130 lines
3.5 KiB
C++
130 lines
3.5 KiB
C++
/*
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* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "array_ops.h"
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#include <ostream>
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#ifdef WIN32
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#define __MSVCRT_VERSION__ 0x0700
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#include <malloc.h>
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//(void**)&array, 16, sizeof(typeof(f4vector**))*numLines[0]
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#define MEMALIGN( array, alignment, size ) !(*array = _aligned_malloc( size, alignment ))
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#define FREE( array ) _aligned_free( array )
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#else
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#define MEMALIGN( array, alignment, size ) posix_memalign( array, alignment, size )
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#define FREE( array ) free( array )
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#endif
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void Delete1DArray_v4sf(f4vector* array)
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{
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if (array==NULL) return;
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FREE( array );
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}
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void Delete3DArray_v4sf(f4vector*** array, const unsigned int* numLines)
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{
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if (array==NULL) return;
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unsigned int pos[3];
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for (pos[0]=0;pos[0]<numLines[0];++pos[0])
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{
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for (pos[1]=0;pos[1]<numLines[1];++pos[1])
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{
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FREE( array[pos[0]][pos[1]] );
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//delete[] array[pos[0]][pos[1]];
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}
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FREE( array[pos[0]] );
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//delete[] array[pos[0]];
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}
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FREE( array );
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//delete[] array;
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}
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void Delete_N_3DArray_v4sf(f4vector**** array, const unsigned int* numLines)
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{
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if (array==NULL) return;
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for (int n=0;n<3;++n)
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{
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Delete3DArray_v4sf(array[n],numLines);
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}
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FREE( array );
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//delete[] array;
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}
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f4vector* Create1DArray_v4sf(const unsigned int numLines)
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{
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f4vector* array=NULL;
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if (MEMALIGN( (void**)&array, 16, sizeof(typeof(f4vector))*numLines )) {
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cerr << "cannot allocate aligned memory" << endl;
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exit(3);
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}
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return array;
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}
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//! \brief this function allocates a 3D array, which is aligned to 16 byte
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f4vector*** Create3DArray_v4sf(const unsigned int* numLines)
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{
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unsigned int numZ = ceil((double)numLines[2]/4.0);
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f4vector*** array=NULL;
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unsigned int pos[3];
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if (MEMALIGN( (void**)&array, 16, sizeof(typeof(f4vector**))*numLines[0] )) {
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cerr << "cannot allocate aligned memory" << endl;
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exit(3);
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}
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//array = new f4vector**[numLines[0]];
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for (pos[0]=0;pos[0]<numLines[0];++pos[0])
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{
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if (MEMALIGN( (void**)&array[pos[0]], 16, sizeof(typeof(f4vector*))*numLines[1] )) {
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cerr << "cannot allocate aligned memory" << endl;
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exit(3);
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}
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//array[pos[0]] = new f4vector*[numLines[1]];
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for (pos[1]=0;pos[1]<numLines[1];++pos[1])
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{
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if (MEMALIGN( (void**)&array[pos[0]][pos[1]], 16, sizeof(typeof(f4vector))*numZ )) {
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cerr << "cannot allocate aligned memory" << endl;
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exit(3);
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}
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//array[pos[0]][pos[1]] = new f4vector[numZ];
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for (pos[2]=0;pos[2]<numZ;++pos[2])
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{
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array[pos[0]][pos[1]][pos[2]].f[0] = 0;
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array[pos[0]][pos[1]][pos[2]].f[1] = 0;
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array[pos[0]][pos[1]][pos[2]].f[2] = 0;
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array[pos[0]][pos[1]][pos[2]].f[3] = 0;
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}
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}
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}
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return array;
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}
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f4vector**** Create_N_3DArray_v4sf(const unsigned int* numLines)
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{
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f4vector**** array=NULL;
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if (MEMALIGN( (void**)&array, 16, sizeof(typeof(f4vector***))*3 )) {
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cerr << "cannot allocate aligned memory" << endl;
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exit(3);
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}
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//array = new f4vector***[3];
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for (int n=0;n<3;++n)
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{
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array[n]=Create3DArray_v4sf(numLines);
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}
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return array;
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}
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