtual ~Engine(); virtual void Init(); virtual void Reset(); //!Iterate a number of timesteps virtual bool IterateTS(unsigned int iterTS); virtual unsigned int GetNumberOfTimesteps() {return numTS;}; virtual FDTD_FLOAT**** GetVoltages() {return volt;}; virtual FDTD_FLOAT**** GetCurrents() {return curr;}; protected: Engine(const Operator* op); const Operator* Op; virtual void UpdateVoltages(); virtual void ApplyVoltageExcite(); virtual void UpdateCurrents(); virtual void ApplyCurrentExcite(); unsigned int numLines[3]; FDTD_FLOAT**** volt; FDTD_FLOAT**** curr; unsigned int numTS; ofstream file_et1; }; #endif // ENGINE_H