/*
* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef ENGINE_H
#define ENGINE_H
#include
#include "operator.h"
class Engine
{
public:
static Engine* New(const Operator* op);
virtual ~Engine();
virtual void Init();
virtual void Reset();
//!Iterate a number of timesteps
virtual bool IterateTS(unsigned int iterTS);
virtual unsigned int GetNumberOfTimesteps() {return numTS;};
virtual FDTD_FLOAT**** GetVoltages() {return volt;};
virtual FDTD_FLOAT**** GetCurrents() {return curr;};
protected:
Engine(const Operator* op);
const Operator* Op;
virtual void UpdateVoltages();
virtual void ApplyVoltageExcite();
virtual void UpdateCurrents();
virtual void ApplyCurrentExcite();
unsigned int numLines[3];
FDTD_FLOAT**** volt;
FDTD_FLOAT**** curr;
unsigned int numTS;
ofstream file_et1;
};
#endif // ENGINE_H